00001 00002 #ifndef __ISCENEOBJECT_H_ 00003 #define __ISCENEOBJECT_H_ 00004 /* 00005 Peon - Win32 Games Programming Library 00006 Copyright (C) 2002-2005 Erik Yuzwa 00007 00008 This library is free software; you can redistribute it and/or 00009 modify it under the terms of the GNU Library General Public 00010 License as published by the Free Software Foundation; either 00011 version 2 of the License, or (at your option) any later version. 00012 00013 This library is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 Library General Public License for more details. 00017 00018 You should have received a copy of the GNU Library General Public 00019 License along with this library; if not, write to the Free 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 00022 Erik Yuzwa 00023 peon AT wazooinc DOT com 00024 */ 00025 00026 #include "IUnknown.h" 00027 #include "Vector3.h" 00028 00029 namespace peon 00030 { 00034 class PEONMAIN_API ISceneObject : public IUnknown 00035 { 00036 public: 00038 Vector3 m_vecPos; 00039 00040 public: 00044 ISceneObject(){} 00045 00049 virtual ~ISceneObject(){} 00050 00051 00060 virtual void onUpdate(float fElapsedTime){} 00061 00067 virtual void onRender(){} 00068 00074 void setPos( Vector3 newPos ){ m_vecPos = newPos; } 00075 00076 }; 00077 } 00078 00079 #endif