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PC Accelerator 19
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PCXL19.iso
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256.txt
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2000-01-13
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BPV values are based on the base value of the ship and no longer include the cost of basic
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supply items. Basic supply items can no longer be sold back for extra prestige. This operates
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much more like the release version without the ability to "strip" a ship.
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* Fixed automatic disengagement after capturing.
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* Bases now rotate. They are more challenging to attack now.
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* Seeking weapons cannot fire at a ship without a lock-on. This is especially beneficial for
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cloaking ships. Seeking weapons fired at a ship that cloaks will lose tracking over time.
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* Seeking weapon speeds have been altered:
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Slow missiles are speed 12.
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Medium missiles are speed 22.
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Fast missiles are still speed 32.
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Plasma Torpedoes are speed 36.
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* The cost of Scatterpacks, Wild Weasels and missile reloads have been reduced.
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* Decelerate hotkey slows you down by one instead of two.
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* Multiplayer scripts now initialize properly.
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* In multiplayer games, you cannot target or be targeted for a short period after respawning.
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* Tractor defense is properly disabled after being destroyed.
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* The AI fires less scatterpacks.
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* The AI will no longer fire weapons at downed shields while in capture mode.
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* Shuttles no longer return instantly to the ship.
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* At the end of a mission, shuttles and fighters outside the ship are no longer lost.
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* Your defensive phaser setting is not lost when the weapon is set to offline.
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* When joining a password protected game, it now gives the appropriate error message.
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* Can now play a single-player game followed by a multiplayer game.
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* Host can now adjust the individual player's BPV limit.
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* Mission script loader is now filename case insensitive.
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* Scatterpacks are now Type-IS missiles.
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* Missiles in Multiplayer default to Type-IS.
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* Taking an AI ship to Spacedock in multiplayer works properly.
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* Shotgun torpedoes have been fixed.
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* Modified AI target preferences in some missions.
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* Numerous problems with repairing a weapon have been fixed.
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* Erratic Manuevers and HETs cost energy. You can HET at speeds greater than 26
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* Dual Fusions work properly in Suicide Overload mode.
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* Point Defense phasers cost their proper amount of energy.
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* A Nuclear Space Mine has a blue ring and prints a message when detonated.
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Only the dropping player can see the blue ring, all players get the detonation message.