The UDeflector is a Universal Deflector that lets you use any object as a particle deflector. The parameters for the UDeflector are the same as those for the SDeflector, described in the previous section, with the exception of the following additions:
Items in this area let you choose the object to be used as a deflector.
Item: Displays the name of the selected object.
Pick Object: Click this, and then click any renderable mesh object to be used as a deflector.
Bounce: Determines the speed with which particles bounce off of the deflector. At 1.0, the particles bounce at the same speed as they approach. At 0, they don’t deflect at all.
Variation: The amount by which each particle may vary from the Bounce setting.
Chaos: The amount of variation off of the perfect angle of reflection (found when Chaos is set to 0.0). 100% induces a variation in reflection angle of up to 90 degrees
Friction: Determines the amount of tangential “stick” at the surface as particles bounce off the deflector.
Inherit Vel: This is the Velocity Inheritance setting. When the value is greater than 0, the motion of the deflector affects the particles as well as the other settings. For example, if you want to animate the SDeflector passing through a passive array of particles, you must turn up this value in order to affect the particles.
Contains controls affecting the display of the icon.