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Text File | 1997-10-17 | 36.5 KB | 1,636 lines |
- #***********************************
- # land & sky
- #***********************************
-
- land
- "asc\mission2\tland.ppm"
- "asc\mission2\city2tc.txt"
- texture "land2\l5.ppm"
- texture "land2\l5.ppm"
- texture "land2\l2.ppm"
- texture "land2\l3.ppm"
- texture "land2\l4.ppm"
- texture "land2\l5.ppm"
- texture "land2\l6.ppm"
- texture "land2\l5.ppm"
-
- sky
- 17000 12 12 3 1
- texture "land2\cldmp3d.ppm"
- draw_type self illuminating
- ambiance 64 64 72
- direct 96 120 158
- from -4 -0.6 -2.2 not_unit
- ; from 1000 -100 -500
-
- type "worldtile"
- objfile "backgrnd\pcexport\level1\floor2.ian" scale 30
- texture "land2\l5.ppm"
-
- #***********************************
- # Player Air Craft
- #***********************************
-
- type "helicopter"
- objfile "pweapons\pcexport\comanche.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comanche.ian"
- texture "pweapons\snowcam2.ppm" transparent
- group "human"
- hitpoints 300
- sfx "helicopt" min 800 max 12000 loop
- dynamics "helicopter"
- mass 200
- max altitude 3200
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 4
- up thrust 10
- bank stability 20%
- max vel 60
- cockpit 0 27 88
- cannons
- pos 0 72 140
- secondary_cannons
- pos 50 52 20
- pos -50 52 20
-
- child "helirpodl"
- objfile "pweapons\pcexport\comrpod.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
- texture "pweapons\snowcam2.ppm"
- position -50 52 0
-
- sibling "helirpodr"
- objfile "pweapons\pcexport\comrpod.ian" scale 10.2
- objfile lod 1 "pweapons\pcexport\low\comrpod.ian"
- texture "pweapons\snowcam2.ppm"
- position 50 52 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 62 43 8
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -62 43 8
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "wlight"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 0 47 -275
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 67 -65
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm"
- position 0 0 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- sibling "helitrot"
- objfile "pweapons\pcexport\helitrot.ian" scale 14
- texture "pweapons\misc.ppm"
- position 0 47 -236
- operate "spin" 2 0 0
- drawtype double sided semi transparent
-
- type "vtol"
- objfile "pweapons\pcexport\harrier.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harrier.ian"
- texture "pweapons\snowcam2.ppm"
- group "human"
- hitpoints 300
- dynamics "vtol"
- mass 120
- max altitude 3200
- max vel 100
- pitch acc 1
- yaw acc 2.5
- roll acc 3
- linear acc 8
- bank stability 5%
- linear drag 45%
- cockpit 0 -25 226
- sfx "plvtol" min 500 max 10000 loop
-
- cannons
- pos -45 15 100
- pos 45 15 100
- secondary_cannons
- pos -93 0 0
- pos 93 0 0
-
- child "enginer"
- objfile "pweapons\pcexport\harjets.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harjets.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 0 0
-
- sibling "enginef"
- objfile "pweapons\pcexport\harjets.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harjets.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 0 76
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 157 1 -46
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -157 1 -46
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "rlight2"
- sprite u=65 v=191 w=64 h=64 size=12 colour 1=200 0 0
- texture "smoke.ppm"
- position 0 -32 53
- colourfade speed 1
- colour 200 0 0
- colour 150 0 0
- colour 50 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight1"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 0 -15 -242
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight2"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position 157 1 -49
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "wlight3"
- sprite u=65 v=191 w=64 h=64 size=10 colour 1=200 200 200
- texture "smoke.ppm"
- position -157 1 -49
