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Text File  |  1999-11-30  |  6KB  |  218 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM02.map"    // Map Filename
  5. "RM02"    // Map Directory
  6. "MSN_NAME_RM02THT"    // Mission Name
  7. "RM02.pln"    // Default Plan
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 20000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 20000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 30 30 35     // Fog Color
  17. 5000    // Fog Start
  18. 10000    // Fog End
  19. 50 50 50     // Ambient light color
  20. 30 30 35     // Background color
  21.  
  22. // Skybox information
  23. 1                    // Skybox Exists?
  24. sky_night_clear_ocean.qob    // Skybox Filename
  25. 0                    // Satellite Exists?
  26.  
  27. RoomFlags
  28.     100    3
  29.     2    3
  30.     4    3
  31.     6    3
  32.     3    3
  33. End
  34. BackgroundColors
  35. End
  36. EAXRooms
  37.     100    PLAIN
  38.     103    ROOM
  39.     104    ROOM
  40.     106    ROOM
  41.     107    HALLWAY
  42.     108    ROOM
  43.     202    ROOM
  44.     209    ROOM
  45.     208    HALLWAY
  46.     207    HALLWAY
  47.     306    HALLWAY
  48.     101    HALLWAY
  49.     301    ROOM
  50.     404    HALLWAY
  51.     401    ROOM
  52.     407    ROOM
  53.     403    ROOM
  54.     505    ROOM
  55.     601    ROOM
  56.     602    ROOM
  57.     603    HALLWAY
  58.     2    CITY
  59.     4    CITY
  60.     102    HALLWAY
  61.     110    HALLWAY
  62.     5    HALLWAY
  63.     6    PLAIN
  64.     7    ALLEY
  65.     3    CITY
  66.     105    HALLWAY
  67.     8    ALLEY
  68.     201    HALLWAY
  69.     205    ROOM
  70.     206    ROOM
  71.     203    ROOM
  72.     210    ROOM
  73.     304    ROOM
  74.     303    ROOM
  75.     308    ROOM
  76.     307    ROOM
  77.     305    HALLWAY
  78.     405    ROOM
  79.     501    ROOM
  80.     504    ROOM
  81.     503    ROOM
  82.     309    HALLWAY
  83.     109    HALLWAY
  84.     310    HALLWAY
  85.     506    HALLWAY
  86. End
  87. ZoneRooms
  88. End
  89. DoorStates
  90. End
  91.  
  92. // Rain or Snow direction
  93. 0 -1 0
  94.  
  95. // AI Info
  96. 4000    // Max LOS Distance
  97. 0    // Terrorists speak Russian?
  98.  
  99. // Rules info
  100. 0    // Is under surveillance?
  101.  
  102. // Gore info
  103. 0    // Is gore disabled?
  104.  
  105. // Plan map info.
  106. 4000    // Initial zoom distance( cm )
  107. 500    // Minimum zoom distance( cm )
  108. 6000    // Maximum zoom distance( cm )
  109. 0    // Initial camera rotation( degrees )
  110. 0    // Rotation to north( degrees )
  111.  
  112. 1    2.5
  113. 2.5    6
  114. 1    2.5
  115.  
  116. 5    // Number of weeks since last mission
  117.  
  118. // Filtered Kits
  119. 6    // Number of filtered kits
  120. 15
  121. 16
  122. 17
  123. 18
  124. 19
  125. 20
  126.  
  127. // Roster modifiers
  128. 0            // restrict to operatives that went on the previous mission
  129. 0            // only allow operatives that went on the previous mission
  130. 0            // number of operatives to activate this mission
  131. 0            // number of operatives that become unavailable this mission
  132.  
  133. 0            // Difficulty Settings Exist
  134.  
  135.  //---------------------------------------------------------
  136. // MISSION DATA
  137. //---------------------------------------------------------
  138. "VicCondTHT.txt"     // Victory Conditions file name
  139.  
  140. 0            // Number of landmarks
  141.  
  142. // Specific Action Objects
  143. 0            // Number of action objects
  144.  
  145.  
  146.  
  147. //---------------------------------------------------------
  148. // CHARACTER DATA
  149. //---------------------------------------------------------
  150. BeginTeams
  151.  
