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Text File  |  1999-11-30  |  7KB  |  279 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "killhouse_2story_dbl.map"    // Map Filename
  5. "m00"    // Map Directory
  6. "MSN_NAME_KILLHOUSEDBL_MULT"    // Mission Name
  7. "NONE"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 55 55 55     // Fog Color
  17. 600    // Fog Start
  18. 6000    // Fog End
  19. 55 55 55     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_night_rainy.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28.     17    66
  29. End
  30. BackgroundColors
  31. End
  32. EAXRooms
  33.     18    ROOM
  34.     22    ROOM
  35.     19    ROOM
  36.     21    ROOM
  37.     20    ROOM
  38.     25    ROOM
  39.     23    HALLWAY
  40.     29    ROOM
  41.     30    ROOM
  42.     27    ROOM
  43.     28    ROOM
  44.     26    HALLWAY
  45.     24    ROOM
  46.     1    ROOM
  47.     5    ROOM
  48.     2    ROOM
  49.     4    ROOM
  50.     3    ROOM
  51.     8    ROOM
  52.     6    HALLWAY
  53.     10    ROOM
  54.     11    ROOM
  55.     13    ROOM
  56.     14    ROOM
  57.     15    HALLWAY
  58.     17    CITY
  59.     7    ROOM
  60. End
  61. ZoneRooms
  62. End
  63. DoorStates
  64. End
  65.  
  66. // Rain or Snow direction
  67. 0 -1 0
  68.  
  69. // AI Info
  70. 4000    // Max LOS Distance
  71. 0    // Terrorists speak Russian?
  72.  
  73. // Rules info
  74. 0    // Is under surveillance?
  75.  
  76. // Gore info
  77. 0    // Is gore disabled?
  78.  
  79. // Plan map info.
  80. 3000    // Initial zoom distance( cm )
  81. 500    // Minimum zoom distance( cm )
  82. 6000    // Maximum zoom distance( cm )
  83. 0    // Initial camera rotation( degrees )
  84. 0    // Rotation to north( degrees )
  85.  
  86. 1    2.5
  87. 2.5    6
  88. 1    2.5
  89.  
  90. 0    // Number of weeks since last mission
  91.  
  92. // Filtered Kits
  93. 6    // Number of filtered kits
  94. 12
  95. 13
  96. 14
  97. 24
  98. 25
  99. 26
  100.  
  101. // Roster modifiers
  102. 0    // restrict to operatives that went on the previous mission
  103. 0    // only allow operatives that went on the previous mission
  104. 0    // Number operatives to add
  105.  
  106. 0    // Number operatives to remove
  107.  
  108. 0    // Difficulty Setting Exist
  109.  
  110.  
  111. //---------------------------------------------------------
  112. // MISSION DATA
  113. //---------------------------------------------------------
  114.  
  115. "[Base on Game Type]"
  116.  
  117. //---------------------------------------------------------
  118. //-- Landmarks --------------------------------------------
  119. //---------------------------------------------------------
  120.  
  121. 0    // Number of landmarks
  122.  
  123. //---------------------------------------------------------
  124. //-- Mission Objective Objects ----------------------------
  125. //---------------------------------------------------------
  126.  
  127. 2    // Number of mission objective objects
  128. "Disarm Bomb"
  129. "GoldBomb"
  130. "bomb_sticky_yellow.mso"
  131. 31922.3 33260 30175.2
  132. 0 -1 0 0
  133. 0
  134.  
  135. "Disarm Bomb"
  136. "BlueBomb"
  137. "bomb_sticky_blue.mso"
  138. 31922.4 33260 32662.3
  139. 0 -1 0 0
  140. 0
  141.  
  142.  
  143. //---------------------------------------------------------
  144. //-- Start Teams Data -------------------------------------
  145. //---------------------------------------------------------
  146.  
  147. BeginTeams
  148.  
