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OPISY KART - THE WIZARDS (Hazard Creatures) AbductorTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: sS STRIKES: 1 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 12 Men. One Strike. Each non-Wizard defending character wounded by the Abductor is discarded. AdunaphelTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 10 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 11 Unique. Nazgul (7th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Brown Lands, Dagorlad, Gorgoroth, and Western Mirkwood; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Adunaphel becomes a short-event and causes any one character to tap. AgburanarTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Dragon MP: 4 PLAYABLE: STRIKES: 2 PROWESS: 15 BODY: 9 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 11 Unique. May be played at Caves of Ulund. Dragon. Two strikes. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions. AkhorahilTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 16 BODY: 9 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 10 Unique. Nazgul (5th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Akhorahil becomes a short-event and modifies any one character's body by -1 for the rest of this turn. AmbusherTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: fb STRIKES: 2 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Men. Two strikes. Attacker chooses defending characters. AssassinTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: BF STRIKES: 1 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Men. Three attacks (of one strike each) all against the same character. Attacker chooses defending character. One or two of these attacks may be canceled by tapping one character (not the defending character) in the defender's company for each attack canceled. Barrow-wightTYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Undead MP: 1 PLAYABLE: sdSD STRIKES: 1 PROWESS: 12 BODY: 0 CORRUPTION: 0 ARTIST: Lori Deitrick RANDOM#: 9 Undead. One strike. After the attack, each character wounded by Barrow-wight makes a corruption check modified by -2. Bert (Burat)TYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Troll MP: 1 PLAYABLE: wsS STRIKES: 1 PROWESS: 12 BODY: 0 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 9 Unique. Troll. One strike. If played after "William" or "Tom" and if keyed to the same site path against the same company, each character wounded by "Bert" must discard all non-special items he bears. BrigandsTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: bw STRIKES: 2 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 9 Men. Two strikes. If any strike of Brigands wounds a character, the company must immediately discard one item (of defender's choice). Cave-drakeTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Dragon MP: 1 PLAYABLE: 2R STRIKES: 2 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 8 Dragon. Two strikes. Attacker chooses defending characters. Two Wildernesses [w] in site path are required. Corpse-candleTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Undead MP: 1 PLAYABLE: wsdSD STRIKES: 1 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Kaja Foglio RANDOM#: 8 Undead. One strike. Before a defending character is selected, every character in the company makes a corruption check. Corsairs of UmbarTYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: c STRIKES: 5 PROWESS: 9 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 8 Men. Five strikes. May also be played keyed to Andrast, Anfalas, Belfalas, Cardolan, Enedhwaith, Harondor, Lindon, Lebennin, and Old Pukel-land; and may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these regions. May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast, Bay of Belfalas, or Mouths of the Anduin. CrebainTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Animals MP: 1 PLAYABLE: bwsdRSD STRIKES: 0 PROWESS: 5 BODY: 0 CORRUPTION: 0 ARTIST: Stefano Baldo RANDOM#: 8 Animals. Each character in the company faces one strike. After the attack, the defender must reveal one random card from his hand for each character in the defending company. DaelominTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Dragon MP: 4 PLAYABLE: STRIKES: 3 PROWESS: 13 BODY: 8 CORRUPTION: 0 ARTIST: David Martin RANDOM#: 8 Unique. May be played at Dancing Spire. Dragon. Three strikes. Attacker chooses defending characters. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at site in these regions. Dwar of WawTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 10 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 7 Unique. Nazgul (3rd). