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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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m00_killhousedbl_MUL.mis
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Text File
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1999-11-30
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6KB
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250 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"killhouse_2story_dbl.map" // Map Filename
"m00" // Map Directory
"MSN_NAME_KILLHOUSEDBL_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
0 // Is fog on?
121 119 136 // Fog Color
1000 // Fog Start
6000 // Fog End
55 55 55 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
17 66
End
BackgroundColors
End
EAXRooms
17 CITY
1 ROOM
2 ROOM
3 ROOM
4 ROOM
5 ROOM
6 HALLWAY
7 ROOM
8 ROOM
10 ROOM
11 ROOM
13 ROOM
14 ROOM
15 HALLWAY
26 HALLWAY
28 ROOM
27 ROOM
30 ROOM
29 ROOM
25 ROOM
24 ROOM
23 HALLWAY
22 ROOM
21 ROOM
20 ROOM
19 ROOM
18 ROOM
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
3000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
6000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
12
13
14
24
25
26
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
31922.3 33260 30175.2
0 -1 0 0
0
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
31922.4 33260 32662.3
0 -1 0 0
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
24 // Number of spawn points
33641.2 32777 30122.3
32568.7 32777 30784
32561 32777 32073.1
31851.3 32777 32743.3
33636.6 32777 32743.3
32349.5 32787 32859.8
32967.4 32787 32901.5
32976 32787 32445.2
32345.4 32787 30000.7
32959 32787 29989.7
32984.8 32787 30402.6
32118.3 33127 30478.8
32876 33127 30546.7
32959.6 33127 29967.6
32358.7 33127 30011.6
32121.9 33127 32397.4
32337.4 33127 32848.3
32884.6 33127 32484.8
32960.8 33127 32878.3
31807.3 32777 30107.7
32320 32777 29578.9
32354.3 32777 33269.4
32026.3 32787 32453.7
32019.9 32787 30400.5
4 // Number of base pairs
"ZONE_KDBL_GROUP_4_DESC"
32613.9 33447 30400.8
32950.6 33457 30088.4
"ZONE_KDBL_TOP"
32151.1 32767 33732.8
33412.2 32777 33517.2
"ZONE_KDBL_BACK"
"ZONE_KDBL_GROUP_3_DESC"
32263.4 32767 29287.2
33326 32777 29074.7
"ZONE_KDBL_BACK"
32246.1 32767 32080.5
33090.6 32777 31707
"ZONE_KDBL_FRONT"
"ZONE_KDBL_GROUP_2_DESC"
32240.3 32767 31113.9
33115.1 32777 30745.3
"ZONE_KDBL_FRONT"
32151.8 32767 33729.3
33408.5 32777 33518.2
"ZONE_KDBL_BACK"
"ZONE_KDBL_GROUP_1_DESC"
32263 32767 29294.9
33324.6 32777 29077.7
"ZONE_KDBL_BACK"
32604.2 33447 32642
33109.8 33457 32342.5
"ZONE_KDBL_TOP"