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Text File | 1997-11-18 | 27.4 KB | 1,228 lines |
- #***********************************
- # land & sky
- #***********************************
-
- land
- "asc\mission1\tland.ppm"
- "asc\mission1\city2tc.txt"
- texture "land1\l0.ppm"
- texture "land1\l1.ppm"
- texture "land1\l2.ppm"
- texture "land1\l3.ppm"
- texture "land1\l4.ppm"
- texture "land1\l5.ppm"
- texture "land1\l6.ppm"
- texture "land1\l7.ppm"
-
- sky
- 17000 12 12 3 1
- texture "land1\s02b.ppm"
- draw_type self illuminating
- ambiance 40 18 14
- direct 200 128 110
- from -2 -0.7 -1.7 not_unit
- ;from -1000 -100 -500
-
- type "worldtile"
- objfile "backgrnd\pcexport\level1\floor1.ian" scale 30
- texture "land1\l0.ppm"
-
- #***********************************
- # Player Craft
- #***********************************
-
- type "helicopter"
- objfile "pweapons\pcexport\comanche.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comanche.ian"
- texture "pweapons\dsrtcam2.ppm" transparent
- group "human"
- hitpoints 150
- sfx "helicopt" min 800 max 12000 loop
- dynamics "helicopter"
- mass 200
- max altitude 3200
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 4
- up thrust 10
- bank stability 20%
- max vel 60
- cockpit 0 27 88
- cannons
- pos 0 72 140
- secondary_cannons
- pos 50 52 20
- pos -50 52 20
-
- child "helirpodl"
- objfile "pweapons\pcexport\comrpod.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
- texture "pweapons\dsrtcam2.ppm"
- position -50 52 0
-
- sibling "helirpodr"
- objfile "pweapons\pcexport\comrpod.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
- texture "pweapons\dsrtcam2.ppm"
- position 50 52 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 62 43 8
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -62 43 8
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "wlight"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 0 47 -275
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 67 -65
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm"
- position 0 0 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- sibling "helitrot"
- objfile "pweapons\pcexport\helitrot.ian" scale 14
- texture "pweapons\misc.ppm"
- position 0 47 -236
- operate "spin" 2 0 0
- drawtype double sided semi transparent
-
- type "hovertank"
- objfile "pweapons\pcexport\hovrtank.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- hitpoints 300
- dynamics "hovercraft"
- max altitude 40
- linear drag 30%
- max vel 28
- min vel 28
- yaw acc 0.8
- mass 100
- ; cockpit 0 -37 65
- cockpit 0 -46.5 48
- sfx "pltank1" min 200 max 2000 loop
- cannons
- pos -18 0 82
- pos 18 0 82
- secondary_cannons
- pos 0 -13.5 0
- pos -6.7 -13.5 0
- pos 6.7 -13.5 0
- pos -14.2 -13.5 0
- pos 14.2 -13.5 0
- drawtype viewh
-
- child "hovergun"
- objfile "pweapons\pcexport\hovrtgun.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtgun.ian"
- texture "pweapons\dsrtcam2.ppm"
- position 0 -46.5 23
-
- type "tranheli"
- objfile "pweapons\pcexport\helicptr.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
- texture "pweapons\desrtcam.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- sfx "helicopt" min 800 max 12000 loop
- dynamics "helicopter"
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 2
- up thrust 10
- max altitude 3300
- bank stability 20%
- max vel 42
- min vel 42
- mass 200
- flameout 10
- cannons
- pos 34 107 55
- pos -34 107 55
-
- child "helipivt"
- objfile "pweapons\pcexport\helipivt.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
- texture "pweapons\desrtcam.ppm"
- position 0 0 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 79 104 -17
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -79 104 -17
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm" transparent
- position 0 -1 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- type "statheli"
- objfile "pweapons\pcexport\helicptr.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
- texture "pweapons\desrtcam.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- operate "update"
