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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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m00_hr_twostory_2.mis
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Text File
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1999-11-30
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8KB
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340 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"killhouse_2story.map" // Map Filename
"M00" // Map Directory
"MSN_NAME_HR_TWOSTORY_1" // Mission Name
"m00_hr_twostory_2.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
5 // Near hardware clipping distance
10000 // Far hardware clipping distance
5 // Near software clipping distance
10000 // Far software clipping distance
0 // Is fog on?
0 0 0 // Fog Color
500 // Fog Start
10000 // Fog End
30 30 30 // Ambient light color
20 20 100 // Background color
// Skybox information
1 // Skybox on?
"sky_night_rainy.qob" // Skybox model filename
0
RoomFlags
17 3
End
BackgroundColors
End
EAXRooms
1 HALLWAY
5 ROOM
2 ROOM
4 ROOM
3 ROOM
8 HALLWAY
6 HALLWAY
10 ROOM
11 ROOM
13 ROOM
14 ROOM
15 HALLWAY
17 PLAIN
7 HALLWAY
End
ZoneRooms
1 1
5 1
2 1
4 1
3 1
8 1
6 1
10 2
11 2
13 2
14 2
15 2
7 1
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
1 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
0 // Number of filtered kits
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondHR.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"Hostage" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Hostage" // character Type
"Hostage" // Character Name
"HOS_hsm_sales.hst" // Actor file
"HOS_hsm_sales.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32400.6 33127 32298.3 0
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"FirstFloorPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FirstFloorPatrol1" // Character Name
"TER_training_02.ter" // Actor file
"TER_training_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"FirstFloorPatrol2" // Character Name
"TER_training_03.ter" // Actor file
"TER_training_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
33050.8 32787 32996.9 127
32339.3 32787 32505.7 0
32970.3 32787 32641.5 190
32279.9 32787 32657.3 67
33069.7 32787 32517.2 0
BeginPlan
ROE Defend
ROE Normal
AddZone 1
PatrolZones
EndPlan
EndTeamPlan
"SecondFloorPatrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"SecondFloorPatrol" // Character Name
"TER_training_01.ter" // Actor file
"TER_training_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32044.2 33127 32643.5 63
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
EndTrack
MoveTo 32114.5 33127 32666.7 0
MoveTo 32217 33127 32665.7 1
MoveTo 32317 33127 32664.8 1
MoveTo 33167 33127 32640.8 1
MoveTo 33267 33127 32638 1
MoveTo 33305.5 33127 32636.9 0
MoveTo 33332.7 33127 32306.6 0
MoveTo 33436.6 33127 32298.4 0
EndPlan
EndTeamPlan
"HostageGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard" // Character Name
"TER_training_03.ter" // Actor file
"TER_training_pistol.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
32219.2 33127 32485.9 71
32694.5 33127 32286.9 236
32717.6 33127 32485.9 184
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "KillHostage"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "Hostage"
EndPlan
EndTriggerPlan
EndTeamPlan
"SecondFloorGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"SecondFloorGuard" // Character Name
"TER_training_02.ter" // Actor file
"TER_training_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Squat // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
32476 33127 32857.4 127
33057.3 33127 32485.9 0
33058.6 33127 32853.5 122
BeginPlan
ROE Defend
ROE Normal
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
32937.2 32767 31989.5
33520.8 32777 31651.2
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?