- colourfade speed 1
- colour 200 200 200
- colour 0 0 0
- colour 50 50 50
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
- colour 0 0 0
-
- sibling "harirpod"
- objfile "pweapons\pcexport\harirpod.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\harirpod.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 0 41
-
- sibling "msm1"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- position -77 9 29
-
- sibling "msm2"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- position 77 9 29
-
- sibling "msm3"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- position -93 9 29
-
- sibling "msm4"
- objfile "pweapons\pcexport\msm.ian" scale 3
- texture "pweapons\misc.ppm" transparent
- position 93 9 29
-
- type "plfight"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "human"
- hitpoints 300
- dynamics "alien"
- mass 140
- max altitude 3200
- max vel 95
- min vel 0
- pitch acc 2
- yaw acc 2
- roll acc 5
- linear acc 3
- bank stability 20%
- linear drag 40%
- cockpit 0 -20 110
- sfx "plfight" min 200 max 2000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
- secondary_cannons
- pos 60 0 0
- pos -60 0 0
-
- #***********************************
- # Player Ground Craft
- #***********************************
-
- type "hovercraft"
- objfile "pweapons\pcexport\hovrcrft.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
- texture "pweapons\snowcam2.ppm"
- group "human"
- hitpoints 170
- dynamics "hovercraft"
- mass 100
- max vel 30
- max altitude 55
- linear drag 30%
- yaw acc 1
- cockpit 0 -75 42
- sfx "pltank1" min 200 max 2000 loop
- cannons
- pos -28 0 93
- pos 28 0 93
- secondary_cannons
- pos 83 -1 16
- pos -83 -1 16
- pos 64 -1 16
- pos -64 -1 16
- drawtype viewh
-
- child "hovercgun"
- objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -75 0
-
- #***********************************
- # Player AI Controlled Air Craft
- #***********************************
-
- type "statheli"
- objfile "pweapons\pcexport\helicptr.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
- texture "pweapons\snowcam.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- operate "update"
- sfx "helicopt" min 400 max 10000 loop
-
- child "helipivt"
- objfile "pweapons\pcexport\helipivt.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
- texture "pweapons\snowcam.ppm"
- position 0 0 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 79 104 -17
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -79 104 -17
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm"
- position 0 -1 0
- operate "spin" 0 0.4 0
- drawtype double sided semi transparent
-
- type "tranheli"
- objfile "pweapons\pcexport\helicptr.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helicptr.ian"
- texture "pweapons\snowcam.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 40
- points 1000
- sfx "helicopt" min 400 max 10000 loop
- dynamics "helicopter"
- yaw acc 2
- pitch acc 3
- roll acc 2
- linear acc 2
- up thrust 10
- max altitude 5000
- bank stability 20%
- max vel 42
- min vel 42
- mass 200
- flameout 10
- cannons
- pos 34 107 55
- pos -34 107 55
-
- child "helipivt"
- objfile "pweapons\pcexport\helipivt.ian" scale 10
- objfile lod 1 "pweapons\pcexport\low\helipivt.ian"
- texture "pweapons\snowcam.ppm"
- position 0 0 0
-
- sibling "glight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=0 90 30
- texture "smoke.ppm"
- position 79 104 -17
- colourfade speed 2
- colour 0 90 30
- colour 0 50 17
- colour 0 10 3
- colour 0 50 17
- colour 0 90 30
- colour 0 140 50
- colour 0 200 70
- colour 0 140 50
-
- sibling "rlight"
- sprite u=65 v=191 w=64 h=64 size=8 colour 1=240 0 0
- texture "smoke.ppm"
- position -79 104 -17
- colourfade speed 2
- colour 240 0 0
- colour 190 0 0
- colour 120 0 0
- colour 67 0 0
- colour 13 0 0
- colour 67 0 0
- colour 120 0 0
- colour 190 0 0
-
- sibling "helimrot"
- objfile "pweapons\pcexport\helirotr.ian" scale 10
- texture "pweapons\misc.ppm"
- position 0 -1 0