- sfx "helicopt" min 800 max 12000 loop
-
- child "helipivt"
- objfile "pweapons\pcexport\helipivt.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
- texture "pweapons\desrtcam.ppm"
- position 0 0 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 79 104 -17
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -79 104 -17
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm" transparent
- position 0 -1 0
- operate "spin" 0 0.4 0
- drawtype double sided semi transparent
-
- type "hovercraft"
- objfile "backgrnd\pcexport\level1\tran-hov.ian" scale 8
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 300
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 100
- max altitude 55
- max vel 8
- min vel 2
- yaw acc 1.2
- operate "blamp"
- lamplight 0 -50 200 330 280 50 500
-
- type "trantank"
- objfile "pweapons\pcexport\hovrtank.ian" scale 6
- objfile lod 1 "pweapons\pcexport\low\hovrtank.ian"
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 140
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 100
- max altitude 40
- max vel 15
- min vel 12
- yaw acc 1.2
- cannons
- pos 0 -60 0
- pos -6.7 -60 0
- pos 6.7 -60 0
- pos -14.2 -60 0
- pos 14.2 -60 0
-
- type "plfight"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "human"
- hitpoints 300
- dynamics "alien"
- mass 140
- max altitude 3200
- max vel 95
- min vel 0
- pitch acc 0.6
- yaw acc 1.2
- roll acc 1.9
- linear acc 2
- bank stability 30%
- linear drag 25%
- cockpit 0 -20 110
- sfx "plfight" min 200 max 2000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
- secondary_cannons
- pos 60 0 0
- pos -60 0 0
-
- #***********************************
- #Fixed guns
- #***********************************
-
- type "laser gun"
- objfile "pweapons\pcexport\laserbse.ian" scale 11
- objfile lod 1 "pweapons\pcexport\low\laserbse.ian"
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- subgroup "gun"
- hitpoints 120
- points 1000
- cockpit 0 -14 60
- dynamics "gun"
- mass 100
- pitch acc 5.6
- yaw acc 8
- max ang 90
- min ang 5
- linear drag 207%
- cannons
- pos -39 -13 132
- pos 39 -13 132
- drawtype viewh
-
- child "lasturr"
- objfile "pweapons\pcexport\lasertur.ian" scale 11
- objfile lod 1 "pweapons\pcexport\low\lasertur.ian"
- texture "pweapons\dsrtcam2.ppm"
- position 0 -70 0
-
- child "lasguns" scale 1
- objfile "pweapons\pcexport\lasergun.ian" scale 11
- objfile lod 1 "pweapons\pcexport\low\lasergun.ian"
- texture "pweapons\dsrtcam2.ppm"
- position 0 -8 0
-
- type "rack"
- objfile "pweapons\pcexport\rktrkbs.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- subgroup "gun"
- hitpoints 50
- points 1000
- dynamics "gun"
- mass 75
- angular acc 2
- pitch acc 10
- yaw acc 17
- max ang 50
- min ang 45
- linear drag 300%
- cannons
- pos -25 0 33
- pos 25 0 33
- pos -25 -18 33
- pos 25 -18 33
- pos -12 0 33
- pos 12 0 33
- pos -12 -18 33
- pos 12 -18 33
- drawtype viewh
-
- child "rackc1"
- objfile "pweapons\pcexport\rktrack.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
- texture "pweapons\dsrtcam2.ppm"
- position 0 -27 0
-
- #***********************************
- # Pods & Crates
- #***********************************
-
- type "wcrate1"
- objfile "backgrnd\pcexport\level1\wcrate1.ian" scale 16
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 200
- dynamics "gravity"
-
- child "crlite"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=250 250 0
- texture "smoke.ppm"
- position 0 -48 0
- colourfade speed 2
- colour 200 200 0
- colour 150 200 50
- colour 100 200 100
- colour 50 200 150
- colour 0 200 200
- colour 50 200 150
- colour 100 200 100
- colour 150 200 50
-
- type "recpod2"
- objfile "backgrnd\pcexport\level1\recpod2.ian" scale 14
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- hitpoints 200
- points 1000
- dynamics "gravity"
-
- child "podlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 -15 10
- colourfade speed 2
- colour 200 200 0
- colour 200 150 50
- colour 200 100 100
- colour 200 50 150
- colour 200 0 200
- colour 200 50 150
