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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM05Med.mdf
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1999-11-30
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721 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM05.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
4 // Number of landmarks
"landmark0"
20728.1 32077 28472.9
0 // Is Primary Objective
"landmark2"
22216.7 32077 27005
0 // Is Primary Objective
"landmark3"
38681 32077 31659.5
0 // Is Primary Objective
"landmark1"
32537.5 32077 26992.4
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"Driver" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Driver" // Character Name
"HOS_hsm_plant1_02.hst" // Actor file
"HOS_hsm_plant1.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
22027.6 32157 28947.4 0
BeginPlan
ROE Hostage
ROE Normal
MoveTo 22154.5 32157 28820.5 0
MoveTo 22155.2 32157 28826.6 1
MoveTo 22142.9 32157 28727.4 1
MoveTo 22054.7 32157 28015.6 0
MoveTo 21902 32157 27727 1
MoveTo 21902 32141 27607 1
MoveTo 22243.9 32077 27275.8 0
MoveTo 22263.3 32077 27051.9 0
MoveTo 22252.3 32077 26571.5 0
EndPlan
EndTeamPlan
"RampGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"RampGuard" // Character Name
"TER_turk1_01.ter" // Actor file
"TER_turk1_ak47.kit" // Kit file
0 // Is Primary Objective
Alert // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
37330.1 32777 36543.8 181
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "KillHostages"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
EngageHostagesOn
SearchAndDestroy "Hostage1"
MoveTo 37532.8 32777 36341.8 0
MoveTo 37593.7 32777 36021.2 1
MoveTo 37713.7 32777 36021.2 1
MoveTo 37813.7 32777 36001.2 1
MoveTo 37813.7 32777 35881.2 1
MoveTo 37634 32777 35696.6 1
MoveTo 37593.7 32777 35171.2 1
MoveTo 37593.7 32777 35051.2 1
MoveTo 37433.7 32777 34891.2 1
MoveTo 37433.7 32777 34741.2 1
MoveTo 37433.7 32777 34441.2 1
MoveTo 37614 32777 34339.3 0
EndPlan
EndTriggerPlan
EndTeamPlan
"Hostage1" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Hostage1" // Character Name
"HOS_hsf_exec1.hst" // Actor file
"HOS_hsf_exec1.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
37254.5 32777 36538 190
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Hostage2" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Hostage2" // Character Name
"HOS_hsf_tourist1.hst" // Actor file
"HOS_hsf_tourist1.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
SitInChair // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
37725 32777 34300 0
BeginPlan
ROE Hostage
ROE Normal
EndPlan
EndTeamPlan
"Hostage3" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Hostage3" // Character Name
"HOS_hsm_sales.hst" // Actor file
"HOS_hsm_sales.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
SitInChair // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
37900 32777 34300 0
BeginPlan
ROE Hostage
ROE Normal
EndPlan
EndTeamPlan
"Hostage4" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Hostage4" // Character Name
"HOS_hsm_exec1.hst" // Actor file
"HOS_hsm_exec1.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
SitInChair // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
37985 33117 36200 0
BeginPlan
ROE Hostage
ROE Normal
EndPlan
EndTeamPlan
"HostageGuard1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard1" // Character Name
"TER_turk1_02.ter" // Actor file
"TER_turk1_Skorp.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
38221.1 32777 34355.3 153
37414.6 32777 34347.5 93
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "KillHostages"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
EngageHostagesOn
EndPlan
EndTriggerPlan
EndTeamPlan
"CargoAreaPatrol1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"CargoAreaPatrol1" // Character Name
"TER_turk2_02.ter" // Actor file
"TER_turk2_ak47.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"CargoAreaPatrol11" // Character Name
"TER_turk1_01.ter" // Actor file
"TER_turk1_Skorp.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
37925.7 32327 32142.8 153
37626.5 32327 32919.1 126
37912.6 32327 33415.1 126
BeginPlan
ROE Defend
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "Defend HostageArea"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
MoveTo 37945.8 32777 34543.5 0
MoveTo 38043.7 32777 34543.5 1
MoveTo 38143.7 32777 34543.5 1
MoveTo 38161.2 32777 34543.5 0
EngageHostagesOn
EndPlan
EndTriggerPlan
EndTeamPlan
"CargoAreaPatrol2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"CargoAreaPatrol2" // Character Name
"TER_turk1_04.ter" // Actor file
"TER_turk1_Skorp.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
38072.6 32457 36621.8 153
38099.9 32407 35938.2 189
37943.9 32327 34257.3 228
38090.4 32327 35074.8 153
BeginPlan
ROE Defend
ROE Normal
AddZone 3
PatrolZones
EndPlan
BeginTriggerPlan
