Here are Eric Mooney's comments on Microsoft Arcade Pinball from rec.games.pinball. Very interesting reading:-- theo Microsoft on the whole didn't do a very good job with the thing. The physics aren't done with a high enough resolution. If you play Baffle Ball, you see exactly what I mean here - there's only about eight possible different strengths with which you can launch the ball. (so it just clears the gate and drops into no-man's land; so it plunks neatly into the 300/350 circle; so it hits the right side of the 100/150 circle; so it sails neatly into the baffle; so it flies over the baffle and *just* misses the rubber sticking out from the top and drops into no-man's land; so it hits the rubber thing, back to the gate, and towards the 300/350 circle; and so it hits the rubber, gate, and then back into the baffle.) It is *IMPOSSIBLE* to get it into the 100/150 circle on a direct shot; it's also *impossible* to aim between the 100 and 300 circles at the 400 circle. And the blue circle is right out.
Not to mention the fact that getting correct timing on a plunger pullback is *vastly* different than getting the correct distance of plunger pullback on a real machine. We've had golf games with mouse-simulated-swings for years; why not have a mouse simulate the plunger pullback? Ditto on the others. In Knock-Out (which is the best implemented of the bunch), it's impossible to aim for the lower entrances to the rollovers from the flippers; the best you can do is send the ball generally upwards and hope it drops into and through the side rollover lanes. And the restriction of timing on the plunger sucks too... I like to have a ball in the plunger lane at the ready, so when it looks like the ball is going to drain, you whack the next one into play and reactivate the gate. No good in the simulation, cause you have to wait a good two seconds for the plunger to pull back. In Slick Chick, you can't aim for much of anything. Ditto for Spirit of 76. In Haunted House, it's more luck than skill as to whether the ball actually goes where you're trying to send it, and I've experienced the same problems as what you said. There's also a problem (seems confined to HH though) that the code decelerates the flipper too soon... that is, if the flipper hits the ball just before the flipper stops moving, the ball doesn't go near as far as it should. Physics are about the only problem with these games, though. The pseudo-backbox lights and stuff are reasonably well done, and the high score lists are a welcome improvement over real EMs. Cue Ball Wizard was a poor concept to begin with, was a horrible choice for simulation, and the simulation was implemented terribly. This game isn't part of the history of pinball... it's a weird aberration that someone thought was a good idea at the time. As a documentation / nostalgia / historical interest project, it mildly succeeds. The electromechanical pins are rendered fairly well, and the sound effects are done well too (right down to the hum of AC-powered flippers.) It does have a nice atmosphere, but that's all it's got. Don't anyone make the mistake of assuming that it accurately recreates the play of any of the games, though, especially Haunted House, Cue Ball Wizard, and Baffle Ball. I said back when beta testing for this was first announced that Microsoft would never have the interest, dedication, or just plain caring about getting it right to spend any time at all on the physics, and I was right on that call. (I'm not saying I can do it any better, but our friends over in the UK certainly can, and Microsoft is a couple hundred times the size of Empire...) Not to mention the jerky framerate... my P166 with 56 megs of memory should damn well be enough to play it. It plays Timeshock! and BRUSA fine with four balls on the table; how the hell can Microsoft be unable to make one ball in an EM display smoothly? And even the pinball trivia quiz in the help is implemented poorly - it won't even keep score for you?? Microsoft Pinball Arcade is shovelware shlock thrown out there for the quick sell with zero regard to quality, in the typical Microsoft tradition. These comments are also all based on the final version, not the beta. Unless you *really* need to see what Humpty Dumpty or Slick Chick looked like, don't support this CRAP.
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