- colour 200 100 100
- colour 200 150 50
-
- #***********************************
- # Enemy AirCraft
- #***********************************
-
- type "lfighter"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 30
- points 250
- dynamics "alien"
- mass 115
- max altitude 5000
- max vel 65
- min vel 45
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 20%
- flameout 3
- sfx "lfighter" channels 2 min 1200 max 16000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
-
- type "hfighter"
- objfile "cweapons\pcexport\hfighter.ian" scale 5
- objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "fighters"
- hitpoints 50
- points 500
- dynamics "alien"
- mass 150
- max altitude 5000
- max vel 50
- min vel 45
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.4
- linear acc 5
- bank stability 20%
- flameout 70
- sfx "hfighter" channels 2 min 1200 max 16000 loop
- cannons
- pos -80 74 -74
- pos 80 74 -74
-
- type "lbomber"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 100
- points 1000
- dynamics "alien"
- mass 170
- max altitude 4000
- ; min altitude 1320
- max vel 42
- min vel 30
- pitch acc 0.6
- yaw acc 1.5
- roll acc 1
- linear acc 1.5
- bank stability 50%
- flameout 100
- sfx "lbomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 0 48 0
-
- child "lbomber2"
- objfile "cweapons\pcexport\wrknrobt.ian" scale 40
- objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
- texture "cweapons\al-metal.ppm"
- operate "spin" 0 0.08 0
- position 0 0 0
-
- type "bomber"
- objfile "cweapons\pcexport\bomber.ian" scale 2.4
- objfile lod 1 "cweapons\pcexport\low\bomber.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 4200
- points 5000
- dynamics "alien"
- mass 600
- max altitude 4000
- min altitude 2500
- max vel 45
- min vel 20
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- flameout 150
- sfx "bomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 0 155 262
-
- ;type "hbomber"
- ; objfile "cweapons\pcexport\hbom-bd.ian" scale 2
- ; objfile lod 1 "cweapons\pcexport\low\hbomber.ian"
- ; texture "cweapons\al-metal2.ppm"
- ; group "aliens"
- ; subgroup "bombers"
- ; hitpoints 5000
- ; points 10000
- ; dynamics "alien"
- ; mass 60000
- ; max altitude 5000
- ; min altitude 1350
- ; max vel 35
- ; pitch acc 1
- ; yaw acc 2
- ; roll acc 3
- ; flameout 2
- ; cannons
- ; pos -100 0 0
- ; pos 100 0 0
-
- ;child "hbom-hd"
- ; objfile "cweapons\pcexport\hbom-hd.ian" scale 2
- ; texture "cweapons\al-metal.ppm"
- ; flameout 40
- ; position 0 0 0
-
- ;type "command"
- ; objfile "cweapons\pcexport\comhub.ian" scale 2
- ; objfile lod 1 "cweapons\pcexport\low\comhub.ian"
- ; texture "cweapons\al-metal.ppm"
- ; group "aliens"
- ; subgroup "bombers"
- ; hitpoints 8000
- ; points 15000
- ; flameout 2
- ; dynamics "alien"
- ; mass 100000
- ; max altitude 5000
- ; min altitude 1350
- ; max vel 25
- ; pitch acc 1
- ; yaw acc 2
- ; roll acc 3
- ; cannons
- ; pos -100 0 0
- ; pos 100 0 0
-
- ;child "command2"
- ; objfile "cweapons\pcexport\comring1.ian" scale 2
- ; objfile lod 1 "cweapons\pcexport\low\comring.ian"
- ; texture "cweapons\al-metal.ppm"
- ; flameout 70
- ; position 0 0 0
-
- ;child "command3"
- ; objfile "cweapons\pcexport\comring2.ian" scale 2
- ; objfile lod 1 "cweapons\pcexport\low\comring.ian"
- ; texture "cweapons\al-metal.ppm"
- ; position 0 1100 0
- ; flameout 70
-
- #***********************************
- # Enemy SurfaceCraft
- #***********************************
-
- type "facraft"
- objfile "cweapons\pcexport\facraft.ian" scale 8
- objfile lod 1 "cweapons\pcexport\low\facraft.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 200
- points 500
- dynamics "hovercraft"
- mass 100
- max altitude 80
- max vel 28
- min vel 10
- yaw acc 1.5
- flameout 2
- sfx "hovtank" channels 2 min 600 max 10000 loop
- cannons
- pos 0 -14 205
-
- type "atank"
- objfile "cweapons\pcexport\hovrtank.ian" scale 9
- objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 110
- points 250
- dynamics "hovercraft"
- mass 90
- max altitude 70
- max vel 25
