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1994-06-17
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DOOM Control Center v2.2
by
Nold Software Engineering
DOOM is a trademark of id Software
- What is DOOM Control Center?
DOOM Control Center is a utility program that greatly simplifies
running serial/modem/network games. DCC replaces and enhances all of
the functionality of DOOM's SETUP.EXE with the exception of the hardware
configuration portion.
- Features:
- Uses all of the command line features that are built into DOOM but
are not accessible through SETUP.EXE.
- Start on any level of any episode.
- Select NO MONSTERS for serious DEATHMATCH games.
- Give monsters eternal life (for you crazies out there).
- Specify external WAD files so that you can play modified levels of DOOM.
- Easy to use Windows-like mouse driven user interface; just point and
click! (keyboard also supported, mouse not required)
- WAD file level assignment editor
- WAD file browser
- Saved game WAD file tracking
- Chat macro editor
- Saved game file editor
- Allows the use of third-party serial and network drivers
- Context sensitive hints displayed on the bottom screen line
- Notes:
- DCC.EXE must be placed in your DOOM directory.
- DOOM Control Center was designed for use with DOOM version 1.2; as
such it expects to find DOOM.EXE, IPXSETUP.EXE, SERSETUP.EXE,
DEFAULT.CFG, save game files, and external WAD files in the same
directory from which DCC was launched (i.e. your DOOM directory).
- If you use third-party replacements for the network and/or serial
drivers make sure they are named IPXSETUP.EXE and SERSETUP.EXE;
otherwise DCC will not be able locate and run these programs.
- The user interface for DCC is simple and very intuitive if you are using
a mouse. If you don't have a mouse (you should get one! DOOM is much
easier to play with a mouse!) press the F10 key to get to the main menu,
then use the cursor keys to navigate the drop down menus. Once the
desired menu item is highlighted hit the enter key to activate it. This
will usually open a dialog box. Inside dialog boxes use tab and
shift-tab to jump between item groups. Within item groups use the cursor
keys and spacebar to make selections.
- The Load Game dialog boxes have a control group named Monster Options;
this item does not affect the level on which the game was saved,
however, it does affect the following levels. For example, if you
select Normal Monsters when you load a saved game that was started
with No Monsters then there won't be any monsters on the saved level,
however, there WILL be monsters when you exit that level and proceed to
the following levels.
- When loading multi-player saved games be sure to select the Game Type
(Cooperative or DEATHMATCH) that corresponds to the type of game that
you were playing when the game was saved. DOOM does not store this
information in the save game file, therefore, if you do not select
DEATHMATCH when loading a game that was saved while playing DEATHMATCH
mode you will find yourself playing in Cooperative mode.
- The WAD Files | Select WADs menu item brings up a dialog box that lists
all of the WAD files that are in your DOOM directory (with the exception
of DOOM.WAD). Double-click with the mouse or use the cursor keys and
spacebar to select WAD files from the Available WADs list. Next to this
list is a 3 x 9 matrix that shows you the episode(s) and level(s) that the
highlighted WAD file replaces. Note that WAD files that only replace
sounds or textures do not indicate any replaced levels. As you select
files, they will appear in the Selected WADs list on the right. There is
another 3 x 9 grid next to the Selected WADs list that shows you the
episode(s) and level(s) replaced by all of the selected WAD files
combined. When there are one or more files shown in the Selected WADs
list (i.e. the Selected WADs list is not empty) a check mark (√) will
appear next to the WAD Files item on the main menu to alert you that
external WAD files will be specified when you run DOOM. Also, when you
have WAD files selected that replace at least one game level, a window
will be displayed when you close this dialog box that shows you which
level(s) are replaced. To clear the Selected WADs list simply press
the Clear button.
- If you specify WAD files during multiple player games make sure that
all players have their own copies of the files and that everyone selects
the same ones. If you don't, DOOM will crash with a consistancy failure.
