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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM07Hard.mdf
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1999-11-30
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17KB
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797 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM07.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
5 // Number of landmarks
"landmark1"
33211.6 33577 32410.5
0 // Is Primary Objective
"landmark2"
31682.5 32537 32997.7
0 // Is Primary Objective
"landmark3"
35465.3 32537 31823.2
0 // Is Primary Objective
"landmark4"
33205.6 33777 30351.9
0 // Is Primary Objective
"landmark0"
38183.4 33457 34778.7
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"FrenchVIP" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"FrenchVIP" // Character Name
"HOS_vip_french.hst" // Actor file
"HOS_vip_french.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
34947.7 32537 32405.3 54
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"HostageGuard #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard #1" // Character Name
"TER_skin1_03.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
34694.1 32537 32454.4 84
35584.9 32537 32365.7 176
35027.9 32537 31425.5 246
BeginPlan
ROE Advance
ROE Blitz
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
PlaySound YouAskedForIt
EngageHostagesOn
SearchAndDestroy "FrenchVIP"
SearchAndDestroy "GermanVIP"
SearchAndDestroy "TVHostess"
EndPlan
EndTriggerPlan
EndTeamPlan
"GermanVIP" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"GermanVIP" // Character Name
"HOS_vip_german.hst" // Actor file
"HOS_vip_german.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
34609.1 32537 32094.3 133
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"HostageGuard #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard #2" // Character Name
"TER_skin2_03.ter" // Actor file
"TER_skin2_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
34263.5 32537 31660 29
35640.4 32537 31995.3 204
34397.7 32537 32353.6 80
BeginPlan
ROE Advance
ROE Blitz
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "GermanVIP"
SearchAndDestroy "FrenchVIP"
SearchAndDestroy "TVHostess"
EndPlan
EndTriggerPlan
EndTeamPlan
"TVHost" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"TVHostess" // Character Name
"HOS_hsf_tvhost.hst" // Actor file
"HOS_hsf_tvhost.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
34554.6 32537 32425.4 94
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"HostageGuard #3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard #3" // Character Name
"TER_skin1_02.ter" // Actor file
"TER_skin1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"HostageGuard #4" // Character Name
"TER_skin2_02.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
35207.1 32537 30552.9 0
36351 32537 32513.3 0
34048.9 32537 32790.4 0
BeginPlan
ROE Investigate
ROE Normal
AddZone 1
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
ROE Investigate
ROE Blitz
ClearZones
EndPlan
EndTriggerPlan
EndTeamPlan
"Roving Patrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"RovingPatrol #1" // Character Name
"TER_skin_lead.ter" // Actor file
"TER_skin_lead_shot.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"RovingPatrol #2" // Character Name
"TER_skin1_01.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"RovingPatrol #3" // Character Name
"TER_skin2_02.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
34869.2 32777 29521.8 0
30088.7 32657 29381.1 0
31637.5 32537 33021.7 0
BeginPlan
ROE Investigate
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"CatwalkPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"CatwalkPatrol" // Character Name
"TER_skin1_02.ter" // Actor file
"TER_skin1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
34844.9 32537 31214.3 0
34002.6 33177 32297.8 190
BeginPlan
ROE Advance
ROE Normal
Cover 30146.3 33167 32264.1 33950.6 33177 32339.4 -1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"RoofPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"RoofPatrol #1" // Character Name
"TER_skin1_01.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"RoofPatrol #2" // Character Name
"TER_skin2_01.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
31431.8 33577 33488.5 0
31608.4 33577 31000.8 0
33960.5 33577 34287.2 0
BeginPlan
ROE Investigate
ROE Normal
AddZone 5
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ClearZones
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"RoofGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"RoofGuard" // Character Name
"TER_skin2_02.ter" // Actor file
"TER_skin2_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32602.9 33777 29797.4 0
33872.7 33777 31063.5 0
BeginPlan
ROE Advance
ROE Blitz
PlanLoop
MoveTo 33920 33777 31099 0
MoveTo 32447.4 33777 31140.8 0
MoveTo 32441.6 33777 29595.6 0
MoveTo 33968.8 33777 29606.8 0
MoveTo 33943.7 33777 31028.1 0
EndLoop