  149. "Random1Team"        "TER_training_01.ter"    "TER_training_pistol.kit"
  150. "Random2Team"        "TER_training_02.ter"    "TER_training_AK47.kit"
  151. "Random3Team"        "TER_training_03.ter"    "TER_training_M4.kit"
  152. "Random4Team"        "TER_training_01.ter"    "TER_training_shotgun.kit"
  153. "Random5Team"        "TER_training_02.ter"    "TER_training_pistol.kit"
  154. "Random6Team"        "TER_training_03.ter"    "TER_training_AK47.kit"
  155. "Random7Team"        "TER_training_01.ter"    "TER_training_M4.kit"
  156. "Random8Team"        "TER_training_02.ter"    "TER_training_shotgun.kit"
  157. "Random9Team"        "TER_training_03.ter"    "TER_training_pistol.kit"
  158. "Random10Team"        "TER_training_01.ter"    "TER_training_AK47.kit"
  159. "Random11Team"        "TER_training_02.ter"    "TER_training_M4.kit"
  160. "Random12Team"        "TER_training_03.ter"    "TER_training_shotgun.kit"
  161. "Random13Team"        "TER_training_01.ter"    "TER_training_pistol.kit"
  162. "Random14Team"        "TER_training_02.ter"    "TER_training_AK47.kit"
  163. "Random15Team"        "TER_training_03.ter"    "TER_training_M4.kit"
  164. "Random16Team"        "TER_training_01.ter"    "TER_training_shotgun.kit"
  165. "Random17Team"        "TER_training_02.ter"    "TER_training_pistol.kit"
  166. "Random18Team"        "TER_training_03.ter"    "TER_training_AK47.kit"
  167. "Random19Team"        "TER_training_01.ter"    "TER_training_M4.kit"
  168. "Random20Team"        "TER_training_02.ter"    "TER_training_shotgun.kit"
  169. "Random21Team"        "TER_training_03.ter"    "TER_training_pistol.kit"
  170. "Random22Team"        "TER_training_01.ter"    "TER_training_AK47.kit"
  171. "Random23Team"        "TER_training_02.ter"    "TER_training_M4.kit"
  172. "Random24Team"        "TER_training_03.ter"    "TER_training_shotgun.kit"
  173. "Random25Team"        "TER_training_01.ter"    "TER_training_pistol.kit"
  174. "Random26Team"        "TER_training_02.ter"    "TER_training_AK47.kit"
  175. "Random27Team"        "TER_training_03.ter"    "TER_training_M4.kit"
  176. "Random28Team"        "TER_training_01.ter"    "TER_training_shotgun.kit"
  177. "Random29Team"        "TER_training_02.ter"    "TER_training_pistol.kit"
  178. "Random30Team"        "TER_training_03.ter"    "TER_training_AK47.kit"
  179.  
  180. EndTeams
  181.  
  182.  
  183. //---------------------------------------------------------
  184. //-- Vehicle Data -----------------------------------------
  185. //---------------------------------------------------------
  186.  
  187. 0    // Number of Vehicles
  188.  
  189.  
  190. //---------------------------------------------------------
  191. //-- Touchplate Data --------------------------------------
  192. //---------------------------------------------------------
  193.  
  194. 0    // Number of Touchplates
  195.  
  196.  
  197. //---------------------------------------------------------
  198. //-- Sound Emitter Data -----------------------------------
  199. //---------------------------------------------------------
  200.  
  201. 0    // Number of Sound Emitters
  202.  
  203.  
  204. //---------------------------------------------------------
  205. //-- Single Player Insertion Zones ------------------------
  206. //---------------------------------------------------------
  207. 0    // Number of Insertion Zones
  208.  
  209.  
  210. //---------------------------------------------------------
  211. //-- Extraction Zone --------------------------------------
  212. //---------------------------------------------------------
  213. 0        // Extraction Zone Defined
  214.  
  215.  
  216.  
  217. //---------------------------------------------------------
  218. //--  Adversarial Data ------------------------------------
  219. //---------------------------------------------------------
  220. 1        // This is an adversarial mission?
  221.  
  222. 24        // Number of spawn points
  223. 33641.2 32777 30122.3
  224. 32568.7 32777 30784
  225. 32561 32777 32073.1
  226. 31851.3 32777 32743.3
  227. 33636.6 32777 32743.3
  228. 32349.5 32787 32859.8
  229. 32967.4 32787 32901.5
  230. 32976 32787 32445.2
  231. 32345.4 32787 30000.7
  232. 32959 32787 29989.7
  233. 32984.8 32787 30402.6
  234. 32118.3 33127 30478.8
  235. 32876 33127 30546.7
  236. 32959.6 33127 29967.6
  237. 32358.7 33127 30011.6
  238. 32121.9 33127 32397.4
  239. 32337.4 33127 32848.3
  240. 32884.6 33127 32484.8
  241. 32960.8 33127 32878.3
  242. 31807.3 32777 30107.7
  243. 32320 32777 29578.9
  244. 32354.3 32777 33269.4
  245. 32026.3 32787 32453.7
  246. 32019.9 32787 30400.5
  247.  
  248.  
  249. 4        // Number of base pairs
  250. "ZONE_KDBL_GROUP_4_DESC"
  251. 32950.6 33447 30088.4
  252. 32613.9 33457 30400.8
  253. "ZONE_KDBL_TOP"
  254. 33412.2 32777 33517.2
  255. 32151.1 32777 33732.8
  256. "ZONE_KDBL_BACK"
  257. "ZONE_KDBL_GROUP_3_DESC"
  258. 33326 32767 29074.7
  259. 32263.4 32777 29287.2
  260. "ZONE_KDBL_BACK"
  261. 33090.6 32767 31707
  262. 32246.1 32777 32080.5
  263. "ZONE_KDBL_FRONT"
  264. "ZONE_KDBL_GROUP_2_DESC"
  265. 33115.1 32767 30745.3
  266. 32240.3 32777 31113.9
  267. "ZONE_KDBL_FRONT"
  268. 33408.5 32767 33518.2
  269. 32151.8 32777 33729.3
  270. "ZONE_KDBL_BACK"
  271. "ZONE_KDBL_GROUP_1_DESC"
  272. 33324.6 32777 29077.7
  273. 32263 32777 29294.9
  274. "ZONE_KDBL_BACK"
  275. 33109.8 33447 32342.5
  276. 32604.2 33457 32642
  277. "ZONE_KDBL_TOP"
  278.  
  279.