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Text File  |  1999-11-30  |  6KB  |  231 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM06.map"        // Map file name
  5. "RM06"            // Map directory
  6. "MSN_NAME_RM06LWF"    // Name of mission
  7. rm06_lwf.pln        // Default plan file name
  8. "[None]"        // Sound to play at mission start
  9.  
  10.  
  11. // Renderer options
  12. 10    // Near hardware clipping distance
  13. 50000    // Far hardware clipping distance
  14. 5    // Near software clipping distance
  15. 30000    // Far software clipping distance
  16. 0    // Is fog on?
  17. 15 15 20     // Fog Color
  18. 6000    // Fog Start
  19. 10000    // Fog End
  20. 30 30 30     // Ambient light color
  21. 15 15 20     // Background color
  22.  
  23. // Skybox information
  24. 1                        // Skybox Exists?
  25. sky_night_cloudy_mountains.qob    // Skybox Filename
  26. 0                        // Satellite Exists?
  27.  
  28. RoomFlags
  29.     2    1
  30.     30    3
  31.     47    2
  32.     46    2
  33.     32    2
  34.     33    2
  35.     34    2
  36.     35    2
  37.     36    2
  38.     37    2
  39.     44    2
  40.     48    2
  41.     49    2
  42.     50    2
  43. End
  44. BackgroundColors
  45. End
  46. EAXRooms
  47.     1    ROOM
  48.     2    LIVINGROOM
  49.     3    BATHROOM
  50.     4    HALLWAY
  51.     5    ROOM
  52.     6    ROOM
  53.     7    ROOM
  54.     8    HALLWAY
  55.     9    ROOM
  56.     10    ROOM
  57.     11    ROOM
  58.     12    ROOM
  59.     13    HALLWAY
  60.     14    HALLWAY
  61.     15    ROOM
  62.     16    ROOM
  63.     17    ROOM
  64.     30    ROOM
  65.     18    ROOM
  66.     19    HALLWAY
  67.     20    ROOM
  68.     21    ROOM
  69.     22    ROOM
  70.     23    ROOM
  71.     25    HALLWAY
  72.     24    ROOM
  73.     27    ROOM
  74.     28    ROOM
  75.     26    ROOM
  76.     29    ROOM
  77.     31    HALLWAY
  78.     42    HALLWAY
  79.     38    ROOM
  80.     43    ROOM
  81.     41    HALLWAY
  82.     40    ROOM
  83.     39    ROOM
  84.     45    ROOM
  85.     47    MOUNTAINS
  86.     46    MOUNTAINS
  87.     32    MOUNTAINS
  88.     33    MOUNTAINS
  89.     34    MOUNTAINS
  90.     35    MOUNTAINS
  91.     36    MOUNTAINS
  92.     37    MOUNTAINS
  93.     44    MOUNTAINS
  94. End
  95. ZoneRooms
  96. End
  97. DoorStates
  98. End
  99.  
  100. // Rain or Snow direction
  101. 0 -1 0
  102.  
  103. // AI Info
  104. 4000    // Max LOS Distance
  105. 1    // Terrorists speak Russian?
  106.  
  107. // Rules info
  108. 0    // Is under surveillance?
  109.  
  110. // Gore info
  111. 0    // Is gore disabled?
  112.  
  113. // Plan map info.
  114. 2000    // Initial zoom distance( cm )
  115. 500    // Minimum zoom distance( cm )
  116. 4000    // Maximum zoom distance( cm )
  117. 0    // Initial camera rotation( degrees )
  118. 0    // Rotation to north( degrees )
  119.  
  120. 1    2.5
  121. 2.5    6
  122. 1    2.5
  123.  
  124. 1    // Number of weeks since last mission
  125.  
  126. // Filtered Kits
  127. 6    // Number of filtered kits
  128. 0
  129. 1
  130. 2
  131. 3
  132. 4
  133. 5
  134.  
  135. // Roster modifiers
  136. 0            // restrict to operatives that went on the previous mission
  137. 0            // only allow operatives that went on the previous mission
  138. 0            // number of operatives to activate this mission
  139. 0            // number of operatives that become unavailable this mission
  140.  
  141. 0            // Difficulty Settings Exist
  142.  
  143.  //---------------------------------------------------------
  144. // MISSION DATA
  145. //---------------------------------------------------------
  146. "VicCondLW.txt"     // Victory Conditions file name
  147.  