- operate "spin" 0 0.7 0
- drawtype double sided semi transparent
-
- type "aivtol"
- objfile "pweapons\pcexport\vtol.ian" scale 15
- objfile lod 1 "pweapons\pcexport\low\vtol.ian"
- texture "pweapons\snowcam.ppm"
- group "human"
- subgroup "vtol"
- hitpoints 200
- points 1000
- sfx "engine5" min 5000 max 25000 loop
- dynamics "plane"
- mass 175
- max altitude 3400
- max vel 110
- min vel 80
- pitch acc 4
- yaw acc 6
- roll acc 2
- bank stability 8%
- linear drag 50%
- linear acc 15
- flameout 100
- cannons
- pos -60 120 100
- pos 60 120 100
- operate "blamp"
- lamplight 0 -13 -420 160 40 0 1200
-
- child "engine1"
- objfile "effects\pcexport\jet2.ian" scale 12
- texture "effects\effects.ppm"
- position 26 -13 -390
- operate "spin" 0 0 0.5
- drawtype semi transparent self illuminating
-
- sibling "engine2"
- objfile "effects\pcexport\jet2.ian" scale 12
- texture "effects\effects.ppm"
- position -26 -13 -390
- operate "spin" 0 0 -0.5
- drawtype semi transparent self illuminating
-
- #***********************************
- # Player AI Controlled Surface Craft
- #***********************************
-
- type "tran-hov"
- objfile "pweapons\pcexport\hovrcrft.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
- texture "pweapons\snowcam2.ppm"
- group "human"
- ; subgroup "aihuman"
- hitpoints 200
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 100
- max altitude 55
- max vel 17
- min vel 12
- yaw acc 0.8
-
- type "lite-hov"
- objfile "backgrnd\pcexport\level1\tran-hov.ian" scale 8
- ; objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
- texture "pweapons\snowcam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 300
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 100
- max altitude 55
- max vel 17
- min vel 12
- yaw acc 0.8
- operate "blamp"
- lamplight 0 -50 200 330 280 50 500
-
- type "momobrad"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 100
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 100
- max altitude 10
- max vel 10
- min vel 8
- yaw acc 0.8
- cannons
- pos -28 -75 93
- pos 28 -75 93
-
- child "moradbase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\snowcam2.ppm"
- operate "bradar"
- position 0 -36 0
-
- child "mosat2dish"
- objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 9
- objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
- texture "backgrnd\whites2.ppm" transparent
- position 0 -21 0
-
- ;-------------------------------------------------------
-
- type "momorack"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 100
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 100
- max altitude 10
- max vel 10
- min vel 8
- yaw acc 0.8
- linear drag 80%
- cannons
- pos -28 -75 93
- pos 28 -75 93
-
- drawtype viewh
-
- child "mrckbse"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\snowcam2.ppm"
- position 0 -36 0
-
- child "rckbse"
- objfile "pweapons\pcexport\rktrkbs.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -25 0
-
- child "rcklnch"
- objfile "pweapons\pcexport\rktrack.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -25 0
-
-
- type "momorack_S"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 100
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "gun"
- mass 100
- pitch acc 5.6
- yaw acc 8
- max ang 90
- min ang -17
- linear drag 207%
- cannons
- pos -28 -75 93
- pos 28 -75 93
-
- drawtype viewh
-
- child "mrckbse_S"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\snowcam2.ppm"
- position 0 -36 0
-
- child "rckbse_S"
- objfile "pweapons\pcexport\rktrkbs.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -25 0
-
- child "rcklnch_S"
- objfile "pweapons\pcexport\rktrack.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -25 0
-
- ;-------------------------------------------------------
-
- type "attakhov"
- objfile "pweapons\pcexport\hovrcrft.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
- texture "pweapons\snowcam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 350
