The Edit Mesh Modifier exists primarily for backward compatibility with 3DS Max 1.x.Edit Mesh is a modifier you add to the stack of an object. The functionality of Edit Mesh has been replaced by the new Editable Mesh modifier.
NOTE: It’s important to note that there are several new features that have been developed for the Editable Mesh Modifier that are not included in the Edit mesh modifier. So, whenever possible, we recommend using the Editable Mesh Modifier rather than the Edit Mesh modifier.
Edit Mesh allows you to:
Edit Mesh converts objects into a triangular mesh made of three components: vertices, faces, and edges. For spline objects, only vertices are available, since splines have no faces or edges when converted to meshes.
The Edit Mesh modifier can also be used to edit existing mesh objects. These might be imported from another program or previously converted from a parametric object with Edit Mesh.
Since Editable Mesh is a superset of Edit Mesh Refer to the Editable Mesh Topics Listed below for a complete parameter reference.
Editable Mesh Modifier (Object)
Editable Mesh Modifier (Vertex)
As a general review, this is how you apply the Edit Mesh modifier:
The Sub-Object button is turned on, with Vertex level as the default.
Once you make a selection with Edit Mesh, you have these options: