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GameStar Special 2004 March
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ut2003-winpatch2225.exe
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UT2003-Patch
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System
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UnrealGame.smt
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Text (UTF-16)
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2002-11-26
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7KB
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161 lines
[Public]
Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutBigHead,Description="头的大小与你的表现成正比.")
Object=(Class=Class,MetaClass=Engine.Mutator,Name=UnrealGame.MutLowGrav,Description="低重力状态.")
[UnrealScriptedSequence]
DefensePointDefaultAction1.ActionString="移至定点"
DefensePointDefaultAction2.ActionString="等待定时器"
[CTFGame]
GameName="抢旗赛"
[CTFHUDMessage]
YouHaveFlagString="你抢到了旗帜, 快回到基地!"
EnemyHasFlagString="敌人抢走了你的旗帜, 快夺回!"
[CTFMessage]
ReturnBlue="送回了蓝队旗帜!"
ReturnRed="送回了红队旗帜!"
ReturnedBlue="蓝队旗帜被送回!"
ReturnedRed="红队旗帜被送回!"
CaptureBlue="以蓝队旗帜得分!"
CaptureRed="以红队旗帜得分!"
DroppedBlue="失去了蓝队旗帜!"
DroppedRed="失去了红队旗帜!"
HasBlue="夺走了蓝队旗帜!"
HasRed="夺走了红队旗帜!"
[CinematicHud]
FontArrayNames[0]="UT2003Fonts_smt.SimpMandFont37"
FontArrayNames[1]="UT2003Fonts_smt.SimpMandFont29"
FontArrayNames[2]="UT2003Fonts_smt.SimpMandFont24"
FontArrayNames[3]="UT2003Fonts_smt.SimpMandFont21"
FontArrayNames[4]="UT2003Fonts_smt.SimpMandFont17"
FontArrayNames[5]="UT2003Fonts_smt.SimpMandFont14"
FontArrayNames[6]="UT2003Fonts_smt.SimpMandFont12"
FontArrayNames[7]="UT2003Fonts_smt.SimpMandFont9"
FontArrayNames[8]="UT2003Fonts_smt.SimpMandFont8"
[DMMutator]
DMMutPropsDisplayText[0]="超级加速"
DMMutPropsDisplayText[1]="空中控制"
[DMStatsScreen]
StatsString="人数统计"
AwardsString="判定"
FirstBloodString="第一滴血!"
FlakMonkey="真灵巧啊!"
ComboWhore="超级泼妇!"
HeadHunter="头号猎人!"
FlagTouches="碰触旗帜"
FlagReturns="归还旗帜"
GoalsScored="得分:"
Hattrick="高明的骗局!"
KillString[0]="双杀!"
KillString[1]="多杀!"
KillString[2]="狂杀!"
KillString[3]="开玩笑吧!"
KillString[4]="见鬼了!"
KillString[5]="不可能吧!"
KillString[6]="我靠!"
AdrenalineCombos="肾上腺速试管"
ComboNames[0]="速度"
ComboNames[1]="狂暴"
ComboNames[2]="防御"
ComboNames[3]="隐藏"
ComboNames[4]="其他"
KillsByWeapon="武器状况"
CombatResults="战斗开始"
Kills="杀敌人数"
Deaths="死亡次数"
Suicides="自杀"
NextStatsString="按下 F8 键看下一个玩家"
WeaponString="武器"
DeathsBy="被杀"
deathsholding="被 w/杀了"
EfficiencyString="实力"
[DeathMatch]
DMPropsDisplayText[0]="网络开始延迟"
DMPropsDisplayText[1]="最低网络玩者数目"
DMPropsDisplayText[2]="重新开始延迟"
DMPropsDisplayText[3]="锦标赛游戏"
DMPropsDisplayText[4]="玩者必须预备"
DMPropsDisplayText[5]="强迫再生"
DMPropsDisplayText[6]="调整计算机人技巧"
DMPropsDisplayText[7]="允许挑衅"
DMPropsDisplayText[8]="再生保护时间"
GameName="DeathMatch"
[FirstBloodMessage]
FirstBloodString="杀出了第一滴血!"
[GameObjective]
DestructionMessage="目标取消!"
LocationPrefix="靠近"
ObjectiveStringSuffix="队基地"
[KeyPickup]
PickupMessage="你捡起一把钥匙."
[KillingSpreeMessage]
EndSpreeNote="'的连续宰杀断送于"
EndSelfSpree="在杀了自己之前表现一直不错!"
EndFemaleSpree="在杀了她自己之前表现一直不错!"
SpreeNote[0]="在连续宰杀!"
SpreeNote[1]="正疯狂扫射!"
SpreeNote[2]="有绝对优势!"
SpreeNote[3]="是万夫莫敌!"
SpreeNote[4]="简直成了神!"
SpreeNote[5]="变态到极点!"
SelfSpreeNote[0]="连续宰杀!"
SelfSpreeNote[1]="疯狂扫射!"
SelfSpreeNote[2]="绝对优势!"
SelfSpreeNote[3]="万夫莫敌!"
SelfSpreeNote[4]="简直是神!"
SelfSpreeNote[5]="变态极点!"
[MutBigHead]
FriendlyName="大头"
Description="头的大小与你的表现成正比."
[MutLowGrav]
FriendlyName="低重力"
Description="低重力状态."
[SquadAI]
SupportString="支持"
DefendString="防御"
AttackString="攻击"
HoldString="守备"
FreelanceString="自由"
[StartupMessage]
Stage[0]="等待其它玩者."
Stage[1]="等待预备信号. 你预备好了."
Stage[2]="比赛即将开始...3"
Stage[3]="比赛即将开始...2"
Stage[4]="比赛即将开始...1"
Stage[5]="比赛开始!"
Stage[6]="比赛开始!"
Stage[7]="延长赛!"
NotReady="你尚未预备. 按攻击键!"
SinglePlayer="按攻击键开始!"
[TeamGame]
NearString="靠近"
TGPropsDisplayText[0]="计算机人平衡队伍"
TGPropsDisplayText[1]="玩者平衡队伍"
TGPropsDisplayText[2]="最高队员数目"
TGPropsDisplayText[3]="友方误击程度"
GameName="团队死斗"
[TimerMessage]
CountDownTrailer="资料读取中"
[UnrealMPGameInfo]
MPGIPropsDisplayText[0]="最低玩者数目"
MPGIPropsDisplayText[1]="团队得分回合"