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java.lang.Object | +--javax.media.j3d.SceneGraphObject | +--javax.media.j3d.NodeComponent | +--javax.media.j3d.Geometry | +--javax.media.j3d.GeometryArray | +--javax.media.j3d.TriangleArray
The TriangleArray object draws the array of vertices as individual triangles. Each group of three vertices defines a triangle to be drawn.
Fields inherited from class javax.media.j3d.Geometry |
ALLOW_INTERSECT |
Constructor Summary | |
TriangleArray(int vertexCount,
int vertexFormat)
Constructs an empty TriangleArray object with the specified number of vertices, and vertex format. |
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TriangleArray(int vertexCount,
int vertexFormat,
int texCoordSetCount,
int[] texCoordSetMap)
Constructs an empty TriangleArray object with the specified number of vertices, and vertex format, number of texture coordinate sets, and texture coordinate mapping array. |
Method Summary | |
NodeComponent |
cloneNodeComponent()
Deprecated. replaced with cloneNodeComponent(boolean forceDuplicate) |
Methods inherited from class javax.media.j3d.NodeComponent |
cloneNodeComponent,
duplicateNodeComponent,
duplicateNodeComponent,
getDuplicateOnCloneTree,
setDuplicateOnCloneTree |
Methods inherited from class javax.media.j3d.SceneGraphObject |
clearCapability,
duplicateSceneGraphObject,
getCapability,
getUserData,
isCompiled,
isLive,
setCapability,
setUserData,
updateNodeReferences |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
Constructor Detail |
public TriangleArray(int vertexCount, int vertexFormat)
vertexCount
- the number of vertex elements in this arrayvertexFormat
- a mask indicating which components are
present in each vertex. This is specified as one or more
individual flags that are bitwise "OR"ed together to describe
the per-vertex data.
The flags include: COORDINATES, to signal the inclusion of
vertex positions--always present; NORMALS, to signal
the inclusion of per vertex normals; one of COLOR_3,
COLOR_4, to signal the inclusion of per vertex
colors (without or with color information); and one of
TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the
inclusion of per-vertex texture coordinates 2D or 3D.public TriangleArray(int vertexCount, int vertexFormat, int texCoordSetCount, int[] texCoordSetMap)
vertexCount
- the number of vertex elements in this arrayvertexFormat
- a mask indicating which components are
present in each vertex. This is specified as one or more
individual flags that are bitwise "OR"ed together to describe
the per-vertex data.
The flags include: COORDINATES, to signal the inclusion of
vertex positions--always present; NORMALS, to signal
the inclusion of per vertex normals; one of COLOR_3,
COLOR_4, to signal the inclusion of per vertex
colors (without or with color information); and one of
TEXTURE_COORDINATE_2 or TEXTURE_COORDINATE_3, to signal the
inclusion of per-vertex texture coordinates 2D or 3D.texCoordSetCount
- the number of texture coordinate sets
in this GeometryArray object. If vertexFormat
does not include one of TEXTURE_COORDINATE_2
or
TEXTURE_COORDINATE_3
, the
texCoordSetCount
parameter is not used.texCoordSetMap
- an array that maps texture coordinate
sets to texture units. The array is indexed by texture unit
number for each texture unit in the associated Appearance
object. The values in the array specify the texture coordinate
set within this GeometryArray object that maps to the
corresponding texture
unit. All elements within the array must be less than
texCoordSetCount
. A negative value specifies that
no texture coordinate set maps to the texture unit
corresponding to the index. If there are more texture units in
any associated Appearance object than elements in the mapping
array, the extra elements are assumed to be -1. The same
texture coordinate set may be used for more than one texture
unit. Each texture unit in every associated Appearance must
have a valid source of texture coordinates: either a
non-negative texture coordinate set must be specified in the
mapping array or texture coordinate generation must be enabled.
Texture coordinate generation will take precedence for those
texture units for which a texture coordinate set is specified
and texture coordinate generation is enabled. If
vertexFormat
does not include one of
TEXTURE_COORDINATE_2
or
TEXTURE_COORDINATE_3
, the
texCoordSetMap
array is not used.Method Detail |
public NodeComponent cloneNodeComponent()
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