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 60
- max altitude 50
- max vel 29
- min vel 10
- yaw acc 1.6
- linear drag 80%
- cannons
- pos -28 -75 93
- pos 28 -75 93
-
- child "hovercgun"
- objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -75 0
-
- type "sloathov"
- objfile "pweapons\pcexport\hovrcrft.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrft.ian"
- texture "pweapons\snowcam2.ppm"
- group "human"
- subgroup "aihuman"
- hitpoints 100
- points 1000
- sfx "hovtank2" channels 2 min 200 max 4000 loop
- dynamics "hovercraft"
- mass 60
- max altitude 50
- max vel 17
- min vel 6
- yaw acc 2.5
- ; linear drag 80%
- cannons
- pos -28 -75 93
- pos 28 -75 93
-
- child "hovercgun"
- objfile "pweapons\pcexport\hovrcrgn.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\hovrcrgn.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -75 0
-
- #***********************************
- #Fixed guns
- #***********************************
-
- type "mobaaa"
- objfile "pweapons\pcexport\aaapod.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\aaapod.ian"
- texture "pweapons\snowcam2.ppm"
- group "human"
- hitpoints 150
- points 1000
- cockpit 0 0 42
- dynamics "gun"
- mass 100
- pitch acc 5.6
- yaw acc 8
- max ang 90
- min ang -17
- linear drag 207%
- cannons
- pos 31 16 98
- pos -31 16 98
- pos 31 -15 98
- pos -31 -15 98
- drawtype viewh
-
- child "aaac1"
- objfile "pweapons\pcexport\aaarack.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\aaarack.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -53 0
-
- child "aaac2"
- objfile "pweapons\pcexport\aaaguns.ian" scale 8
- objfile lod 1 "pweapons\pcexport\low\aaagun.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 0 13
-
- type "mobrack"
- objfile "pweapons\pcexport\rktrkbs.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrkbs.ian"
- texture "pweapons\snowcam2.ppm"
- group "human"
- hitpoints 30
- points 1000
- dynamics "gun"
- mass 75
- angular acc 2
- pitch acc 10
- yaw acc 17
- max ang 50
- min ang 0
- linear drag 300%
- cannons
- pos -38 0 50
- pos 38 0 50
- pos -38 -27 50
- pos 38 -27 50
- pos -18 0 50
- pos 18 0 50
- pos -18 -27 50
- pos 18 -27 50
- drawtype viewh
-
- child "rackc1"
- objfile "pweapons\pcexport\rktrack.ian" scale 5
- objfile lod 1 "pweapons\pcexport\low\rktrack.ian"
- texture "pweapons\snowcam2.ppm"
- position 0 -25 0
-
- #***********************************
- # Pods & Crates
- #***********************************
-
- type "wcrate2"
- objfile "backgrnd\pcexport\level1\wcrate2.ian" scale 17
- texture "pweapons\snowcam2.ppm"
- group "human"
- subgroup "pods"
- hitpoints 10000
- dynamics "gravity"
-
- #***********************************
- # Enemy AirCraft
- #***********************************
- type "lfighter"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 30
- points 250
- dynamics "alien"
- mass 115
- max altitude 5000
- max vel 65
- min vel 45
- pitch acc 2.2
- yaw acc 1.6
- roll acc 3.5
- linear acc 5
- bank stability 20%
- sfx "lfighter" channels 2 min 1200 max 16000 loop
- cannons
- pos -124 37 -6
- pos 124 37 -6
-
- type "lgfighter"
- objfile "cweapons\pcexport\lfighter.ian" scale 2
- objfile lod 1 "cweapons\pcexport\low\lfighter.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "agrnd"
- hitpoints 20
- points 250
- sfx "lfighter" channels 2 min 1200 max 16000 loop
-
- type "hfighter"
- objfile "cweapons\pcexport\hfighter.ian" scale 5
- objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "fighters"
- hitpoints 50
- points 500
- dynamics "alien"
- mass 150
- max altitude 5000
- max vel 60
- min vel 45
- pitch acc 2.2
- yaw acc 1.6
- roll acc 1.4
- linear acc 5
- bank stability 80%
- flameout 70
- sfx "hfighter" channels 2 min 1200 max 16000 loop
- cannons
- pos -80 74 -74
- pos 80 74 -74
-
- type "hgfighter"
- objfile "cweapons\pcexport\hfighter.ian" scale 5
- objfile lod 1 "cweapons\pcexport\low\hfighter.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "agrnd"