- The WAD Files | Re-assign Levels menu item brings up a dialog box that
lists all of the WAD files that are in your DOOM directory (with the
exception of DOOM.WAD). Use the mouse or cursor keys to highlight the
file that you want to re-arrange and then click the Re-assign button.
This will open a window that shows you all of the level map(s) that are
in the selected WAD file in the order that they appear in the file. To
change the order of the level(s) or assign them to a different episode,
highlight the level that you want to change in the list box on the left
and then select the new assignment (ExMy) on the buttons on the right
side. When you are finished, click on the Save Changes button to save
the new level assignments to the WAD file.
- DCC generates many command line parameters automatically for DOOM.EXE,
SERSETUP.EXE, and IPXSETUP.EXE. Following is a list of the command
parameters that are supported:
DOOM.EXE: -episode selects the starting episode
-skill selects the skill level for new games
-devparm necessary to use -warp (see below)
-warp selects starting episode and level
-nomonsters runs doom with no monsters
-respawn causes monsters to re-appear 8 seconds
after you kill them
-deathmatch players have all the keys, transport into
levels at random locations, and score is
kept based on how many times you kill the
other player(s)
-loadgame specifies which saved game to load
-file specifies a list of .WAD files to replace
the original level maps
SERSETUP.EXE: -com selects the com port that you are using
-answer sets the modem to answer the phone on modem
games
-dial causes the modem to initiate the call and
dial the number given
IPXSETUP.EXE: -nodes specifies the number players in net games
-port selects the network port address that is to
be used for the net game
If you are using a modified version of SERSETUP.EXE or IPXSETUP.EXE
then you may need to generate command parameters that are not listed
above (anybody who is playing serial or modem games is certainly using
a modified driver as id's original SERSETUP had bugs that made the game
unplayable). For example, your SERSETUP.EXE may support commands that
allow you to set the baud rate, irq number, port address, etc. If you
need to use these parameters you may specify them by selecting
Extra Params | Driver Params from the Edit menu. This will open a dialog
box where you can enter different parameter strings for serial, modem,
and network games. The command strings that you input here are simply
inserted into the command list normally generated by DCC. Once you
figure out the correct parameters DCC will remember your settings and
use them again when running future games.
NOTE: For running modem games you still need to make sure that MODEM.CFG
contains the proper initialization strings for your modem. The
Extra Params option is strictly for driver parameters, not modem
initialization.
- When running modem games, DCC remembers the telephone numbers that you
call and will default to the last number dialed.
Have fun! Now you can spend your time playing DOOM instead of fooling
around trying to figure out what command line parameters you need!
- New features added in DCC v2.1
- WAD file selection
- DCC now detects collisions between WAD file level assignments (i.e. you
attempt to select WADs that replace the same level). When this occurs
you are given the option to re-assign the levels of the offending WAD
file.
- The Level(s) Replaced grid in the Select WADs box now allows you to
quickly double check which level is replaced by which file. Simply
click on the 'X' in the ExMy column/row and the corresponding WAD file
will be highlighted in the Selected WADs list.
- The Level(s) Replaced box that appears in the upper left after you
close the Select WADs box will also show you the WAD file associated
with a particular level. Again, simply click on the 'X'.
- New game selection
- DCC will now automatically default to the first episode and level that
is replaced by an external WAD file.
- The level(s) replaced are indicated by an 'X' in the WADs column to the
left of the episode and level selection buttons. Once again, clicking
on the 'X' will show you the associated WAD file name.
- Load game and Edit saved game
- The episode and level (ExMy) as well as the skill level (1 through 5)
are displayed along with the saved game description.
- DOOM shareware version
- In keeping with id Software's wishes, DCC detects the shareware version
of DOOM and disables all of the WAD file functions (this was also true
with DCC v2.0, I just forgot to mention it in the DOC's).
- WAD file limits
- DCC will recognize the first 500 WAD files that it finds in your DOOM
directory. Any beyond this number will be ignored. And really, if
you have more than that you should seriously consider getting some
professional help. ;-)