home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2003 March
/
Gamestar_49_2003-03_cd2.bin
/
data
/
mission
/
RM08Hard.mdf
< prev
next >
Wrap
Text File
|
1999-11-30
|
20KB
|
881 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM08Reg.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
4 // Number of landmarks
"InsertionZone"
33721.3 31892 30650.1
0 // Is Primary Objective
"RussianVehicles"
36823.9 32312 33092.8
0 // Is Primary Objective
"Boat"
37282.9 31892 29913.6
0 // Is Primary Objective
"StorageBuilding"
36133.5 32412 31102.6
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"RussianCommanderTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"RussianCommander" // Character Name
"TER_Rus_com.ter" // Actor file
"TER_rus_com_sc_de.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
CellPhone // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"RussianBodyGuard1" // Character Name
"TER_rus_ext2_01.ter" // Actor file
"TER_rus_ext2_AK74.kit" // Kit file
0 // Is Primary Objective
Alert // initial alertness state
CellPhone // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
35289.2 32412 31071.6 54
BeginPlan
ROE Advance
ROE Normal
MoveTo 35299.6 32412 31065.2 0
MoveTo 35717.7 32412 31077.4 0
EndPlan
BeginTriggerPlan
Name "RunForIt"
Priority 0
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
UseRadio
MoveTo 35604.4 32412 31554.9 0
MoveTo 35603.2 32412 31507.3 1
MoveTo 35605.7 32412 31606.7 1
MoveTo 35607 32412 31657 1
MoveTo 35607 32412 31777 1
MoveTo 35611.8 32412 31807.8 1
MoveTo 35627 32412 31906.2 1
MoveTo 35623.8 32412 31885.4 0
MoveTo 35819.9 32412 31955.8 1
MoveTo 35914.1 32412 31989.6 1
MoveTo 36029.6 32412 32031.1 0
MoveTo 36762 32312 33207 0
MoveTo 36737.1 32312 33656.1 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"MafiaLeaderTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"MafiaLeader" // Character Name
"TER_maf_lead.ter" // Actor file
"TER_maf_lead_sc_357.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
Earpiece // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
35816.3 32412 31071.8 190
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "ThreatZone1_RunForIt"
RemoveSamePriorityTriggers
Priority 2
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 37352.8 32412 31463.6 0
MoveTo 37387 32412 31447 1
MoveTo 37507 32412 31447 1
MoveTo 37560.2 31992 30711.7 1
MoveTo 37566.6 31992 30622.3 1
MoveTo 37567 31992 30617 0
MoveTo 37266 31892 30225 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "ThreatZone2_RunForIt"
RemoveSamePriorityTriggers
Priority 2
Trigger ThreatInZone 2
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 37337.9 32412 31486.9 0
MoveTo 37387 32412 31447 1
MoveTo 37507 32412 31447 1
MoveTo 37560.2 31992 30711.7 1
MoveTo 37566.6 31992 30622.3 1
MoveTo 37567 31992 30617 0
MoveTo 37252.5 31892 30226.4 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "ThreatZone3_RunForIt"
RemoveSamePriorityTriggers
Priority 2
Trigger ThreatInZone 3
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 35078.3 32412 31165.7 0
MoveTo 35057 32412 31157 1
MoveTo 34937 32412 31157 1
MoveTo 34742 32412 30797 1
MoveTo 34742 32412 30677 1
MoveTo 34907 32412 30577 1
MoveTo 34907 32412 30457 1
MoveTo 34337 32412 30197 1
MoveTo 34357 32412 29647 1
MoveTo 34477 32412 29647 1
MoveTo 34517 32412 29667 1
MoveTo 34517 32352 29787 1
MoveTo 34524.7 32052 30080.2 1
MoveTo 34526.7 31992 30153.8 1
MoveTo 34527 31992 30167 0
MoveTo 34812.8 31992 30531.6 0
MoveTo 34967 31992 30532 1
