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Text File  |  1999-11-30  |  6KB  |  227 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM06.map"        // Map file name
  5. "RM06"            // Map directory
  6. "MSN_NAME_RM06THT"    // Name of mission
  7. RM06.pln        // Default plan file name
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 50000    // Far hardware clipping distance
  13. 5    // Near software clipping distance
  14. 30000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 15 15 20     // Fog Color
  17. 6000    // Fog Start
  18. 10000    // Fog End
  19. 30 30 30     // Ambient light color
  20. 15 15 20     // Background color
  21.  
  22. // Skybox information
  23. 1                        // Skybox Exists?
  24. sky_night_cloudy_mountains.qob    // Skybox Filename
  25. 0                        // Satellite Exists?
  26.  
  27. RoomFlags
  28.     2    1
  29.     30    3
  30.     47    2
  31.     46    2
  32.     32    2
  33.     33    2
  34.     34    2
  35.     35    2
  36.     36    2
  37.     37    2
  38.     44    2
  39.     48    2
  40.     49    2
  41.     50    2
  42. End
  43. BackgroundColors
  44. End
  45. EAXRooms
  46.     1    ROOM
  47.     2    LIVINGROOM
  48.     3    BATHROOM
  49.     4    HALLWAY
  50.     5    ROOM
  51.     6    ROOM
  52.     7    ROOM
  53.     8    HALLWAY
  54.     9    ROOM
  55.     10    ROOM
  56.     11    ROOM
  57.     12    ROOM
  58.     13    HALLWAY
  59.     14    HALLWAY
  60.     15    ROOM
  61.     16    ROOM
  62.     17    ROOM
  63.     30    ROOM
  64.     18    ROOM
  65.     19    HALLWAY
  66.     20    ROOM
  67.     21    ROOM
  68.     22    ROOM
  69.     23    ROOM
  70.     25    HALLWAY
  71.     24    ROOM
  72.     27    ROOM
  73.     28    ROOM
  74.     26    ROOM
  75.     29    ROOM
  76.     31    HALLWAY
  77.     42    HALLWAY
  78.     38    ROOM
  79.     43    ROOM
  80.     41    HALLWAY
  81.     40    ROOM
  82.     39    ROOM
  83.     45    ROOM
  84.     47    MOUNTAINS
  85.     46    MOUNTAINS
  86.     32    MOUNTAINS
  87.     33    MOUNTAINS
  88.     34    MOUNTAINS
  89.     35    MOUNTAINS
  90.     36    MOUNTAINS
  91.     37    MOUNTAINS
  92.     44    MOUNTAINS
  93. End
  94. ZoneRooms
  95. End
  96. DoorStates
  97. End
  98.  
  99. // Rain or Snow direction
  100. 0 -1 0
  101.  
  102. // AI Info
  103. 4000    // Max LOS Distance
  104. 1    // Terrorists speak Russian?
  105.  
  106. // Rules info
  107. 0    // Is under surveillance?
  108.  
  109. // Gore info
  110. 0    // Is gore disabled?
  111.  
  112. // Plan map info.
  113. 2000    // Initial zoom distance( cm )
  114. 500    // Minimum zoom distance( cm )
  115. 4000    // Maximum zoom distance( cm )
  116. 0    // Initial camera rotation( degrees )
  117. 0    // Rotation to north( degrees )
  118.  
  119. 1    2.5
  120. 2.5    6
  121. 1    2.5
  122.  
  123. 1    // Number of weeks since last mission
  124.  
  125. // Filtered Kits
  126. 6    // Number of filtered kits
  127. 0
  128. 1
  129. 2
  130. 3
  131. 4
  132. 5
  133.  
  134. // Roster modifiers
  135. 0            // restrict to operatives that went on the previous mission
  136. 0            // only allow operatives that went on the previous mission
  137. 0            // number of operatives to activate this mission
  138. 0            // number of operatives that become unavailable this mission
  139.  
  140. 0            // Difficulty Settings Exist
  141.  
  142.  //---------------------------------------------------------
  143. // MISSION DATA
  144. //---------------------------------------------------------
  145. "VicCondTHT.txt"     // Victory Conditions file name
  146.  
