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The Education Master 1994 (4th Edition)
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EDUCATIONS_MASTER_4TH_EDITION.bin
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1993-11-07
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New QuestMaker functions for QM 2.4 and QM 2.5
Action - copy all four .PGM files to your program directory for new
functions and code to be active.
copy QM.EXE file to your program directory for update.
copy Play.EXE file to your program directory to make use
of the new AutoDesk Animation playback capabilities.
See details below for addition files to activate.
The above files should not effect your current games
in progress. New functions are only active when used.
Other files are samples and tools for your use.
The Sample .FLI files were produced by Jeff Glaze
author of C.A.N. the Computer Animation News.
Changes for QuestMaker Version 2.5
-----------------------------------
Fixed Runtime Errors on faster 486 computers. QM now runs ok on 50 MHz
and 66 MHz systems. Runtime errors were still intermittent on some
486 systems - now FIXED!!
Fixed minor bug with Action code 91 and moving to screens using a
screen control to show an extra graphic overlay. The program would
sometimes show previous graphic overlay.
Fixed minor problem running QuestMaker from Windows DOS box.
QuestMaker tested OK with DOS 6.1
Increased Number of graphic scenes per game from 64 to 81.
Added new Action Code 92 - User exit to DOS then Restore orginal
graphic scene. Gives game creator ability to run Autodesk Animation
or other animation at anytime during game for a matched game player
input. The .EXE file named in the Reserved Field for the matching
response will execute if found.
Note: TPAINT or TurboPaint users should not use EMM386 when using TPAINT.
Problems occur with EMM386.EXE and DOS 6.1. when using TPAINT.
TPAINT is a graphical paint program many QuestMaker users are
using to create their .PCX files.
Changes for QuestMaker Version 2.4
-----------------------------------
Added ability to play Autodesk Animation .FLI files at the begining of
a game and when a game is won. Other animation programs/files may work,
but not tested at this time. Animation files can be 256 color VGA.
You can now give your game player an extra reward when game is won by
adding a 256 color animated graphic flic. You may also want to start
your game with an impressive animation scene. Be sure to mention the
animated reward for the game player so they will look forward to
completing your game.
Note: Computer memory requirements for Autodesk Animations should
be mentioned in your game documentation. Also make a note to require
VGA graphics capability for your game when using the 256 color animations.
Removed LZ compression from QM.EXE which may cause intermittent runtime
errors at the start of a game on some 486 computers.
Corrected problem when sorting more that 256 scripts per game file
may loose records. (New SE.PGM file)
Corrected problem where Code 60 would sometimes cause program to get
lost if you did a game quit just after using it. (New QM21.PGM file)
Corrected problem where Code 32 would not add points for a game win
on correct player input. (New QM21.PGM file)
Fixed problem where the cursor would not show after exiting program
during game development.
Corrected problem where the keyboard must be hit twice to get the game
restart message after a game is won. (New QM21.PGM file)
Added Documentation Information:
-------------------------------
SoundBlaster has been tested with the QuestMaker DOS user exits for
enhanced game sounds.
Reminder note when deleting SE.DAT file to start new game developement
you must also delete the index file SE.INX.
Detail notes on new functions.
-----------------------------
QuestMaker now looks for a "FLIC.COM" at the start of a game. If
the file exists it will try to execute it, then proceed to show the
"intro1.pcx" file. The FLIC.COM is like a batch file calling the
appropate play program for the animation you have. FLIC.COM should
have been created using a BAT2EXE program that converts batch files
to executible COM files. The FLIC.COM file should contain a call
to the PLAY.EXE to Play a flic Name. See details below.
QuestMaker also now looks for a "FLIC2.COM" when a game is won. If
the file exists it will try to execute it, then proceed to show the
"end.pcx" or "win.pcx" file depending on how a game is won (action code
32 or by points). This can be used to add extra game rewards to the
game player (showing great animation).
How to create a FLIC.COM or FLIC2.COM program.
---------------------------------------------
FLIC.COM can be any executable DOS file. To show an Autodesk animation
(.FLI file) the FLIC.COM can be created from a batch file using a
BAT2EXEC program that converts batch files to executible COM files.
First create a BATCH program named "FLIC.BAT" that contains
"PLAY NAME"
where PLAY is the name of the Autodesk play program (.EXE) file
and "NAME" is the .FLI file name to be animated or played.
This method gives you flexibity in using other animation programs
and command line information.
Next run the BAT2EXEC program by typing BAT2EXEC FLIC.BAT to create
your FLIC.COM file. A copy of the BAT2EXEC program is provided with
the QuestMaker ToolKit.
For QuestMaker game END/WON flics, do the same thing by creating
a "FLIC2.COM" file which calls the play program for Autodesk with
the correct .FLI file name.
If all of this is too complicated - don't worry. I have included
the above FLIC.COM and FLIC2.COM files which call the PLAY program
for the DIVER.FLI file as an example.
Just copy the files to your QuestMaker directory and run your game
for a test. Note, you must press the ESC key to proceed once a
Autodesk animation is playing.
A tiny note at the corner of an Animation file to press ESC to continue
may be helpful to your game players.
How to Create Flics without AutoDesk Animator
---------------------------------------------
If you do not have AutoDesk Animator to create the animated flics
you may want to try using the GLUE.EXE program for puting together
a group of GIF files. See GLUE.DOC file. The GLUE program is provided
as part of the QuestMaker ToolKit.
New game character
------------------
Also, included a new game character (a Dwarf) you may want to try.
This file is new to the QuestMaker ToolKit.
Just substitute the HH1.FMF file with the DWARFETC.FMF file.
Make sure you keep a backup copy of your working HH1.FMF file before
renaming or copying the DWARFETC.FMF to HH1.FMF. Note the QuestMaker
ToolKit provides a program that allows you create your own game
characters. See the Registration Doc to order the QuestMaker ToolKit.
Note: To run games without animated beginings, simply omit the FLIC.COM
or FLIC2.COM file and do not include any .FLI files.
(C) Copyright 1993 Marietta Co-opware all rights reserved.