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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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M00_killhouse_2story_MUL.mis
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Text File
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1999-11-30
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5KB
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205 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"killhouse_2story.map" // Map Filename
"M00" // Map Directory
"MSN_NAME_KILLHOUSE_2STORY_MUL" // Mission Name
"[none]" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
5 // Near hardware clipping distance
10000 // Far hardware clipping distance
5 // Near software clipping distance
10000 // Far software clipping distance
0 // Is fog on?
0 0 0 // Fog Color
500 // Fog Start
10000 // Fog End
30 30 30 // Ambient light color
20 20 100 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
17 3
End
BackgroundColors
End
EAXRooms
1 ROOM
5 ROOM
2 ROOM
4 ROOM
3 ROOM
8 ROOM
6 HALLWAY
10 ROOM
11 ROOM
13 ROOM
14 ROOM
15 HALLWAY
17 CITY
7 ROOM
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
16 // Number of filtered kits
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
17 // Number of spawn points
32764.2 32777 32357.3
33000.2 32777 32292
33014.3 32777 32947.9
32121.7 32777 32472.1
32325.8 32777 32997.3
32120.3 33117 32347.8
32889.7 33117 32289.4
32182.9 33447 32400.2
32431.5 32767 33349.6
32690.2 32767 31766.2
33653.5 32767 32545.9
31840.2 32767 32667.4
32337 33127 32882.5
33433.2 33127 32917.6
32132.7 32787 32675.7
33316.4 33127 32655.3
33353.8 32787 33004.4
1 // Number of base pairs
"ZONE_M00_KS2_GROUP_1_DESC"
33116.3 32777 31674.9
32494.5 32787 31962.5
"ZONE_M00_K2S_BLUE_1"
33057.8 33457 32545.7
32585.5 33467 32951.5
"ZONE_M00_K2S_GOLD_1"