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Imlad Morgul, Gorgoroth, and Ithilien; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Dwar of Waw becomes a short-event and gives +1 prowess to all Wolf, Spider and Animal attacks until the end of the turn. Fell TurtleTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Animals MP: 1 PLAYABLE: c STRIKES: 1 PROWESS: 15 BODY: 0 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 7 Animals. One strike. If any strike is successful, the defending company must return to its site of origin (defending characters are wounded normally). GhostsTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Undead MP: 1 PLAYABLE: sdSD STRIKES: 3 PROWESS: 9 BODY: 0 CORRUPTION: 0 ARTIST: Ron Spencer RANDOM#: 7 Undead. Three strikes. After attack, each character wounded by the Gosts makes a corruption check modified by -1. GhoulsTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Undead MP: 1 PLAYABLE: sdSD STRIKES: 5 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 7 Undead. Five strikes. GiantTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Giant MP: 1 PLAYABLE: 2 STRIKES: 1 PROWESS: 13 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 7 Giant. One strike. Two Wildernesses [w] in the site path are required. Giant SpidersTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Spiders MP: 1 PLAYABLE: 2 STRIKES: 2 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 9 Spiders. Two strikes. If the body check for a non-Wizard character wounded by Giant Spiders equals the character's body, the character is discarded. May also be played keyed to Heart of Mirkwood, Southern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Two Wildernesses [w] in site path are otherwise required. Half-trolls of Far HaradTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Trolls MP: 1 PLAYABLE: sdSD STRIKES: 2 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: Heather Hudson RANDOM#: 6 Trolls. Two strikes. Hoarmurath of DirTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 9 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 6 Unique. Nazgul (6th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Dagorlad, Ithilien, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Hoarmurath of Dir becomes a short-event and gives +1 strike to any one attack. HuornTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Awakened Plant MP: 1 PLAYABLE: w STRIKES: 1 PROWESS: 10 BODY: 0 CORRUPTION: 0 ARTIST: April Lee RANDOM#: 6 Awakened Plant. One strike. May also be played at Druadan Forest, Old Forest, and Wellinghall. May also be played keyed to Heart of Mirkwood, Sothern Mirkwood, Western Mirkwood, and Woodland Realm; and may also be played at Ruins & Lairs [R] and Shadow-holds [S] in these regions. Indur DawndeathTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 10 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 6 Unique. Nazgul (4th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Imlad Morgul, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Indur Dwandeath becomes a short-event and makes any wounded character discard an item (but not a ring). Khamul the EasterlingTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 6 PLAYABLE: dD STRIKES: 1 PROWESS: 18 BODY: 8 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 6 Unique. Nazgul (2nd). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Brown Lands, Heart of Mirkwood, Gorgoroth, and Southern Mirkwood; may also be played at sites in those regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Khamul the Easterling becomes a short-event and forces opponent to discard one card of his choice for every Nazgul permanent-event in play (including this one). LeucaruthTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Dragon MP: 4 PLAYABLE: STRIKES: 2 PROWESS: 16 BODY: 8 CORRUPTION: 0 ARTIST: Pat Morrissey RANDOM#: 5 Unique. May be played at Irerock. Dragon. Two strikes. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions. Mouth of SauronTYPE: HazardRARITY: R CLASS: Creature/Short-event SUBCLASS: Man MP: 3 PLAYABLE: dD STRIKES: 1 PROWESS: 13 BODY: 8 CORRUPTION: 0 ARTIST: Donato Giancola RANDOM#: 5 Unique. Man. May be played as a hazard creature (with one strike) or as a short-event. If played as a short-event, bring any hazard card from your discard pile back into your hand. Mumak (Oliphant)TYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Animals MP: 1 PLAYABLE: STRIKES: 2 PROWESS: 12 BODY: 0 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 5 Animals. May be played keyed to Dagorlad, Gorgoroth, Horse Plains, Ithilien, Khand, Nurn, Udun; and may also be played at sites in these regions. May also be played (on the same turn and on the same company as Corsairs of Umbar) keyed to Andrast, Anfalas, Belfalas, Lebennin; and at Ruins & Lairs [R] and Shadow-holds [S] in these regions. Neeker-breekersTYPE: HazardRARITY: P CLASS: Creature SUBCLASS: Animals MP: 1 PLAYABLE: bwsdR STRIKES: -1 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Quinton Hoover RANDOM#: 8 Animals. Each character in the company faces one strike. His prowess against such a strike is equal to his mind attribute. Any character that would normally be wounded is only tapped intstead - no body checks are made. Old Man WillowTYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Awakened Plant MP: 1 PLAYABLE: 2 STRIKES: 1 PROWESS: 13 BODY: 0 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 5 Awakened Plant. One strike. 15 prowess against Hobbits. May also be played keyed to Fangorn, Heart of Mirkwood, Southern Mirkwood, and Western Mirkwood; and may also be played at Ruins & Lairs [R], Shadow-holds [S], and Dark-holds [D] in these regions. Also playable at Old Forest and Druadan Forest. Two Wildernesses [w] in site path are required. Olog-hai (Trolls)TYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Trolls MP: 2 PLAYABLE: sdD STRIKES: 3 PROWESS: 10 BODY: 5 CORRUPTION: 0 ARTIST: Angelo Montanini RANDOM#: 4 Orc-guardTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: sdSD STRIKES: 5 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 4 Orcs. Five strikes. Orc-lieutenantTYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: wsdRSD STRIKES: 1 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Jo Hartwig RANDOM#: 4 Orcs. One strike. If played on a company that has already faced an Orc attack this turn, Orc-lieutenant receives +4 prowess. Orc-patrolTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: wsdRSD STRIKES: 3 PROWESS: 6 BODY: 0 CORRUPTION: 0 ARTIST: Brian Snoddy RANDOM#: 3 Orcs. Three strikes. Orc-raidersTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: bwR STRIKES: 4 PROWESS: 6 BODY: 0 CORRUPTION: 0 ARTIST: Heather Hudson RANDOM#: 3 Orcs. Four strikes. Orc-warbandTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: wsdRSD STRIKES: 5 PROWESS: 4 BODY: 0 CORRUPTION: 0 ARTIST: Heather Hudson RANDOM#: 2 Orcs. Five strikes. If played on a company that has already faced an Orc attack this turn, Orc-warband receives +3 prowess. Orc-warriorsTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: bwR STRIKES: 3 PROWESS: 7 BODY: 0 CORRUPTION: 0 ARTIST: Brian Snoddy RANDOM#: 12 Orcs. Three strikes. Orc-watchTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: Orcs MP: 1 PLAYABLE: sdSD STRIKES: 3 PROWESS: 9 BODY: 0 CORRUPTION: 0 ARTIST: Dameon Willich RANDOM#: 11 Orcs. Three strikes. Pick-pocketTYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: FB STRIKES: 1 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: Ronald Shuey RANDOM#: 9 Men. One strike. Attacker chooses the defending characters. For each successful strike, an item the defending character bears must be discarded (defender's choice); he is not harmed. Pukel-menTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Pukel-creature MP: 1 PLAYABLE: SD STRIKES: 2 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: Kaja Foglio RANDOM#: 11 Pukel-creature. Two strikes. May also be played at Ruins & Lairs [R] sites in the following regions: Andrast, Anfalas, Anorien, Dunland, Enedhwaith, Gap of Isen, Lamedon, Old Pukel Gap, Old Pukel Land, and Rohan. Ren the UncleanTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 10 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 10 Unique. Nazgul (8th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Dagorlad, Ithilien, Gorgoroth, and Horse Plains; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Ren the Unclean becomes a short-event: each character in play must make a corruption check. RogrogTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Troll MP: 2 PLAYABLE: dSD STRIKES: 1 PROWESS: 13 BODY: 8 CORRUPTION: 0 ARTIST: Angus McBride RANDOM#: 10 Unique. Troll. One strike. ShelobTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Spider MP: 6 PLAYABLE: STRIKES: 1 PROWESS: 18 BODY: 9 CORRUPTION: 0 ARTIST: Randy Gallegos RANDOM#: 10 Unique. Spider. May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may be played at any site in Imlad Morgul or Gorgoroth. If Doors of Night is in play, Shelob may be played as a permanent-event that gives +1 prowess and +1 strikes to all Spider and