- hitpoints 35
- points 500
- sfx "hfighter" channels 2 min 1200 max 16000 loop
-
- type "lbomber"
- sprite u=65 v=191 w=64 h=64 size=1 colour 1=0 0 0
- texture "smoke.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 100
- points 1000
- dynamics "alien"
- mass 170
- max altitude 4000
- max vel 42
- min vel 30
- pitch acc 0.6
- yaw acc 1.5
- roll acc 1
- linear acc 1.5
- bank stability 50%
- flameout 100
- sfx "lbomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 0 48 0
-
- child "lbomber2"
- objfile "cweapons\pcexport\wrknrobt.ian" scale 40
- objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
- texture "cweapons\al-metal.ppm"
- operate "spin" 0 0.08 0
- position 0 0 0
-
- type "lgbomber"
- objfile "cweapons\pcexport\wrknrobt.ian" scale 40
- objfile lod 1 "cweapons\pcexport\low\wrknrobt.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "agrnd"
- hitpoints 130
- points 1000
- operate "blamp"
- lamplight 0 50 0 0 250 0 500
- sfx "lbomber" channels 2 min 1100 max 16000 loop
-
- type "bomber"
- objfile "cweapons\pcexport\bomber.ian" scale 2.4
- objfile lod 1 "cweapons\pcexport\low\bomber.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "bombers"
- hitpoints 4200
- points 5000
- dynamics "alien"
- mass 600
- max altitude 4000
- min altitude 2500
- max vel 45
- min vel 20
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- flameout 150
- sfx "bomber" channels 2 min 1100 max 16000 loop
- cannons
- pos 0 155 262
-
- type "gbomber"
- objfile "cweapons\pcexport\bomber.ian" scale 2.4
- objfile lod 1 "cweapons\pcexport\low\bomber.ian"
- texture "cweapons\al-metal.ppm"
- group "aliens"
- subgroup "agrnd"
- hitpoints 2100
- points 5000
- operate "blamp"
- lamplight 0 155 262 0 250 0 900
- sfx "bomber" channels 2 min 1100 max 16000 loop
-
- type "hbomber"
- objfile "cweapons\pcexport\hbom-bd.ian" scale 1.9
- objfile lod 1 "cweapons\pcexport\low\hbom-bd.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aair"
- hitpoints 5000
- points 10000
- dynamics "alien"
- mass 600
- max altitude 4000
- min altitude 2500
- max vel 45
- min vel 20
- pitch acc 2
- yaw acc 2
- roll acc 0.7
- linear drag 50%
- bank stability 80%
- flameout 150
- sfx "bomber" channels 2 min 1100 max 16000 loop
- cannons
- pos -100 0 0
- pos 100 0 0
-
- child "hbom-hd"
- objfile "cweapons\pcexport\hbom-hd.ian" scale 1.9
- objfile lod 1 "cweapons\pcexport\low\hbom-hd.ian"
- texture "cweapons\al-metal.ppm"
- flameout 40
- position 0 0 0
-
- #***********************************
- # Enemy SurfaceCraft
- #***********************************
-
- type "facraft"
- objfile "cweapons\pcexport\facraft.ian" scale 8
- objfile lod 1 "cweapons\pcexport\low\facraft.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 400
- points 500
- dynamics "hovercraft"
- mass 100
- max altitude 80
- max vel 28
- min vel 10
- yaw acc 1.5
- flameout 2
- sfx "hovtank" channels 2 min 500 max 10000 loop
- cannons
- pos 0 -14 205
-
- type "atank"
- objfile "cweapons\pcexport\hovrtank.ian" scale 9
- objfile lod 1 "cweapons\pcexport\low\hovertank.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 310
- points 250
- dynamics "hovercraft"
- mass 90
- max altitude 70
- max vel 25
- min vel 10
- yaw acc 1
- linear acc 3
- flameout 2
- sfx "hovtank" channels 2 min 500 max 10000 loop
- cannons
- pos -72 -4 122
- pos 72 -4 122
-
- type "skimmer"
- objfile "cweapons\pcexport\skimmer.ian" scale 14
- objfile lod 1 "cweapons\pcexport\low\skimmer.ian"
- texture "cweapons\al-metal2.ppm"
- group "aliens"
- subgroup "aland"
- hitpoints 350
- points 400
- dynamics "hovercraft"
- mass 90
- max altitude 60
- max vel 20
- min vel 15
- yaw acc 1.5
- linear acc 3
- flameout 2
- sfx "hovtank" channels 2 min 500 max 10000 loop
- cannons
- pos -30 -14 109
- pos 30 -14 109
-
- #***********************************
- # Buildings w/ 3 damage levels
- #***********************************
-
- type "mobcomp"
