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UDeflector

The UDeflector is a Universal Deflector that lets you use any object as a particle deflector. The parameters for the UDeflector are the same as those for the SDeflector, described in the previous section, with the exception of the following additions:

Reference

GENERATE/UDEFLECT2.gif  

UDeflector Basic Parameters

Object Based Deflector Area

Items in this area let you choose the object to be used as a deflector.

Item: Displays the name of the selected object.

Pick Object: Click this, and then click any renderable mesh object to be used as a deflector.

Particle Bounce Area

Bounce: Determines the speed with which particles bounce off of the deflector. At 1.0, the particles bounce at the same speed as they approach. At 0, they don’t deflect at all.

Variation: The amount by which each particle may vary from the Bounce setting.

Chaos: The amount of variation off of the perfect angle of reflection (found when Chaos is set to 0.0). 100% induces a variation in reflection angle of up to 90 degrees

Friction: Determines the amount of tangential “stick” at the surface as particles bounce off the deflector.

Inherit Vel: This is the Velocity Inheritance setting. When the value is greater than 0, the motion of the deflector affects the particles as well as the other settings. For example, if you want to animate the SDeflector passing through a passive array of particles, you must turn up this value in order to affect the particles.

Display Icon Area

Contains controls affecting the display of the icon.

How To

To set up the UDeflector:

  1. Click the UDeflector button in the Space Warp portion of the Create panel.
  2. Click the Pick Object button and select the object you wish to be a particle deflector.
  3. Bind a particle system to the UDeflector object.
  4. Position the UDeflector icon to interrupt the particle stream.
  5. Adjust the UDeflector parameters, as necessary.