MoveTo 35067 31992 30532.2 1
MoveTo 37167.3 31992 30537.2 0
MoveTo 37267.3 31892 30223.1 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "UnknownThreat_RunForIt"
Priority 1
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
UseRadio
MoveTo 37328.4 32412 31454.3 0
MoveTo 37387 32412 31447 1
MoveTo 37507 32412 31447 1
MoveTo 37560.2 31992 30711.7 1
MoveTo 37566.6 31992 30622.3 1
MoveTo 37567 31992 30617 0
MoveTo 37246.2 31892 30172.6 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"RussianPatrol1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"RussianPatrol1A" // Character Name
"TER_rus_ext2_02.ter" // Actor file
"TER_rus_ext2_AK74.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"RussianPatrol1B" // Character Name
"TER_rus_ext2_03.ter" // Actor file
"TER_rus_ext2_AK74.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
36334.4 32412 31898 0
BeginPlan
ROE Defend
ROE Normal
PlanTrack
MoveTo 36467.3 32412 31915.4 0
MoveTo 37817.2 32412 31909.4 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Protect"
Priority 0
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
MoveTo 37817.3 32412 31917.4 0
MoveTo 37818.5 32412 31767 1
MoveTo 37819.2 32412 31667 1
MoveTo 37829.3 32412 30338.6 0
ROE Investigate
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"MafiaPatrol1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"MafiaPatrol1A" // Character Name
"TER_maf_ext1_01.ter" // Actor file
"TER_maf_ext1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"MafiaPatrol1B" // Character Name
"TER_maf_ext2_01.ter" // Actor file
"TER_maf_ext2_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
36028.9 32412 32366.4 0
BeginPlan
ROE Defend
ROE Normal
PlanTrack
MoveTo 36061.3 32412 32639.5 0
MoveTo 36058.6 32412 35189.3 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Protect"
Priority 0
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
MoveTo 36063.2 32412 35193.7 0
MoveTo 35916.9 32412 35201.5 1
MoveTo 35817.1 32412 35206.7 1
MoveTo 34667 32412 35225 1
MoveTo 34567 32412 35226.6 1
MoveTo 34440.7 32412 35228.6 0
ROE Investigate
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"TruckTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"TruckDriver" // Character Name
"TER_rus_ext2_02.ter" // Actor file
"TER_rus_ext2_de.kit" // Kit file
0 // Is Primary Objective
Alert // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
35911.5 32412 30717.3 0
37325 32412 31625 126
37145.4 32412 30815.8 244
35920.7 32412 31559.2 89
35124.6 32412 31303.7 73
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "DriveTruck"
Priority 0
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 35602.6 32412 31443.8 0
MoveTo 35603.9 32412 31507.1 1
MoveTo 35606 32412 31606.9 1
MoveTo 35607 32412 31657 1
MoveTo 35607 32412 31777 1
MoveTo 35607 32412 31797 1
MoveTo 35607 32412 31917 1
MoveTo 35817.9 32412 31958 1
MoveTo 35916.1 32412 31977.1 1
MoveTo 36327 32412 32057 1
MoveTo 37202.3 32312 32437.6 0
MoveTo 37550 32312 32688.6 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"MafiaBodyguardTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"MafiaBodyguard" // Character Name
"TER_maf_int1_01.ter" // Actor file
"TER_maf_int1_Uzi.kit" // Kit file
0 // Is Primary Objective
Alert // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
35919.9 32412 30945.1 190
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "ThreatZone1_RunForIt"
RemoveSamePriorityTriggers
Priority 2
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 37352.8 32412 31463.6 0
