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PC Accelerator 19
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259.txt
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2000-01-13
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* Black Holes give a warning when you approach them from off-screen.
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* Target Enemy and Target Ally hotkeys have been fixed.
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* Ships with turning mode E & F (Battlships) now turn properly.
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* Suns no longer damage the map itself. This was causing some missions to crash.
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* Cloaking Devices cloak/uncloak slightly faster.
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* Missiles in multiplayer are handled in a different manner that reduces the "ghosting".
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* Spec file changes: Some ship costs have changed. The R-SPZ, L-EGO
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and F-CFS ships have been slightly modified in particular.
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* The official Tournament ships have been added.
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* Minor UI fixes for Romulan and Lyran tactical interfaces.
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* Fed CC+ refit text is fixed on the Choose Variant screen.
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* Supply lines in enemy territory have been fixed in the Shipyard.
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* Fixed a problem with some Orions not powering their weapons properly.
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* You can use ECM while cloaked.
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* If you Wild Weasel while tractored, WW no longer launches when the tractor is dropped.
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* Repairing sensors takes less time.
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* Federation medals have been properly ordered.
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* Dynaverse campaigns have improved mission selection logic.
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* Single-player campaigns are longer.
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* Rank lifetime prestige requirements have been slightly increased.
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* Black Holes affect missiles.
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* You cannot fire seeking weapons while erratic maneuvering.
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* A big memory leak was fixed.
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* Mission API: Orions have access to kClassFreighters.
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* Phasers do half damage against plasma torpedoes.
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* When your ship is destroyed, you will no longer appear in a
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captured ship.
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* ESGs damage enemy fighters and all shuttle types.
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* The Electronic Warfare (EW) shift is shown on the tactical
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screen. The higher this number, the worse your EW position
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is on the target unit.
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* A bug in determining the EW Shift of ECM and ECCM was fixed.
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* Shield repair rate has been changed to a minimum of 1 point
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per damaged shield per turn. +1 if you have a Legendary
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Science Officer, +1 if you have more than 4 undestroyed labs.
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* Mines will only detonate if you are moving faster than speed 4.
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Cloaked ships will only detonate mines at speeds greater than 6.