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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM06_MULT.mis
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1999-11-30
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8KB
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326 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm06.map" // Map Filename
"rm06" // Map Directory
"MSN_NAME_RM06_MULT" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
50000 // Far hardware clipping distance
5 // Near software clipping distance
30000 // Far software clipping distance
0 // Is fog on?
15 15 20 // Fog Color
6000 // Fog Start
10000 // Fog End
30 30 30 // Ambient light color
15 15 20 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_cloudy_mountains.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
2 1
30 3
47 2
46 2
32 2
33 2
34 2
35 2
36 2
37 2
44 2
48 2
49 2
50 2
End
BackgroundColors
End
EAXRooms
1 ROOM
2 LIVINGROOM
3 BATHROOM
4 HALLWAY
5 ROOM
6 ROOM
7 ROOM
8 HALLWAY
9 ROOM
10 ROOM
11 ROOM
12 ROOM
13 HALLWAY
14 HALLWAY
15 ROOM
16 ROOM
17 ROOM
30 ROOM
18 ROOM
19 HALLWAY
20 ROOM
21 ROOM
22 ROOM
23 ROOM
25 HALLWAY
24 ROOM
27 ROOM
28 ROOM
26 ROOM
29 ROOM
31 HALLWAY
42 HALLWAY
38 ROOM
43 ROOM
41 HALLWAY
40 ROOM
39 ROOM
45 ROOM
47 MOUNTAINS
46 MOUNTAINS
32 MOUNTAINS
33 MOUNTAINS
34 MOUNTAINS
35 MOUNTAINS
36 MOUNTAINS
37 MOUNTAINS
44 MOUNTAINS
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
1 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
1 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
0
1
2
3
4
5
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
33092.7 32912 30232
0 1 0 0
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
30623.4 32889 31990.4
0 -1 0 0
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_sam_ext1_01.ter" "TER_sam_ext1_AK47.kit"
"Random2Team" "TER_sam_ext1_02.ter" "TER_sam_ext1_Shotgun.kit"
"Random3Team" "TER_sam_ext1_03.ter" "TER_sam_ext1_AK47.kit"
"Random4Team" "TER_sam_ext1_01.ter" "TER_sam_ext1_Shotgun.kit"
"Random5Team" "TER_sam_ext1_02.ter" "TER_sam_ext1_AK47.kit"
"Random6Team" "TER_sam_ext1_03.ter" "TER_sam_ext1_Shotgun.kit"
"Random7Team" "TER_sam_ext1_01.ter" "TER_sam_ext1_AK47.kit"
"Random8Team" "TER_sam_ext1_02.ter" "TER_sam_ext1_Shotgun.kit"
"Random9Team" "TER_sam_ext1_03.ter" "TER_sam_ext1_AK47.kit"
"Random10Team" "TER_sam_ext1_01.ter" "TER_sam_ext1_Shotgun.kit"
"Random11Team" "TER_sam_ext2_01.ter" "TER_sam_ext2_AK47.kit"
"Random12Team" "TER_sam_ext2_02.ter" "TER_sam_ext2_Uzi.kit"
"Random13Team" "TER_sam_ext2_03.ter" "TER_sam_ext2_AK47.kit"
"Random14Team" "TER_sam_ext2_01.ter" "TER_sam_ext2_Uzi.kit"
"Random15Team" "TER_sam_ext2_02.ter" "TER_sam_ext2_AK47.kit"
"Random16Team" "TER_sam_ext2_03.ter" "TER_sam_ext2_Uzi.kit"
"Random17Team" "TER_sam_ext2_01.ter" "TER_sam_ext2_AK47.kit"
"Random18Team" "TER_sam_ext2_02.ter" "TER_sam_ext2_Uzi.kit"
"Random19Team" "TER_sam_ext2_03.ter" "TER_sam_ext2_AK47.kit"
"Random20Team" "TER_sam_ext2_01.ter" "TER_sam_ext2_Uzi.kit"
"Random21Team" "TER_sam_int1_01.ter" "TER_sam_int1_AK47.kit"
"Random22Team" "TER_sam_int1_02.ter" "TER_sam_int1_shotgun.kit"
"Random23Team" "TER_sam_int1_03.ter" "TER_sam_int1_AK47.kit"
"Random24Team" "TER_sam_int1_01.ter" "TER_sam_int1_shotgun.kit"
"Random25Team" "TER_sam_int1_02.ter" "TER_sam_int1_AK47.kit"
"Random26Team" "TER_sam_int1_03.ter" "TER_sam_int1_shotgun.kit"
"Random27Team" "TER_sam_int1_01.ter" "TER_sam_int1_AK47.kit"
"Random28Team" "TER_sam_int1_02.ter" "TER_sam_int1_shotgun.kit"
"Random29Team" "TER_sam_int1_03.ter" "TER_sam_int1_AK47.kit"
"Random30Team" "TER_sam_int1_01.ter" "TER_sam_int1_shotgun.kit"
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
31 // Number of spawn points
29930.2 32787 31688.7
29428.3 32787 32029.5
30227.6 32787 31716.7
29959.9 33157 31681.4
29293.9 33157 31992.9
30242.4 33157 31659.4
30230 32733.4 30131.8
36675.3 32181.1 28899.1
33702.8 32169.2 27710.9
32605.7 32397 29601.6
32559.1 32397 30120.9
32894.2 32397 30144.1
33217 32397 29504.6
33966 32397 30235
35649.8 32757 32110.4
34739.5 32777 34018.6
34362.2 32777 33385.7
35177.6 32777 33397.8
34624.7 32777 33447.8
35028.4 32777 32657.3
34350.9 32777 32589.3
34127.9 32777 32247.6
35088.9 32777 32218.5
34057.5 32777 31498.9
34985.3 32777 31199.1
33642.5 32777 31193.6
32679.1 32777 29278.1
32481.2 32777 29720.4
32900.6 33157 29316.9
33483.2 33157 29323.1
33212.3 33157 30024.4
5 // Number of base pairs
"ZONE_RM06_GROUP_5_DESC"
30037.4 33147 31895.5
30543.5 33157 32139.9
"ZONE_RM06_GUARDHOUSE_UPSTAIRS"
34110.7 32767 29342.8
34472.2 32777 30077.9
"ZONE_RM06_LIVING_ROOM"
"ZONE_RM06_GROUP_4_DESC"
35773.6 32747 33540.9
36349.4 32757 32320
"ZONE_RM06_OUT_BACK"
33170.5 33147 29162.4
33883 33157 29429.7
"ZONE_RM06_CHALET_UPSTAIRS"
"ZONE_RM06_GROUP_3_DESC"
35773.6 32747 33540.9
36349.4 32757 32320
"ZONE_RM06_OUT_BACK"
32861.5 32767 30651.2
33314.4 32777 31433.2
"ZONE_RM06_ENTRANCE"
"ZONE_RM06_GROUP_2_DESC"
30900.6 32747 30853.5
31587.4 32757 31968.8
"ZONE_RM06_OUT_FRONT"
34110.7 32767 29342.8
34472.2 32777 30077.9
"ZONE_RM06_LIVING_ROOM"
"ZONE_RM06_GROUP_1_DESC"
30037.4 33147 31895.5
30543.5 33157 32139.9
"ZONE_RM06_GUARDHOUSE_UPSTAIRS"
33170.5 33147 29162.4
33883 33157 29429.7
"ZONE_RM06_CHALET_UPSTAIRS"