  148. 0            // Number of landmarks
  149.  
  150. // Specific Action Objects
  151. 0            // Number of action objects
  152.  
  153.  
  154.  
  155. //---------------------------------------------------------
  156. // CHARACTER DATA
  157. //---------------------------------------------------------
  158. BeginTeams
  159.  
  160. "Random1Team"        "TER_sam_ext1_01.ter"    "TER_sam_ext1_AK47.kit"
  161. "Random2Team"        "TER_sam_ext1_02.ter"    "TER_sam_ext1_Shotgun.kit"
  162. "Random3Team"        "TER_sam_ext1_03.ter"    "TER_sam_ext1_AK47.kit"
  163. "Random4Team"        "TER_sam_ext1_01.ter"    "TER_sam_ext1_Shotgun.kit"
  164. "Random5Team"        "TER_sam_ext1_02.ter"    "TER_sam_ext1_AK47.kit"
  165. "Random6Team"        "TER_sam_ext1_03.ter"    "TER_sam_ext1_Shotgun.kit"
  166. "Random7Team"        "TER_sam_ext1_01.ter"    "TER_sam_ext1_AK47.kit"
  167. "Random8Team"        "TER_sam_ext1_02.ter"    "TER_sam_ext1_Shotgun.kit"
  168. "Random9Team"        "TER_sam_ext1_03.ter"    "TER_sam_ext1_AK47.kit"
  169. "Random10Team"        "TER_sam_ext1_01.ter"    "TER_sam_ext1_Shotgun.kit"
  170. "Random11Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_AK47.kit"
  171. "Random12Team"        "TER_sam_ext2_02.ter"    "TER_sam_ext2_Uzi.kit"
  172. "Random13Team"        "TER_sam_ext2_03.ter"    "TER_sam_ext2_AK47.kit"
  173. "Random14Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_Uzi.kit"
  174. "Random15Team"        "TER_sam_ext2_02.ter"    "TER_sam_ext2_AK47.kit"
  175. "Random16Team"        "TER_sam_ext2_03.ter"    "TER_sam_ext2_Uzi.kit"
  176. "Random17Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_AK47.kit"
  177. "Random18Team"        "TER_sam_ext2_02.ter"    "TER_sam_ext2_Uzi.kit"
  178. "Random19Team"        "TER_sam_ext2_03.ter"    "TER_sam_ext2_AK47.kit"
  179. "Random20Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_Uzi.kit"
  180. "Random21Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_AK47.kit"
  181. "Random22Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_shotgun.kit"
  182. "Random23Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_AK47.kit"
  183. "Random24Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_shotgun.kit"
  184. "Random25Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_AK47.kit"
  185. "Random26Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_shotgun.kit"
  186. "Random27Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_AK47.kit"
  187. "Random28Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_shotgun.kit"
  188. "Random29Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_AK47.kit"
  189. "Random30Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_shotgun.kit"
  190.  
  191. EndTeams
  192.  
  193. //---------------------------------------------------------
  194. // VEHICLE DATA
  195. //---------------------------------------------------------
  196. 0            // Number of Vehicles
  197.  
  198. //---------------------------------------------------------
  199. // TOUCHPLATE DATA
  200. //---------------------------------------------------------
  201. 0            // Number of Touchplates
  202.  
  203. //---------------------------------------------------------
  204. // Sound Emitter DATA
  205. //---------------------------------------------------------
  206. 0            // Number of Sound Emitters
  207.  
  208.  
  209. //---------------------------------------------------------
  210. // SINGLE PLAYER INSERTION ZONES
  211. //---------------------------------------------------------
  212. 1    // Number of Insertion Zones
  213.  
  214. 30329.2 32747 32488.9
  215. 29437.8 32757 32763.8
  216.  
  217. //---------------------------------------------------------
  218. //-- Extraction Zone --------------------------------------
  219. //---------------------------------------------------------
  220. 1        // Extraction Zone Defined
  221. 0        // Extraction Zone Required for Game End
  222. 33149.3 33147 29151.5
  223. 33916.2 33157 29440.8
  224.  
  225.  
  226. //---------------------------------------------------------
  227. // ADVERSARIAL DATA
  228. //---------------------------------------------------------
  229.  
  230. 0                            // This is an adversarial mission
  231.