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Ripple

The Ripple modifier produces a concentric rippling effect in an objects geometry. You can set either of two ripples or their combination. Ripple uses a standard gizmo and center, which you can transform to increase the possible ripple effects.

The Ripple space warp has similar features. It is useful for applying effects to a large number of objects.

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Ripple modifier applied

Reference

GENERATE/RIPPLE2.gif  

Ripple Parameters

Amplitude 1/ Amplitude 2: Amplitude 1 produces a ripple across the object in one direction, while Amplitude 2 creates a similar ripple at right angles to the first.

Wave Length: Specifies the distance between the peaks of the wave. The greater the length, the smoother and more shallow the ripple for a given amplitude.

Phase: Shifts the ripple pattern over the object. Positive numbers move the pattern inward, while negative numbers move it outward. This effect is especially clear when animated.

Decay: Limits the effect of the wave generated from its center. A default decay of zero means that the wave will generate infinitely from its center. Increasing the decay value reduces the distance that the wave is generated. A negative decay value increases the amplitude at increasing distance from the center. Even small negative values can have a large effect on the outer edges of a ripple.

How To

To ripple an object:

  1. Select an object and choose Ripple from the More list on the Modifiers rollout. To see the effect clearly, apply Ripple to a broad, flat object with many segments.
  2. Set one or both values for amplitudeÑthe vertical height of the ripple in current units.
  3. Amplitude 1 produces a ripple across the object in one direction; Amplitude 2 creates a similar ripple at right angles to 1.

  4. Set the length of the rippleÑthe distance in current units between the crests of both ripples.
  5. The greater the length, the smoother and more shallow the ripple for a given amplitude.

To add a phase effect:

GENERATE/PHS_FCT3.gif  

Phase effect on Ripple

To add a decay effect:

A positive decay value decreases the amplitude at increasing distance from the center. As this value increases, the ripple is concentrated at the center and flattened until it disappears (completely decays).

A negative decay value increases the amplitude at increasing distance from the center. Even small negative values can have a large effect on the outer edges of a ripple.