- min vel 10
- yaw acc 1
- linear acc 3
- flameout 2
- sfx "hovtank" channels 2 min 600 max 10000 loop
- cannons
- pos -72 -4 122
- pos 72 -4 122
-
- ;type "skimmer"
- ; objfile "cweapons\pcexport\skimmer.ian" scale 14
- ; objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
- ; texture "cweapons\al-metal2.ppm"
- ; group "aliens"
- ; subgroup "aland"
- ; hitpoints 200
- ; points 400
- ; dynamics "hovercraft"
- ; mass 250
- ; max altitude 60
- ; max vel 30
- ; min vel 20
- ; yaw acc 1.5
- ; flameout 2
- ; cannons
- ; pos -30 -14 109
- ; pos 30 -14 109
-
- #***********************************
- # Buildings w/ 3 damage levels
- #***********************************
-
- ;type "radiotel"
- ; objfile "backgrnd\pcexport\level1\radiotel.ian" scale 11
- ; objfile lod 1 "backgrnd\pcexport\low\radiotel.ian"
- ; texture "backgrnd\whites.ppm" transparent
- ; group "human"
- ; subgroup "adata"
- ; hitpoints 300
- ; points 1500
- ; oncollision "newburn1"
-
- type "radiotel"
- objfile "backgrnd\pcexport\level1\radiobse.ian" scale 11
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "adata"
- hitpoints 300
- points 1500
- operate "update"
- ;xxx oncollision "newburn1rad"
-
- child "radiodsh"
- objfile "backgrnd\pcexport\level1\radiodsh.ian" scale 11
- texture "backgrnd\whites.ppm" transparent
- position 0 -546 63
- forward 0.708241 -0.472795 0.52427 up 0 0.742623 0.66971
- ; position 0 -580 0
- ; forward 0 -0.72003 0.693943 up 0 0.693943 0.72003
-
- type "radioteld1"
- objfile "backgrnd\pcexport\level2\radiotel.ian" scale 11
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "adata"
- hitpoints 50
-
- type "radioteld2"
- objfile "backgrnd\pcexport\level3\radiotel.ian" scale 11
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "adata"
- hitpoints 10
-
- type "controlc"
- objfile "backgrnd\pcexport\level1\controlc.ian" scale 4.7
- objfile lod 1 "backgrnd\pcexport\low\controlc.ian"
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "adata"
- hitpoints 100
- points 1500
- oncollision "newburn1"
-
- type "controlcd1"
- objfile "backgrnd\pcexport\level2\controlc.ian" scale 4.7
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "adata"
- hitpoints 50
-
- type "controlcd2"
- objfile "backgrnd\pcexport\level3\controlc.ian" scale 4.7
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "adata"
- hitpoints 10
-
- type "livingq"
- objfile "backgrnd\pcexport\level1\livingq.ian" scale 5
- objfile lod 1 "backgrnd\pcexport\low\livingq.ian"
- texture "backgrnd\sandstne.ppm"
- group "human"
- hitpoints 80
- points 1500
- oncollision "newburn1"
-
- type "livingqd1"
- objfile "backgrnd\pcexport\level2\livingq.ian" scale 5
- texture "backgrnd\sandstne.ppm"
- group "human"
- hitpoints 40
-
- type "livingqd2"
- objfile "backgrnd\pcexport\level3\livingq.ian" scale 5
- texture "backgrnd\sandstne.ppm"
- group "human"
- hitpoints 10
-
- type "reactor"
- objfile "backgrnd\pcexport\level1\reactor.ian" scale 4
- objfile lod 1 "backgrnd\pcexport\low\reactor.ian"
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- hitpoints 50
- points 1500
- oncollision "newburn1"
-
- type "reactord1"
- objfile "backgrnd\pcexport\level2\reactor.ian" scale 4
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- hitpoints 20
-
- type "reactord2"
- objfile "backgrnd\pcexport\level3\reactor.ian" scale 4
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- hitpoints 10
-
- type "stack"
- objfile "backgrnd\pcexport\level1\stack.ian" scale 5
- objfile lod 1 "backgrnd\pcexport\low\stack.ian"
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- smoke 0 -1400 0 rate 6 frames 42 size 640 colour 20 20 20
- hitpoints 200
- points 1500
- oncollision "newburn1"
- ; operate "update"
-
- ;child "light"
- ; sprite u=65 v=191 w=64 h=64 size=32 colour 1=240 0 0
- ; texture "smoke.ppm"
- ; position -350 -1563 -17
- ; colourfade speed 4
- ; colour 240 0 0
- ; colour 190 0 0
- ; colour 120 0 0
- ; colour 67 0 0
- ; colour 13 0 0
- ; colour 67 0 0
- ; colour 120 0 0
- ; colour 190 0 0
-
- type "stackd1"
