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092.DESIGN.DOC
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1991-04-26
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DESIGN.DOC -- strategies for designing scenery
========== to be enhanced by SEE
You retain maximum editing control over your final result by
choosing your design strategy carefully.
An illustration:
You start with a basic scenery design using ASD called ORIG.DAT.
You know that you would like to add ATIS, so you generate a SEE
command list that does so, called CMDLIST1.DAT. You run SEE and
look at your result (ROUND1.SC1) and say, hey, looks good!
You then add more ASD stuff to the output file and decide to add
some day/dusk/night coloring effects to it. So you create a new
SEE command list to do this (CMDLIST2.DAT) having the necessary
coloring commands. You run this with the input file being
ROUND1.SC1 and the output ROUND2.SC1.
This will work; however if at some later time you notice that a
spelling error had been made in the ATIS message, correcting be-
comes difficult.
If you go correct the original command list (CMDLIST1.DAT) and
run it against the original scenery file (ORIG.DAT) YOU WILL GET
your correction but give up the later ASD entries you might have
made.
If you correct the original command list and run it against the
latest (ROUND2.SC1) you will have two copies of ATIS in your out-
put file.
On the other hand if you started with the ORIG.SC1 acted upon by
SEE instructed by CMDLIST1.DAT and then added further ASD objects
to *the original* input file (ORIG.SC1) and added commands for
further SEE enhancements to your *original* command list
(ROUND1.DAT) then correction of any goofs in the ATIS message is
easily taken care of by correcting the ROUND1.DAT file.
There are some occasions where this approach is not feasible
(like if you're using someone else's SEE enhanced stuff where you
don't have access to the DAT file, or you needed to add ASD ob-
jects to an imported SEE library element, like a boat) but for
the most part it is good strategy to not use excessive individual
DAT files for performing SEE enhancements that you could have
done all in a single DAT file.