  152. "Random1Team"        "TER_japn1_01.ter"    "TER_japn1_shotgun.kit"
  153. "Random2Team"        "TER_japn1_02.ter"    "TER_japn1_uzi.kit"
  154. "Random3Team"        "TER_japn1_03.ter"    "TER_japn1_shotgun.kit"
  155. "Random4Team"        "TER_japn1_01.ter"    "TER_japn1_uzi.kit"
  156. "Random5Team"        "TER_japn1_02.ter"    "TER_japn1_shotgun.kit"
  157. "Random6Team"        "TER_japn1_03.ter"    "TER_japn1_uzi.kit"
  158. "Random7Team"        "TER_japn1_01.ter"    "TER_japn1_shotgun.kit"
  159. "Random8Team"        "TER_japn1_02.ter"    "TER_japn1_uzi.kit"
  160. "Random9Team"        "TER_japn1_03.ter"    "TER_japn1_shotgun.kit"
  161. "Random10Team"        "TER_japn1_01.ter"    "TER_japn1_uzi.kit"
  162. "Random11Team"        "TER_japn1_02.ter"    "TER_japn1_shotgun.kit"
  163. "Random12Team"        "TER_japn1_03.ter"    "TER_japn1_uzi.kit"
  164. "Random13Team"        "TER_japn1_01.ter"    "TER_japn1_shotgun.kit"
  165. "Random14Team"        "TER_japn1_02.ter"    "TER_japn1_uzi.kit"
  166. "Random15Team"        "TER_japn1_03.ter"    "TER_japn1_shotgun.kit"
  167. "Random16Team"        "TER_japn2_01.ter"    "TER_japn2_m16.kit"
  168. "Random17Team"        "TER_japn2_02.ter"    "TER_japn2_m16.kit"
  169. "Random18Team"        "TER_japn2_03.ter"    "TER_japn2_uzi.kit"
  170. "Random19Team"        "TER_japn2_01.ter"    "TER_japn2_m16.kit"
  171. "Random20Team"        "TER_japn2_02.ter"    "TER_japn2_uzi.kit"
  172. "Random21Team"        "TER_japn2_03.ter"    "TER_japn2_m16.kit"
  173. "Random22Team"        "TER_japn2_01.ter"    "TER_japn2_uzi.kit"
  174. "Random23Team"        "TER_japn2_02.ter"    "TER_japn2_m16.kit"
  175. "Random24Team"        "TER_japn2_03.ter"    "TER_japn2_uzi.kit"
  176. "Random25Team"        "TER_japn2_01.ter"    "TER_japn2_m16.kit"
  177. "Random26Team"        "TER_japn2_02.ter"    "TER_japn2_uzi.kit"
  178. "Random27Team"        "TER_japn2_03.ter"    "TER_japn2_m16.kit"
  179. "Random28Team"        "TER_japn2_01.ter"    "TER_japn2_uzi.kit"
  180. "Random29Team"        "TER_japn2_02.ter"    "TER_japn2_m16.kit"
  181. "Random30Team"        "TER_japn2_03.ter"    "TER_japn2_uzi.kit"
  182.  
  183. EndTeams
  184.  
  185. //---------------------------------------------------------
  186. // VEHICLE DATA
  187. //---------------------------------------------------------
  188. 0            // Number of Vehicles
  189.  
  190. //---------------------------------------------------------
  191. // TOUCHPLATE DATA
  192. //---------------------------------------------------------
  193. 0            // Number of Touchplates
  194.  
  195. //---------------------------------------------------------
  196. // Sound Emitter DATA
  197. //---------------------------------------------------------
  198. 0            // Number of Sound Emitters
  199.  
  200. //---------------------------------------------------------
  201. // SINGLE PLAYER INSERTION ZONES
  202. //---------------------------------------------------------
  203. 1                // Number of insertion zones
  204. 39199.6 32797 32369
  205. 39717.8 32797 31298.8
  206.  
  207. //---------------------------------------------------------
  208. // EXTRACTION ZONE
  209. //---------------------------------------------------------
  210. 0            // Extraction Zone Defined
  211. 0            // Extraction Zone Required for Game End
  212.  
  213. //---------------------------------------------------------
  214. // ADVERSARIAL DATA
  215. //---------------------------------------------------------
  216.  
  217. 0                            // This is an adversarial mission
  218.