- objfile "backgrnd\pcexport\level1\mobcomp.ian" scale 13
- objfile lod 1 "backgrnd\pcexport\low\mobcomp.ian"
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "ccentre"
- hitpoints 500
- points 1000
- smoke 345 -104 189 rate 4 frames 42 size 64 colour 20 20 20
- oncollision "newburn1"
-
- type "mobcompd1"
- objfile "backgrnd\pcexport\level2\mobcomp.ian" scale 13
- texture "pweapons\misc.ppm"
-
- type "mobcompd2"
- objfile "backgrnd\pcexport\level3\mobcomp.ian" scale 13
- texture "pweapons\misc.ppm"
-
- #***********************************
- # Buildings w/ 2 damage levels
- #***********************************
-
- type "helipad"
- objfile "backgrnd\pcexport\level1\helipad.ian" scale 10
- texture "backgrnd\whites2.ppm" transparent
- group "human"
- subgroup "replen"
- hitpoints 200
- points 1000
- operate "bhelipad"
- oncollision "newburn1single"
-
- type "helipadd1"
- objfile "backgrnd\pcexport\level2\helipad.ian" scale 10
- texture "backgrnd\whites2.ppm" transparent
-
- type "mobcom3"
- objfile "backgrnd\pcexport\level1\mobcom3.ian" scale 16
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 20
- points 0
- oncollision "newburn1single"
-
- type "mobcom3d1"
- objfile "backgrnd\pcexport\level2\mobcom3.ian" scale 16
- texture "pweapons\misc.ppm"
-
- #***********************************
- # Buildings w/ 1 damage level
- #***********************************
-
- type "mobcom2"
- objfile "backgrnd\pcexport\level1\mobcom2.ian" scale 13
- objfile lod 1 "backgrnd\pcexport\low\mobcom2.ian"
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "ccentre"
- hitpoints 300
- points 1000
-
- type "repcom"
- objfile "backgrnd\pcexport\level1\mobcom2.ian" scale 13
- objfile lod 1 "backgrnd\pcexport\low\mobcom2.ian"
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 300
- points 1000
-
- type "finny"
- objfile "backgrnd\pcexport\level2\bogman.ian" scale 16
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 40
- points -10000
-
- type "oildrum"
- objfile "backgrnd\pcexport\level1\oildrum.ian" scale 20
- texture "pweapons\misc.ppm"
- group "human"
- subgroup "replen"
- hitpoints 10
- points 1000
-
- type "rcrate1"
- objfile "backgrnd\pcexport\level1\rcrate1.ian" scale 8
- texture "pweapons\snowcam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
- points 1000
-
- type "rcrate2"
- objfile "backgrnd\pcexport\level1\rcrate2.ian" scale 8
- texture "pweapons\snowcam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
- points 1000
-
- type "rcrate3"
- objfile "backgrnd\pcexport\level1\rcrate3.ian" scale 8
- texture "pweapons\snowcam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
- points 1000
-
- type "rcrate4"
- objfile "backgrnd\pcexport\level1\rcrate4.ian" scale 8
- texture "pweapons\snowcam2.ppm"
- group "human"
- subgroup "replen"
- hitpoints 30
- points 1000
-
- type "mobplat"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 10
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 300
- points 1000
- operate "update"
-
- child "platbase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\snowcam2.ppm"
- position 0 -36 0
-
- type "moblite"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- hitpoints 70
- points 1000
- operate "update"
-
- child "litebase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\snowcam2.ppm"
- position 0 -36 0
-
- child "lightower1"
- objfile "backgrnd\pcexport\level1\lightower1.ian" scale 10
- objfile lod 1 "backgrnd\pcexport\low\lighttower.ian"
- texture "backgrnd\whites2.ppm"
- position 0 -23 0
- operate "blamp"
- lamplight 0 -250 30 280 200 50 800
- drawtype flipx flipz
-
- type "mobrad"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 80
- points 1000
- operate "update"
- oncollision "newburn1singleradremove"
-
- child "radbase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\snowcam2.ppm"
- operate "bradar"
- position 0 -36 0
-
- child "sat2dish"
- objfile "backgrnd\pcexport\level1\sat2dish.ian" scale 9
- objfile lod 1 "backgrnd\pcexport\low\sat2dish.ian"
