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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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mission
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RM07Easy.mdf
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1999-11-30
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13KB
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592 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM07.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
5 // Number of landmarks
"landmark0"
38183.4 33457 34778.7
0 // Is Primary Objective
"landmark1"
33211.6 33577 32410.5
0 // Is Primary Objective
"landmark2"
31682.5 32537 32997.7
0 // Is Primary Objective
"landmark3"
35465.3 32537 31823.2
0 // Is Primary Objective
"landmark4"
33205.6 33777 30351.9
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"FrenchVIP" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"FrenchVIP" // Character Name
"HOS_vip_french.hst" // Actor file
"HOS_vip_french.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
34947.7 32537 32405.3 54
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"HostageGuard #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard #1" // Character Name
"TER_skin1_03.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
34694.1 32537 32454.4 84
35584.9 32537 32365.7 176
35027.9 32537 31425.5 246
BeginPlan
ROE Advance
ROE Blitz
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
PlaySound YouAskedForIt
EngageHostagesOn
SearchAndDestroy "FrenchVIP"
SearchAndDestroy "GermanVIP"
SearchAndDestroy "TVHostess"
EndPlan
EndTriggerPlan
EndTeamPlan
"GermanVIP" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"GermanVIP" // Character Name
"HOS_vip_german.hst" // Actor file
"HOS_vip_german.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
34609.1 32537 32094.3 133
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"TVHost" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"TVHostess" // Character Name
"HOS_hsf_tvhost.hst" // Actor file
"HOS_hsf_tvhost.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
34554.6 32537 32425.4 94
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"HostageGuard #3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard #3" // Character Name
"TER_skin1_02.ter" // Actor file
"TER_skin1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
35207.1 32537 30552.9 0
36351 32537 32513.3 0
34048.9 32537 32790.4 0
BeginPlan
ROE Investigate
ROE Normal
AddZone 1
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"Roving Patrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"RovingPatrol #1" // Character Name
"TER_skin_lead.ter" // Actor file
"TER_skin_lead_shot.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"RovingPatrol #2" // Character Name
"TER_skin1_01.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
31637.5 32537 33021.7 153
30033.5 32563.8 30660.7 49
34730.4 32777 29929.6 231
32520.5 32537 32165.2 153
BeginPlan
ROE Investigate
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"CatwalkPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"CatwalkPatrol" // Character Name
"TER_skin1_02.ter" // Actor file
"TER_skin1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
6 // Number Starting Locations
34844.9 32537 31214.3 0
31391.6 33177 31505.2 63
33529.3 33177 31505.2 189
34496.4 33177 32663.5 0
30402.3 33177 32266.2 66
34010 33177 32264.3 196
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"RoofPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"RoofPatrol #1" // Character Name
"TER_skin1_01.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"RoofPatrol #2" // Character Name
"TER_skin2_01.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
31431.8 33577 33488.5 0
31608.4 33577 31000.8 0
33960.5 33577 34287.2 0
BeginPlan
ROE Investigate
ROE Normal
AddZone 5
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"RoofGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"RoofGuard" // Character Name
"TER_skin2_02.ter" // Actor file
"TER_skin2_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32457.5 33777 29644.1 136
33991 33777 31142.5 44
BeginPlan
ROE Advance
ROE Blitz
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"FloorWalker" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FloorWalker#1" // Character Name
"TER_skin1_02.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
30595.1 32537 31582 0
33437.1 32537 30971.4 168
31825.4 32537 33352.2 100
35626.3 32539.1 33150.9 0
BeginPlan
ROE Defend
ROE Normal
AddZone 2
PatrolZones
EndPlan
EndTeamPlan
"FloorWalker#2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FloorWalker#2" // Character Name
"TER_skin2_01.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
36727.4 32777 33106.4 0
32718.9 32537 32877.4 0
31377.4 32537 31237.9 0
31466.4 32537 33345.3 54
32476.7 32777 29366.7 0
BeginPlan
ROE Defend
ROE Normal
AddZone 2
PatrolZones
EndPlan
EndTeamPlan
"FallBack #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FallBack#1" // Character Name
"TER_skin1_01.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33262.8 32537 32188 190
BeginPlan
ROE Advance
ROE Normal
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
PlaySound Intruders
ROE Advance
ROE Blitz
MoveTo 33738.3 32537 32405 0
MoveTo 33845 32537 33084.3 0
MoveTo 34120.7 32537 33095.8 0
MoveTo 34139.8 32537 33043.9 1
MoveTo 34174.3 32537 32950.1 1
MoveTo 34205.2 32537 32866.3 0
MoveTo 34977 32537 32877 1
MoveTo 35022.1 32537 32710.1 0
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"Fallback #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Fallback #2" // Character Name
"TER_skin2_02.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
30073.3 32657 29328 0
34936.1 32777 29408.1 228
32111.8 32777 29329.8 0
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
PlaySound SoundTheAlarm
ROE Advance
ROE Blitz
MoveTo 35341.5 32777 29451.3 0
MoveTo 35462.8 32777 29706.8 0
MoveTo 35521.5 32777 29827 1
MoveTo 35419.5 32777 29890.2 1
MoveTo 35444 32717 30152 0
MoveTo 35699.8 32687 30603 0
MoveTo 35962.3 32777 30789.9 1
MoveTo 36292.6 32777 31298 1
MoveTo 36105.9 32777 31374.5 0
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
37933.6 33457 34487.8
38476.8 33457 35049.4
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
34114.2 33567 31811.4
32392.2 33577 33069.7
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?