MoveTo 37387 32412 31447 1
MoveTo 37507 32412 31447 1
MoveTo 37560.2 31992 30711.7 1
MoveTo 37566.6 31992 30622.3 1
MoveTo 37567 31992 30617 0
MoveTo 37266 31892 30225 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "ThreatZone2_RunForIt"
RemoveSamePriorityTriggers
Priority 2
Trigger ThreatInZone 2
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 37337.9 32412 31486.9 0
MoveTo 37387 32412 31447 1
MoveTo 37507 32412 31447 1
MoveTo 37560.2 31992 30711.7 1
MoveTo 37566.6 31992 30622.3 1
MoveTo 37567 31992 30617 0
MoveTo 37252.5 31892 30226.4 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "ThreatZone3_RunForIt"
RemoveSamePriorityTriggers
Priority 2
Trigger ThreatInZone 3
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 35078.3 32412 31165.7 0
MoveTo 35057 32412 31157 1
MoveTo 34937 32412 31157 1
MoveTo 34742 32412 30797 1
MoveTo 34742 32412 30677 1
MoveTo 34907 32412 30577 1
MoveTo 34907 32412 30457 1
MoveTo 34337 32412 30197 1
MoveTo 34357 32412 29647 1
MoveTo 34477 32412 29647 1
MoveTo 34517 32412 29667 1
MoveTo 34517 32352 29787 1
MoveTo 34524.7 32052 30080.2 1
MoveTo 34526.7 31992 30153.8 1
MoveTo 34527 31992 30167 0
MoveTo 34812.8 31992 30531.6 0
MoveTo 34967 31992 30532 1
MoveTo 35067 31992 30532.2 1
MoveTo 37167.3 31992 30537.2 0
MoveTo 37267.3 31892 30223.1 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "UnkownThreat_RunForIt"
Priority 1
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 37330.2 32412 31484 0
MoveTo 37387 32412 31447 1
MoveTo 37507 32412 31447 1
MoveTo 37560.2 31992 30711.7 1
MoveTo 37566.6 31992 30622.3 1
MoveTo 37567 31992 30617 0
MoveTo 37263.2 31892 30167.7 0
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"MafiaBoatTeam1" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"MafiaBoatGuard1" // Character Name
"TER_maf_ext1_02.ter" // Actor file
"TER_maf_ext1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
37882.9 31992 30372.7 190
37409.8 31992 30652 126
BeginPlan
ROE Defend
ROE Cautious
EndPlan
EndTeamPlan
"MafiaBoatTeam2" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"MafiaBoatGuard2" // Character Name
"TER_maf_ext2_02.ter" // Actor file
"TER_maf_ext2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
37592.2 31992 30508.1 190
37112.7 31992 30397.4 216
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "Investigate"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Investigate
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"HouseGuard1Team" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"HouseGuard1_1" // Character Name
"TER_maf_ext1_03.ter" // Actor file
"TER_maf_ext2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
CellPhone // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33913.6 32772 30236.4 44
BeginPlan
ROE Defend
ROE Normal
Snipe 35380.3 32402 30329.1 33921.5 32772 30283.1 -1
EndPlan
BeginTriggerPlan
Name "AlertOthers"
Priority 0
Trigger GloballyAware
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
UseRadio
Cover 33537.4 32762 30150 33909.3 32772 30490.1 -1
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"ChopShopGuardTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"ChopShopGuard1" // Character Name
"TER_rus_ext2_03.ter" // Actor file
"TER_rus_ext2_AK74.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
CellPhone // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
35957.6 32412 34387.8 126
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
MoveTo 35944.5 32412 34381.7 0
MoveTo 35935.3 32412 33571.4 0
MoveTo 35916.8 32412 33572.9 1
MoveTo 35817.2 32412 33581.3 1
MoveTo 35759.9 32412 33586 0
MoveTo 35751.2 32412 33827 1
MoveTo 35747.6 32412 33927 1
MoveTo 35745.5 32412 33983.4 0
MoveTo 35257.6 32412 34119.2 0
MoveTo 34820 32412 33862.7 1
MoveTo 34856.6 32412 33160.7 0
MoveTo 35706.8 32412 33041.5 0
MoveTo 35669.1 32412 32396.9 0
MoveTo 35364.3 32412 32411.7 1
MoveTo 34807.4 32412 32758 0
MoveTo 34813.5 32412 33867.2 0
MoveTo 35269.5 32412 34122.5 0
MoveTo 35767 32412 33937 1
MoveTo 35767 32412 33817 1
MoveTo 35807 32412 33577 1
MoveTo 35927 32412 33577 1
MoveTo 35944.7 32412 34421.7 0
EndLoop
EndPlan
BeginTriggerPlan
Name "Protect"
Priority 0
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"RussianPatrol2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"RussianPatrol2A" // Character Name
"TER_rus_ext2_01.ter" // Actor file
"TER_rus_ext2_AK74.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"RussianPatrol2B" // Character Name
"TER_rus_ext2_03.ter" // Actor file
"TER_rus_ext2_AK74.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
34442.9 32412 31910.4 0
BeginPlan
ROE Defend
ROE Normal
PlanTrack
MoveTo 34438.7 32412 31898.1 0
MoveTo 34438.8 32412 32067 1
MoveTo 34438.9 32412 32167 1
MoveTo 34440.2 32412 35245.7 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Protect"
Priority 0
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
4 // Number of Vehicles
car
0 // Is icon shown
0 // Is primary objective
0 // Does avoid humans
"Car" "bigMafiaCar.vcl"
2 // Number of actors passengers
"RussianBodyGuard1"
"RussianCommander"
NONE // Target vehicle name
0 // Time delay
36764.5 32312 33369.1 63
NONE //No SOP
2
ChangeSpeed 1117.6
PatrolPath Once 13
36764.5 32312 33369.1 0
37715.3 32312 33369.1 0
38920.6 32312 33122.4 0
39852.5 32312 32800.6 0
40459.3 32312 32735.1 0
41490.1 32312 32774.3 0
42180.1 32312 33120.5 0
42610.2 32312 33549.2 0
42870.9 32312 34092.7 0
43161.6 32312 34570.9 0
43772.1 32312 34805.5 0
44723.5 32312 34825.4 0
45496.1 32312 34845.3 0
car
0 // Is icon shown
0 // Is primary objective
0 // Does avoid humans
"PropCar" "silver2seater.vcl"
0 // Number of actors passengers
NONE // Target vehicle name
0 // Time delay
35292.1 32412 32856.5 193
NONE //No SOP
1
PatrolPath Once 2
35292.1 32412 32856.5 0
35114.9 32412 32862.4 0
car
0 // Is icon shown
1 // Is primary objective
0 // Does avoid humans
"boat" "speedboat.vcl"
2 // Number of actors passengers
"MafiaBodyguard"
"MafiaLeader"
NONE // Target vehicle name
0 // Time delay
37288.6 31892 29921.1 64
NONE //No SOP
2
ChangeSpeed 894.082
PatrolPath Once 8
37288.6 31892 29921.1 0
37961.4 31892 29905.7 0
37967 31892 29905.7 1
38067 31892 29905.7 1
39500.6 31892 29905.7 0
43261.1 31892 29905.7 0
44743.2 31892 29855.9 0
45669.6 31892 29858.1 0
car
0 // Is icon shown
0 // Is primary objective
0 // Does avoid humans
"Truck" "russianMilitaryTruck.vcl"
1 // Number of actors passengers
"TruckDriver"
NONE // Target vehicle name
0 // Time delay
36946.4 32312 32553.5 63
NONE //No SOP
2
ChangeSpeed 894.082
PatrolPath Once 11
36946.4 32312 32553.5 0
39789.7 32312 32619.1 0
40853.6 32312 32660.3 0
42337.4 32312 32641.3 0
42723.5 32312 32340.1 0
42822.8 32312 31789.9 0
42876.8 32312 31229.2 0
43187.1 32312 30795.4 0
43707 32312 30727.5 0
44292.3 32312 30731.3 0
44974 32312 30731.3 0
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
33566.4 31882 30832.9
33863.3 31892 30477.6
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?