Name "DefendHostageArea"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
MoveTo 37832.9 32777 37103.6 0
MoveTo 38028.7 32777 36751.2 1
MoveTo 38028.7 32777 36631.2 1
MoveTo 38034.9 32777 36151.2 1
MoveTo 38036.2 32777 36051.2 1
MoveTo 38035.6 32777 36096.5 0
MoveTo 38058.7 32777 36041.2 1
MoveTo 37813.7 32777 36001.2 1
MoveTo 37813.7 32777 35881.2 1
MoveTo 37829.4 32777 35832.5 0
MoveTo 37633 32777 35737 1
MoveTo 37593.7 32777 35171.2 1
MoveTo 37593.7 32777 35051.2 1
MoveTo 37433.7 32777 34891.2 1
MoveTo 37433.7 32777 34741.2 1
MoveTo 37433.7 32777 34441.2 1
MoveTo 37543.7 32777 34277.2 1
MoveTo 37592.8 32777 33865.9 0
EngageHostagesOn
EndPlan
EndTriggerPlan
EndTeamPlan
"PassengerPatrol1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"PassengerPatrol1" // Character Name
"TER_turk2_03.ter" // Actor file
"TER_turk2_ak47.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
37592.8 32777 33239.2 0
38072.3 32777 33211.6 0
38072.4 32777 33968.8 0
37592.8 32777 35356.2 0
38034.9 32777 35761.2 0
BeginPlan
ROE Investigate
ROE Normal
AddZone 1
PatrolZones
EndPlan
BeginTriggerPlan
Name "React"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
EngageHostagesOn
EndPlan
EndTriggerPlan
EndTeamPlan
"PassengerPatrol2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"PassengerPatrol2" // Character Name
"TER_turk2_04.ter" // Actor file
"TER_turk2_Uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
37592.8 32777 32868.1 0
37788.6 32777 34346.3 120
38200.2 32777 35008.1 182
37430.8 32777 35028.3 86
37592.8 32777 35813.8 98
BeginPlan
ROE Investigate
ROE Normal
AddZone 1
PatrolZones
EndPlan
BeginTriggerPlan
Name "React"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
EngageHostagesOn
EndPlan
EndTriggerPlan
EndTeamPlan
"ReactionForce" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"ReactionForce1" // Character Name
"TER_turk1_04.ter" // Actor file
"TER_turk1_ak47.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"ReactionForce2" // Character Name
"TER_turk2_01.ter" // Actor file
"TER_turk2_Uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"ReactionForce3" // Character Name
"TER_turk2_03.ter" // Actor file
"TER_turk2_ak47.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
37786.9 33117 35995.4 0
BeginPlan
ROE Investigate
ROE Normal
EndPlan
BeginTriggerPlan
Name "React"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
EngageHostagesOn
EndPlan
EndTriggerPlan
EndTeamPlan
"CommandStaff" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Leader" // Character Name
"TER_turk_lead.ter" // Actor file
"TER_turk_lead.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Bodyguard" // Character Name
"TER_turk1_03.ter" // Actor file
"TER_turk1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
37792.8 33117 36951.9 126
37606.9 33117 36478 130
38029.8 33117 36470.1 130
BeginPlan
ROE Investigate
ROE Normal
EndPlan
BeginTriggerPlan
Name "React"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
EndPlan
EndTriggerPlan
EndTeamPlan
"DeadHostage1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"DeadHostage1" // Character Name
"HOS_hsm_sales.hst" // Actor file
"HOS_hsm_sales.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
36446.3 32077 36195.4 226
36293.6 32077 36856.4 126
36639.4 32077 36833.4 168
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadBack
EndPlan
EndTeamPlan
"DeadHostage2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"DeadHostage2" // Character Name
"HOS_hsm_exec1.hst" // Actor file
"HOS_hsm_exec1.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
36225.9 32077 36352.6 182
36178.8 32077 36653.4 182
36911.5 32077 36337.8 182
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadFront
EndPlan
EndTeamPlan
"Hostage 5" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"hostage 5" // Character Name
"HOS_hsf_exec1.hst" // Actor file
"HOS_hsf_exec1.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
SitInChair // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
37596.4 33117 36195.8 0
BeginPlan
ROE Hostage
ROE Normal
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
1 // Number of Vehicles
car
1 // Is icon shown
0 // Is primary objective
1 // Does avoid humans
"FuelTruck" "fuel_truck.vcl"
1 // Number of actors passengers
"Driver"
NONE // Target vehicle name
0 // Time delay
21947.7 32077 26996.9 64
NONE //No SOP
2
ChangeSpeed 300
PatrolPath Once 11
21947.7 32077 26996.9 0
23817 32077 26971.6 1
23917 32077 26970.2 1
39102.2 32077 26764.6 0
39686.5 32077 26866.1 0
40210.6 32077 27310.2 0
40524.1 32077 27860.9 0
40755.9 32077 28686.5 0
40805.9 32077 29528.2 0
40787.2 32077 30673 0
40785.4 32077 32390.6 0
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
20402.7 32067 29240.4
21080 32077 27639.8
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
31411 32067 27454.2
33629.9 32077 26509.8
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?