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Star Parameters

A Star is larger than a ray effect and is generally composed of 6 or more spokes, instead of hundreds like a ray. Stars are generally thicker and extend out farther from the center of the source object than rays. You control the settings for stars on the Star tab of the LenzFX dialog box.

Reference

Size: Specifies the overall size of the star effect, as a percentage of the overall frame. This option is animatable.

Random: Generates random star sizes, spokes, and so on.

Quantity: Specifies the number of spokes in the star effect. The default is 6.

Width: Specifies the width of the individual spokes, as a percentage of the overall frame.

Sharp: Specifies the overall sharpness of the star. Higher numbers produce crisp, clean, and clear stars. Lower numbers produce more of a secondary glow look. Valid values are from 0 to 100.

Taper: Controls the taper of the individual spokes of the star. Higher numbers create a larger taper from the center to the tips.

Rotate: Rotates the star effect when the overall flare is rotated.

Gradients: The gradients are the same for the Star effect as for others, except for two gradients: the section color and section size gradients. These are like circular gradients, except that each spoke of the star effect is treated individually, instead of as one large circle, so the gradients are valid over a much smaller interval.