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
PlaySound Intruders
MoveTo 31851.9 33577 31535.1 0
MoveTo 30412.2 33577 32136.9 0
MoveTo 29984.6 33577 32447.5 0
MoveTo 29977 33577 32517 1
MoveTo 29977 33577 32637 1
MoveTo 30217 33577 32787 1
MoveTo 30217 33527 32907 1
MoveTo 30217 33137 33290.5 1
MoveTo 30217 33077 33363.5 1
MoveTo 30217 33077 33377 0
MoveTo 29917 33077 33387 1
MoveTo 29917 33017 33267 1
MoveTo 29917 32597 32853.4 1
MoveTo 29917 32537 32780.6 1
MoveTo 29917 32537 32767 0
MoveTo 29977 32537 32637 1
MoveTo 29977 32537 32517 1
MoveTo 30257 32537 32317 1
MoveTo 31396.9 32537 32216.5 0
MoveTo 32935.1 32537 32245.9 0
MoveTo 33610.7 32537 32187.1 0
MoveTo 33603.4 32537 32161.3 1
MoveTo 33630.6 32537 32257.6 1
MoveTo 33857 32537 33057 1
MoveTo 34021.9 32537 33232 0
MoveTo 34167 32537 33057 1
MoveTo 34167 32537 32937 1
MoveTo 34041.4 32537 32685.8 0
MoveTo 34057 32537 32157 1
MoveTo 34337.7 32537 31935.5 0
MoveTo 34529.5 32537 31950.3 0
EngageHostagesOn
PlaySound YouAskedForIt
SearchAndDestroy "FrenchVIP"
SearchAndDestroy "GermanVIP"
SearchAndDestroy "TVHostess"
EndPlan
EndTriggerPlan
EndTeamPlan
"FloorWalker" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FloorWalker#1" // Character Name
"TER_skin1_02.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
30595.1 32537 31582 0
31661.1 32537 34508.5 0
35502.7 32677 33840.9 0
33437.1 32537 30971.4 0
BeginPlan
ROE Defend
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ClearZones
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"FloorWalker#2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FloorWalker#2" // Character Name
"TER_skin2_01.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
36727.4 32777 33106.4 0
32718.9 32537 32877.4 0
30757.3 32537 33461.3 0
31377.4 32537 31237.9 0
32494.8 32777 29301.8 0
BeginPlan
ROE Defend
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ClearZones
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"FallBack #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FallBack#1" // Character Name
"TER_skin1_01.ter" // Actor file
"TER_skin1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33471.6 32537 32213.3 190
BeginPlan
ROE Advance
ROE Normal
Cover 30072.2 32527 32213.3 33484.9 32537 32226.7 -1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 33738.3 32537 32405 0
MoveTo 33845 32537 33084.3 0
MoveTo 34120.7 32537 33095.8 0
MoveTo 34139.8 32537 33043.9 1
MoveTo 34174.3 32537 32950.1 1
MoveTo 34205.2 32537 32866.3 0
MoveTo 34977 32537 32877 1
Defend 36269.9 32537 32599.5 -1
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"Fallback #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Fallback #2" // Character Name
"TER_skin2_02.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32111.8 32777 29329.8 0
BeginPlan
ROE Defend
ROE Normal
Cover 31386 32767 30127.9 32111.3 32777 29350.2 -1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 35341.5 32777 29451.3 0
MoveTo 35462.8 32777 29706.8 0
MoveTo 35521.5 32777 29827 1
MoveTo 35419.5 32777 29890.2 1
Defend 35216.3 32537 30651.6 -1
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"Catwalk #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Catwalk #2" // Character Name
"TER_skin2_03.ter" // Actor file
"TER_skin2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
30112.5 33177 32255.9 0
31374.1 32957 33528.8 0
32439.7 33177 32233.8 0
BeginPlan
ROE Defend
ROE Normal
PlanLoop
MoveTo 30093.6 33177 32288.1 0
MoveTo 31368.4 33177 32288.1 0
MoveTo 31367.4 33177 32328.7 1
MoveTo 31365 33157 32425.3 1
MoveTo 31348.1 32957 33112.7 0
MoveTo 31357 33137 32437 1
MoveTo 31357 33177 32317 1
MoveTo 31413.9 33177 32318.5 0
MoveTo 31795.8 33177 32240.6 0
MoveTo 31793.5 33177 32127 1
MoveTo 31791.5 33177 32027 1
MoveTo 31786.3 33177 31767.5 0
MoveTo 31707 33177 31687 1
MoveTo 31417 33177 31677 1
MoveTo 31406.2 33177 31574.2 0
MoveTo 31400.6 33177 31369.8 0
MoveTo 31547 33177 31347 1
MoveTo 31777.1 33177 31358.4 0
MoveTo 31797 33177 31467 1
MoveTo 31804.4 33177 32027 1
MoveTo 31805.7 33177 32127 1
MoveTo 31807.7 33177 32276.2 0
MoveTo 32520.1 33177 32252.5 0
MoveTo 33054.4 33177 32252.5 0
MoveTo 33137 33177 32137 1
MoveTo 33137 33177 32017 1
MoveTo 33080.4 33177 31597.3 0
MoveTo 33117 33177 31327 1
MoveTo 33326.7 33177 31357.3 0
MoveTo 33507 33177 31337 1
MoveTo 33511.2 33177 31668.8 0
MoveTo 33247 33177 31667 1
MoveTo 33150.8 33177 31886.6 0
MoveTo 33137 33177 32017 1
MoveTo 33137 33177 32137 1
MoveTo 33518.9 33177 32312.6 0
MoveTo 33741.2 33177 32266.7 0
MoveTo 32240.1 33177 32279 0
MoveTo 30138.5 33177 32266.7 0
MoveTo 30132.3 33177 32127 1
MoveTo 30127.9 33177 32027 1
MoveTo 30128.6 33177 32042.7 0
MoveTo 30133.7 33177 32034.6 1
MoveTo 30080.7 33177 32119.4 1
MoveTo 29980.9 33177 32279 0
EndLoop
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
37933.6 33457 34487.8
38476.8 33457 35049.4
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
34114.2 33567 31811.4
32392.2 33577 33069.7
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?