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PC Accelerator 19
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PCXL19.iso
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242.txt
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Text File
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2000-01-13
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2KB
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65 lines
AI:
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- AI in both World and Tactical modes has been enhanced
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- World and Tactical Combat AIs sometimes produced AI errors
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- Fast Combat and Tactical Combat AIs now protect Heroes and Leaders better
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- Tactical Combat AI sometimes mis-targetted spells
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- World AI sometimes took structures that were being rebuilt from players
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the AI was at peace with
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- World AI is more likely to make alliances with players it is at Peace with
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- Lord AI Heroes now get +3 EXP/day, instead of the previous +5 EXP/day
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General:
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- On some machines, the game produced desktop redraw problems on exiting
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- Having Detail Level set to LOW, with sound/music ON, caused the Fast Combat
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and Unit Windows to lock up
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- Fire attacks did not set units on fire
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- Pressing F11 or F12 caused error messages
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- Various text errors have been corrected
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Campaign:
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- Heroes' skill points were not transferred between scenarios
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- Spells being cast were not cancelled when a scenario ended
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- Temporary abilities were not cancelled when a scenario ended
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- When a Hero gained a Level in the last fight of a scenario, they never got an
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Upgrade Dialog
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Global:
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- Builders could not build roads
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- Leaders that began scenarios with items sometimes had problems with those items
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- Underground, Holy Woods / Unholy Woods / Poison Plants were impassible
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- Summoned creatures sometimes deserted if the player ran out of gold
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- Warmonger didn't give new units their rank-abilities
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- Animated Heroes could be Animated again
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- Items that gave Protection and/or Immunity abilities didn't work properly
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- Water Nodes could not be entered when Freeze Water was cast on them
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- Allies could sometimes attack each other if they collided while moving to a
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different target