00001 00002 00003 #ifndef __SCENETEXTURE_H_ 00004 #define __SCENETEXTURE_H_ 00005 /* 00006 Peon - Win32 Games Programming Library 00007 Copyright (C) 2002-2005 Erik Yuzwa 00008 00009 This library is free software; you can redistribute it and/or 00010 modify it under the terms of the GNU Library General Public 00011 License as published by the Free Software Foundation; either 00012 version 2 of the License, or (at your option) any later version. 00013 00014 This library is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00017 Library General Public License for more details. 00018 00019 You should have received a copy of the GNU Library General Public 00020 License along with this library; if not, write to the Free 00021 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00022 00023 Erik Yuzwa 00024 peon AT wazooinc DOT com 00025 */ 00026 00027 00028 #include "IUnknown.h" 00029 00030 #include <SDL_image.h> 00031 00032 00033 namespace peon 00034 { 00042 class PEONMAIN_API SceneTexture : public IUnknown 00043 { 00044 protected: 00046 GLuint m_tex; 00047 00048 protected: 00057 Uint32 getPixel(SDL_Surface *surface, int x, int y); 00058 00059 public: 00063 SceneTexture(); 00064 00068 ~SceneTexture(); 00069 00080 bool loadImage( const String& strFilename, bool bAlpha, 00081 bool bMipMaps, bool bRepeat ); 00082 00087 GLuint getTex(){ return m_tex; } 00088 00089 }; 00090 } 00091 00092 #endif 00093