- texture "backgrnd\whites2.ppm" transparent
- position 0 -21 0
- sfx "radar1" min 500 max 3000 loop
- operate "dostaticsfx"
-
- type "mobew"
- objfile "backgrnd\pcexport\level1\mobtrack.ian" scale 9.9
- objfile lod 1 "backgrnd\pcexport\low\mobtrack.ian"
- texture "pweapons\misc.ppm"
- group "human"
- hitpoints 60
- points 1000
- operate "update"
- oncollision "newburn1singleradremove"
-
- child "ewbase"
- objfile "backgrnd\pcexport\level1\mobbase.ian" scale 10
- texture "pweapons\snowcam2.ppm"
- position 0 -36 0
-
- child "mobileew"
- objfile "backgrnd\pcexport\level1\mobileew.ian" scale 22
- objfile lod 1 "backgrnd\pcexport\low\mobileew.ian"
- texture "backgrnd\whites2.ppm" transparent
- position 0 -25 0
-
- #***********************************
- # Alien Buildings w/3 damage levels
- #***********************************
-
- type "alnadubs"
- objfile "backgrnd\alien\level1\alnadubs.ian" scale 24
- objfile lod 1 "backgrnd\alien\low\alndubs.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "agun"
- hitpoints 250
- points 2000
- dynamics "gun"
- mass 100
- pitch acc 4
- yaw acc 8
- max ang 90
- min ang -2
- linear drag 150%
- cannons
- pos -125 -53 434
- pos 125 -53 434
- drawtype viewh reflective
-
- child "alnadugn"
- objfile "backgrnd\alien\level1\alnadugn.ian" scale 24
- objfile lod 1 "backgrnd\alien\low\alndugn.ian"
- texture "chrome2.ppm"
- position 0 -144 -76
- drawtype reflective
-
- type "alnbld1"
- objfile "backgrnd\alien\level1\alnbld1.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnbldg1.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "abld"
- hitpoints 100
- points 500
- drawtype reflective
- oncollision "newburn1"
-
- type "alnbld1d1"
- objfile "backgrnd\alien\level2\alnbld1.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnbld1d2"
- objfile "backgrnd\alien\level3\alnbld1.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnbld2"
- objfile "backgrnd\alien\level1\alnbld2.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnbldg2.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "abld"
- hitpoints 100
- points 500
- drawtype reflective
- oncollision "newburn1"
-
- type "alnbld2d1"
- objfile "backgrnd\alien\level2\alnbld2.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnbld2d2"
- objfile "backgrnd\alien\level3\alnbld2.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alncomc"
- objfile "backgrnd\alien\level1\alncomc.ian" scale 15
- objfile lod 1 "backgrnd\alien\low\alncomc.ian"
- texture "chrome2.ppm"
- group "aliens"
- hitpoints 1000
- points 5000
- drawtype reflective
- oncollision "newburn1"
-
- type "alncomcd1"
- objfile "backgrnd\alien\level2\alncomc.ian" scale 15
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alncomcd2"
- objfile "backgrnd\alien\level3\alncomc.ian" scale 15
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnhub"
- objfile "backgrnd\alien\level1\alnhub.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnhub.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "abase"
- hitpoints 7600
- points 4000
- drawtype reflective
- operate "blamp"
- lamplight 0 -1990 0 200 70 0 2500
- oncollision "newburn1"
-
- type "alnhubd1"
- objfile "backgrnd\alien\level2\alnhub.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnhubd2"
- objfile "backgrnd\alien\level3\alnhub.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnlandp"
- objfile "backgrnd\alien\level1\alnlandp.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnlandp.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "apad"
- hitpoints 7600
- points 1500
- drawtype reflective
- operate "blamp"
- lamplight 0 -370 0 150 0 0 1500
- oncollision "newburn1"
-
- type "alnlandpd1"
- objfile "backgrnd\alien\level2\alnlandp.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnlandpd2"
- objfile "backgrnd\alien\level3\alnlandp.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnportl"
- objfile "backgrnd\alien\level1\alnportl.ian" scale 15