  147. 0            // Number of landmarks
  148.  
  149. // Specific Action Objects
  150. 0            // Number of action objects
  151.  
  152.  
  153.  
  154. //---------------------------------------------------------
  155. // CHARACTER DATA
  156. //---------------------------------------------------------
  157. BeginTeams
  158.  
  159. "Random1Team"        "TER_sam_ext1_01.ter"    "TER_sam_ext1_AK47.kit"
  160. "Random2Team"        "TER_sam_ext1_02.ter"    "TER_sam_ext1_Shotgun.kit"
  161. "Random3Team"        "TER_sam_ext1_03.ter"    "TER_sam_ext1_AK47.kit"
  162. "Random4Team"        "TER_sam_ext1_01.ter"    "TER_sam_ext1_Shotgun.kit"
  163. "Random5Team"        "TER_sam_ext1_02.ter"    "TER_sam_ext1_AK47.kit"
  164. "Random6Team"        "TER_sam_ext1_03.ter"    "TER_sam_ext1_Shotgun.kit"
  165. "Random7Team"        "TER_sam_ext1_01.ter"    "TER_sam_ext1_AK47.kit"
  166. "Random8Team"        "TER_sam_ext1_02.ter"    "TER_sam_ext1_Shotgun.kit"
  167. "Random9Team"        "TER_sam_ext1_03.ter"    "TER_sam_ext1_AK47.kit"
  168. "Random10Team"        "TER_sam_ext1_01.ter"    "TER_sam_ext1_Shotgun.kit"
  169. "Random11Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_AK47.kit"
  170. "Random12Team"        "TER_sam_ext2_02.ter"    "TER_sam_ext2_Uzi.kit"
  171. "Random13Team"        "TER_sam_ext2_03.ter"    "TER_sam_ext2_AK47.kit"
  172. "Random14Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_Uzi.kit"
  173. "Random15Team"        "TER_sam_ext2_02.ter"    "TER_sam_ext2_AK47.kit"
  174. "Random16Team"        "TER_sam_ext2_03.ter"    "TER_sam_ext2_Uzi.kit"
  175. "Random17Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_AK47.kit"
  176. "Random18Team"        "TER_sam_ext2_02.ter"    "TER_sam_ext2_Uzi.kit"
  177. "Random19Team"        "TER_sam_ext2_03.ter"    "TER_sam_ext2_AK47.kit"
  178. "Random20Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_Uzi.kit"
  179. "Random21Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_AK47.kit"
  180. "Random22Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_shotgun.kit"
  181. "Random23Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_AK47.kit"
  182. "Random24Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_shotgun.kit"
  183. "Random25Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_AK47.kit"
  184. "Random26Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_shotgun.kit"
  185. "Random27Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_AK47.kit"
  186. "Random28Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_shotgun.kit"
  187. "Random29Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_AK47.kit"
  188. "Random30Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_shotgun.kit"
  189.  
  190. EndTeams
  191.  
  192. //---------------------------------------------------------
  193. // VEHICLE DATA
  194. //---------------------------------------------------------
  195. 0            // Number of Vehicles
  196.  
  197. //---------------------------------------------------------
  198. // TOUCHPLATE DATA
  199. //---------------------------------------------------------
  200. 0            // Number of Touchplates
  201.  
  202. //---------------------------------------------------------
  203. // Sound Emitter DATA
  204. //---------------------------------------------------------
  205. 0            // Number of Sound Emitters
  206.  
  207. //---------------------------------------------------------
  208. // SINGLE PLAYER INSERTION ZONES
  209. //---------------------------------------------------------
  210. 1    // Number of Insertion Zones
  211.  
  212. 30329.2 32747 32488.9
  213. 29437.8 32757 32763.8
  214.  
  215. //---------------------------------------------------------
  216. //-- Extraction Zone --------------------------------------
  217. //---------------------------------------------------------
  218. 0        // Extraction Zone Defined
  219. 0        // Extraction Zone Required for Game End
  220.  
  221.  
  222. //---------------------------------------------------------
  223. // ADVERSARIAL DATA
  224. //---------------------------------------------------------
  225.  
  226. 0                            // This is an adversarial mission
  227.