- objfile "backgrnd\pcexport\level2\stack.ian" scale 5
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- hitpoints 60
-
- type "stackd2"
- objfile "backgrnd\pcexport\level3\stack.ian" scale 5
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- hitpoints 10
-
- type "chimney"
- objfile "backgrnd\pcexport\level1\chimney.ian" scale 5
- objfile lod 1 "backgrnd\pcexport\low\chimney.ian"
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- smoke 0 -1700 0 rate 5 frames 42 size 110 colour 30 30 60
- hitpoints 80
- points 1500
- oncollision "newburn1"
-
- ;child "light"
- ; sprite u=65 v=191 w=64 h=64 size=32 colour 1=240 0 0
- ; texture "smoke.ppm"
- ; position -350 -1563 -17
- ; colourfade speed 4
- ; colour 240 0 0
- ; colour 190 0 0
- ; colour 120 0 0
- ; colour 67 0 0
- ; colour 13 0 0
- ; colour 67 0 0
- ; colour 120 0 0
- ; colour 190 0 0
-
- type "chimneyd1"
- objfile "backgrnd\pcexport\level2\chimney.ian" scale 5
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- hitpoints 40
-
- type "chimneyd2"
- objfile "backgrnd\pcexport\level3\chimney.ian" scale 5
- texture "backgrnd\sandstne.ppm"
- group "human"
- subgroup "powerstn"
- hitpoints 10
-
- type "stortank"
- objfile "backgrnd\pcexport\level1\stortank.ian" scale 5
- objfile lod 1 "backgrnd\pcexport\low\stortank.ian"
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "powerstn"
- hitpoints 20
- points 1500
- oncollision "newburn1"
-
- type "stortnkd1"
- objfile "backgrnd\pcexport\level2\stortank.ian" scale 5
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "powerstn"
- hitpoints 10
-
- type "stortnkd2"
- objfile "backgrnd\pcexport\level3\stortank.ian" scale 5
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "powerstn"
- hitpoints 5
-
- ;type "pylon"
- ; objfile "backgrnd\pcexport\level1\pylon.ian" scale 6
- ; texture "backgrnd\whites.ppm" transparent
- ; group "human"
- ; hitpoints 30
- ; points 1500
- ; oncollision "newburn1"
-
- ;type "pylond1"
- ; objfile "backgrnd\pcexport\level2\pylon.ian" scale 6
- ; texture "backgrnd\whites.ppm" transparent
- ; group "human"
- ; hitpoints 20
-
- ;type "pylond2"
- ; objfile "backgrnd\pcexport\level3\pylon.ian" scale 6
- ; texture "backgrnd\whites.ppm" transparent
- ; group "human"
- ; hitpoints 10
-
- type "newradar"
- objfile "backgrnd\pcexport\level1\radarstn.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 80
- points 1500
- ;xx oncollision "newburn1rad"
-
- type "newradard1"
- objfile "backgrnd\pcexport\level2\radarstn.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 20
-
- type "newradard2"
- objfile "backgrnd\pcexport\level3\radarstn.ian" scale 7
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 10
-
- type "radtower"
- objfile "backgrnd\pcexport\level1\radtower.ian" scale 6
- objfile lod 1 "backgrnd\pcexport\low\radtower.ian"
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "radar"
- hitpoints 50
- points 1500
- oncollision "newburn1"
-
- type "radtowerd1"
- objfile "backgrnd\pcexport\level2\radtower.ian" scale 6
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "radar"
- hitpoints 20
-
- type "radtowerd2"
- objfile "backgrnd\pcexport\level3\radtower.ian" scale 6
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "radar"
- hitpoints 10
-
- ;type "building5"
- ; objfile "backgrnd\pcexport\level1\building5.ian" scale 8
- ; texture "backgrnd\whites.ppm" transparent
- ; group "human"
- ; hitpoints 50
- ; points 1500
- ; oncollision "newburn1"
-
- ;type "building5d1"
- ; objfile "backgrnd\pcexport\level2\building5.ian" scale 8
- ; texture "backgrnd\whites.ppm" transparent
- ; group "human"
- ; hitpoints 20
-
- ;type "building5d2"
- ; objfile "backgrnd\pcexport\level3\building5.ian" scale 8
- ; texture "backgrnd\whites.ppm" transparent
- ; group "human"
- ; hitpoints 10
-
- type "sat2base"
- objfile "backgrnd\pcexport\level1\sat2base.ian" scale 30
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "radar"
- operate "bradar"
- hitpoints 100
- points 1500
- oncollision "newbang2radar"
-
- child "sat2dish"
- objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 30
- objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
- texture "backgrnd\whites.ppm" transparent
- position 0 -177 0
- sfx "radar1" min 500 max 5000 loop
- operate "dostaticsfx"
-
- type "sat2based1"
- objfile "backgrnd\pcexport\level3\sat2base.ian" scale 30
- texture "backgrnd\whites.ppm" transparent
-
- type "sat2dishd1"
- objfile "backgrnd\pcexport\level2\sat2dish.ian" scale 30
- texture "backgrnd\whites.ppm" transparent
- position 0 -177 0
-
- #***********************************
- # Buildings w/ 2 damage levels
- #***********************************
-
- type "stortank2"
- objfile "backgrnd\pcexport\level1\stortank2.ian" scale 4
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "powerstn"
- hitpoints 30
- points 1500
- oncollision "newjustbang"
-
- type "stortank2d1"
- objfile "backgrnd\pcexport\level2\stortank2.ian" scale 4
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "powerstn"
- hitpoints 10
-
- type "helipad"
- objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "replen"
- hitpoints 80
- points 1500
- operate "bhelipad"
- oncollision "newjustbang"
-
- type "helipadd1"
- objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
- subgroup "replen"
- hitpoints 20
- operate "bhelipad"
-
- #***********************************
- # Buildings w/ 1 damage level
- #***********************************
-
- type "building6"
- objfile "backgrnd\pcexport\level1\building6.ian" scale 15
- texture "backgrnd\sandstne.ppm"
- group "human"
- hitpoints 30
- points 1500
-
- type "vent2"
- objfile "backgrnd\pcexport\level1\vent2.ian" scale 11
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 30
- points 1500
-
- ;type "wall-big"
- ; objfile "backgrnd\pcexport\level1\wall-big.ian" scale 7
- ; texture "backgrnd\sandstne.ppm"
- ; group "human"
- ; hitpoints 30
-
- ;type "rockstd"
- ; objfile "backgrnd\pcexport\level1\rockstd.ian" scale 7
- ; texture "backgrnd\whites.ppm"
- ; group "human"
- ; hitpoints 30
-
- ;type "efence"
- ; objfile "backgrnd\pcexport\level1\efence.ian" scale 7
- ; texture "backgrnd\whites.ppm"
- ; group "human"
- ; hitpoints 30
-
- type "c-lfight"
- objfile "backgrnd\pcexport\level1\c-lfightnw.ian" scale 2
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- smoke 0 -30 -110 rate 7 frames 42 size 320 colour 50 80 50
- hitpoints 30
-
- ;type "rock"
- ; objfile "backgrnd\pcexport\level1\rock.ian" scale 10
- ; texture "land1\l0.ppm"
- ; group "human"
- ; hitpoints 30
-
- type "lamp"
- objfile "backgrnd\pcexport\level1\lamp.ian" scale 10
- texture "backgrnd\whites.ppm" transparent
- group "human"
- hitpoints 30
- operate "blamp"
- lamplight 0 -185 50 330 280 50 1400
-
- type "oildrum"
- objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
-
- type "rcrate1"
- objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
-
- type "rcrate2"
- objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
-
- type "rcrate3"
- objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
-
- type "rcrate4"
- objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
- texture "pweapons\dsrtcam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
-
- #***********************************
- # Misc/old
- #***********************************
-
- ;type "tree1"
- ; objfile "tree3.ian" scale 7
- ; texture "tree-t.ppm" transparent
- ; hitpoints 30
-
- ;type "bush"
- ; objfile "bush.ian" scale 7
- ; texture "tree-t.ppm" transparent
- ; hitpoints 30
- ;
- ;type "tree2"
- ; objfile "tree1.ian" scale 7
- ; texture "tree-t1.ppm" transparent
- ; hitpoints 30
- ; oncollision "newjustbang"
- ;
- ;type "tree2d1"
- ; objfile "tree2.ian" scale 7
- ; texture "tree-t.ppm" transparent
- ; hitpoints 30
- ;
- ;type "tree3"
- ; objfile "tree1.ian" scale 4
- ; texture "tree-t1.ppm" transparent
- ; hitpoints 30
- ; oncollision "newjustbang"
- ;
- ;type "tree3d1"
- ; objfile "tree1.ian" scale 4
- ; texture "tree-t.ppm" transparent
- ; hitpoints 30
-
- include "asc\misc\weapons.odl"
- include "asc\misc\ianextra.odl"
- include "asc\misc\roy.odl"
-
-
- end