- objfile lod 1 "backgrnd\alien\low\alnportl.ian"
- texture "chrome2.ppm"
- group "aliens"
- hitpoints 200
- points 1000
- drawtype reflective
- oncollision "newburn1"
-
- type "alnportld1"
- objfile "backgrnd\alien\level2\alnportl.ian" scale 15
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnportld2"
- objfile "backgrnd\alien\level3\alnportl.ian" scale 15
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnradar"
- objfile "backgrnd\alien\level1\alnradar.ian" scale 10
- objfile lod 1 "backgrnd\alien\low\alnradar.ian"
- texture "chrome2.ppm"
- group "aliens"
- subgroup "arad"
- hitpoints 2300
- points 3000
- drawtype reflective
- oncollision "newburn1"
-
- type "alnradard1"
- objfile "backgrnd\alien\level2\alnradar.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnradard2"
- objfile "backgrnd\alien\level3\alnradar.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnsgen"
- objfile "backgrnd\alien\level1\alnsgen.ian" scale 35
- texture "chrome2.ppm"
- group "aliens"
- subgroup "ashield"
- hitpoints 15000
- points 1500
- drawtype reflective
- oncollision "newburn1"
-
- type "alnsgend1"
- objfile "backgrnd\alien\level2\alnsgen.ian" scale 35
- texture "chrome2.ppm"
- drawtype reflective
-
- type "alnsgend2"
- objfile "backgrnd\alien\level3\alnsgen.ian" scale 35
- texture "chrome2.ppm"
- drawtype reflective
-
- type "ssgen"
- objfile "backgrnd\alien\level1\alnsgen.ian" scale 20
- texture "chrome2.ppm"
- group "aliens"
- subgroup "ashield"
- hitpoints 600
- points 500
- drawtype reflective
- oncollision "newburn1"
-
- type "ssgend1"
- objfile "backgrnd\alien\level2\alnsgen.ian" scale 20
- texture "chrome2.ppm"
- drawtype reflective
-
- type "ssgend2"
- objfile "backgrnd\alien\level3\alnsgen.ian" scale 20
- texture "chrome2.ppm"
- drawtype reflective
-
- type "sssgen"
- objfile "backgrnd\alien\level1\alnsgen.ian" scale 10
- texture "chrome2.ppm"
- group "aliens"
- subgroup "ashield"
- hitpoints 300
- points 500
- drawtype reflective
- oncollision "newburn1"
-
- type "sssgend1"
- objfile "backgrnd\alien\level2\alnsgen.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- type "sssgend2"
- objfile "backgrnd\alien\level3\alnsgen.ian" scale 10
- texture "chrome2.ppm"
- drawtype reflective
-
- #***********************************
- # Misc/old
- #***********************************
-
- type "tree"
- objfile "tree4.ian" scale 0.2
- texture "tree-t2.ppm" transparent
- group "human"
- hitpoints 10
- oncollision "newjustbang"
- noshockwave
-
- type "treed1"
- objfile "tree5.ian" scale 0.2
- texture "tree-t2.ppm" transparent
- group "human"
- hitpoints 10
- noshockwave
-
- include "asc\misc\weapons.odl"
- include "asc\misc\roy.odl"
- include "asc\misc\ianextra.odl"
-
- type "sshield"
- hemisphere rad=1100 width=9 height=9 repeat=5 5
- texture "water1.ppm"
- texture "water2.ppm"
- texture "water3.ppm"
- texture "water4.ppm"
- texture "water5.ppm"
- texture "water6.ppm"
- texture "water7.ppm"
- texture "water8.ppm"
- texture "water9.ppm"
- texture "water10.ppm"
- texture "water11.ppm"
- texture "water12.ppm"
- texture "water13.ppm"
- texture "water14.ppm"
- texture "water15.ppm"
- texture "water16.ppm"
- drawtype double sided semi transparent
- group "human"
- hitpoints 9928
- sfx "shield2" min 1000 max 10000 loop
- operate "bshield"
- oncollision "newbangandremove"
-
- type "bshield"
- hemisphere rad=2600 width=9 height=9 repeat=5 5
- texture "water1.ppm"
- texture "water2.ppm"
- texture "water3.ppm"
- texture "water4.ppm"
- texture "water5.ppm"
- texture "water6.ppm"
- texture "water7.ppm"
- texture "water8.ppm"
- texture "water9.ppm"
- texture "water10.ppm"
- texture "water11.ppm"
- texture "water12.ppm"
- texture "water13.ppm"
- texture "water14.ppm"
- texture "water15.ppm"
- texture "water16.ppm"
- drawtype double sided semi transparent
- group "human"
- hitpoints 9928
- sfx "shield2" min 1000 max 10000 loop
- operate "bshield"
- oncollision "newbangandremove"
-
- end