Animal attacks. She may opt to attack from a permanent-event state and receive these bonuses, but her attack counts as one against the hazard limit. Discard when Shelob attacks or when Doors of Night leaves play. Silent WatcherTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Pukel-creature MP: 1 PLAYABLE: SD STRIKES: -1 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Mark Poole RANDOM#: 9 Pukel-creature. Each character in the company faces one strike. SlayerTYPE: HazardRARITY: CA CLASS: Creature SUBCLASS: MP: 2 PLAYABLE: bB STRIKES: 2 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 9 Two attacks (of one strike each) against the same character. Attacker chooses defending character. The defender may tap one character in the same company to cancel one of these attacks. SmaugTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Dragon MP: 5 PLAYABLE: STRIKES: 2 PROWESS: 17 BODY: 8 CORRUPTION: 0 ARTIST: David Deitrick RANDOM#: 9 Unique. May be played at The Lonely Mountain. Dragon. Two strikes. Attacker chooses defending character. If Doors of Night is in play, may also be played keyed to Grey Mountain Narrows, Iron Hills, Northern Rhovanion, and Withered Heath; and may also be played at sites in these regions. The Great GoblinTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Orc MP: 2 PLAYABLE: D STRIKES: 1 PROWESS: 12 BODY: 7 CORRUPTION: 0 ARTIST: Gail McIntosh RANDOM#: 7 Unique. Orc. One strike. May also be played on a company moving from Rivendell to Lorien or from Lorien to Rivendell. May also be played keyed to High Pass and at sites in High Pass. ThiefTYPE: HazardRARITY: R CLASS: Creature SUBCLASS: Men MP: 1 PLAYABLE: bB STRIKES: 1 PROWESS: 15 BODY: 0 CORRUPTION: 0 ARTIST: Christina Wald RANDOM#: 8 Men. One strike. For each successful strike, an item held by the defending company must be discarded (defender's choice); the defending character is not harmed. Tom (Tuma)TYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Troll MP: 1 PLAYABLE: 2 STRIKES: 1 PROWESS: 13 BODY: 0 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 8 Unique. Troll. One strike. If played after "Bert" or "William" and if keyed to the same site path against the same company, each character wounded by "Tom" must discard all non-special items he bears. Two Wildernesses [w] in site path are required. Uvatha the HorsemanTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 5 PLAYABLE: dD STRIKES: 1 PROWESS: 15 BODY: 9 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 7 Unique. Nazgul (9th). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Harondor, Horse Plains, Gorgoroth, and Khand; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Uvatha the Horseman becomes a short-event and you may bring one hazard creature from your discard pile to your hand. WargsTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Wolves MP: 1 PLAYABLE: bws STRIKES: 2 PROWESS: 9 BODY: 0 CORRUPTION: 0 ARTIST: Susan Van Camp RANDOM#: 8 Wolves. Two strikes. Watcher in the WaterTYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Animal MP: 1 PLAYABLE: 2c STRIKES: -1 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Kevin Ward RANDOM#: 8 Animal. Each character in the company faces one strike. May also be played at Moria. Two Wildernesses [w] in the site path are required. William (Wuluag)TYPE: HazardRARITY: U CLASS: Creature SUBCLASS: Troll MP: 1 PLAYABLE: wsdSD STRIKES: 1 PROWESS: 11 BODY: 0 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 8 Unique. Troll. One strike. If played after "Bert" or "Tom" and if keyed to the same site path against the same company, each character wounded by "William" must discard all non-special items he bears. Witch-king of AngmarTYPE: HazardRARITY: R CLASS: Creature/Permanent-event SUBCLASS: Nazgul MP: 6 PLAYABLE: dD STRIKES: 1 PROWESS: 17 BODY: 12 CORRUPTION: 0 ARTIST: Liz Danforth RANDOM#: 7 Unique. Nazgul (1st). May be played as a hazard creature (with one strike) or as a permanent-event. As a creature, may also be played keyed to Angmar, Gundabad, Gorgoroth, and Imlad Morgul; and may also be played at sites in these regions. If played as a permanent-event, it will remain in play until tapped during the opponent's movement/hazard phase (tapping counts against the hazard limit). When tapped, Witch-king of Angmar becomes a long-event and causes all Shadow-holds [S] to become Dark-holds [D]. WolvesTYPE: HazardRARITY: CA2 CLASS: Creature SUBCLASS: Wolves MP: 1 PLAYABLE: bw STRIKES: 3 PROWESS: 8 BODY: 0 CORRUPTION: 0 ARTIST: Susan Van Camp RANDOM#: 7 Wolves. Three strikes. |
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