getCurrentState() | peon::IApplication | [inline] |
IApplication() | peon::IApplication | |
loadState(int key, IApplicationState *pState) | peon::IApplication | |
m_oStates | peon::IApplication | [protected] |
m_pCurrentState | peon::IApplication | [protected] |
onKeyEvent(SDL_KeyboardEvent *pEvent) | peon::IApplication | [inline, virtual] |
onLoadWorld()=0 | peon::IApplication | [pure virtual] |
onMouseEvent(SDL_Event *pEvent) | peon::IApplication | [inline, virtual] |
onRenderWorld() | peon::IApplication | [inline, virtual] |
onUnloadWorld()=0 | peon::IApplication | [pure virtual] |
onUpdateWorld(float fElapsedTime)=0 | peon::IApplication | [pure virtual] |
setCurrentState(int key) | peon::IApplication | |
unloadStates() | peon::IApplication | |
~IApplication() | peon::IApplication | [virtual] |