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ISceneObject.h

00001 
00002 #ifndef __ISCENEOBJECT_H_
00003 #define __ISCENEOBJECT_H_
00004 /*
00005 Peon - Win32 Games Programming Library
00006 Copyright (C) 2002-2005 Erik Yuzwa
00007 
00008 This library is free software; you can redistribute it and/or
00009 modify it under the terms of the GNU Library General Public
00010 License as published by the Free Software Foundation; either
00011 version 2 of the License, or (at your option) any later version.
00012 
00013 This library is distributed in the hope that it will be useful,
00014 but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00016 Library General Public License for more details.
00017 
00018 You should have received a copy of the GNU Library General Public
00019 License along with this library; if not, write to the Free
00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 
00022 Erik Yuzwa
00023 peon AT wazooinc DOT com
00024 */
00025 
00026 #include "IUnknown.h"
00027 #include "Vector3.h"
00028 
00029 namespace peon
00030 {
00034         class PEONMAIN_API ISceneObject : public IUnknown
00035         {
00036         public:
00038                 Vector3         m_vecPos;
00039 
00040         public:
00044                 ISceneObject(){}
00045 
00049                 virtual ~ISceneObject(){}
00050 
00051 
00060                 virtual void onUpdate(float fElapsedTime){}
00061 
00067                 virtual void onRender(){}
00068 
00074                 void setPos( Vector3 newPos ){ m_vecPos = newPos; }
00075 
00076         };
00077 }
00078 
00079 #endif

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