00001 00002 #ifndef __SCENEROOT_H_ 00003 #define __SCENEROOT_H_ 00004 /* 00005 Peon - Win32 Games Programming Library 00006 Copyright (C) 2002-2005 Erik Yuzwa 00007 00008 This library is free software; you can redistribute it and/or 00009 modify it under the terms of the GNU Library General Public 00010 License as published by the Free Software Foundation; either 00011 version 2 of the License, or (at your option) any later version. 00012 00013 This library is distributed in the hope that it will be useful, 00014 but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 Library General Public License for more details. 00017 00018 You should have received a copy of the GNU Library General Public 00019 License along with this library; if not, write to the Free 00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00021 00022 Erik Yuzwa 00023 peon AT wazooinc DOT com 00024 */ 00025 00026 00027 #include "ISingleton.h" 00028 #include "SceneRenderer.h" 00029 #include "ISceneObject.h" 00030 00031 namespace peon 00032 { 00040 class PEONMAIN_API SceneRoot : public ISceneObject, ISingleton<SceneRoot> 00041 { 00042 protected: 00044 SceneRenderer* m_pRenderer; 00045 00046 public: 00047 00051 SceneRoot( SceneRenderer* pRenderer ); 00052 00056 ~SceneRoot(); 00057 00073 static SceneRoot& getSingleton(void); 00074 00090 static SceneRoot* getSingletonPtr(void); 00091 00092 00093 }; 00094 } 00095 00096 #endif