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SceneRoot.h

00001 
00002 #ifndef __SCENEROOT_H_
00003 #define __SCENEROOT_H_
00004 /*
00005 Peon - Win32 Games Programming Library
00006 Copyright (C) 2002-2005 Erik Yuzwa
00007 
00008 This library is free software; you can redistribute it and/or
00009 modify it under the terms of the GNU Library General Public
00010 License as published by the Free Software Foundation; either
00011 version 2 of the License, or (at your option) any later version.
00012 
00013 This library is distributed in the hope that it will be useful,
00014 but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00016 Library General Public License for more details.
00017 
00018 You should have received a copy of the GNU Library General Public
00019 License along with this library; if not, write to the Free
00020 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00021 
00022 Erik Yuzwa
00023 peon AT wazooinc DOT com
00024 */
00025 
00026 
00027 #include "ISingleton.h"
00028 #include "SceneRenderer.h"
00029 #include "ISceneObject.h"
00030 
00031 namespace peon
00032 {
00040         class PEONMAIN_API SceneRoot : public ISceneObject, ISingleton<SceneRoot>
00041         {
00042         protected:
00044                 SceneRenderer*  m_pRenderer;
00045 
00046         public:
00047 
00051                 SceneRoot( SceneRenderer* pRenderer );
00052 
00056                 ~SceneRoot();
00057 
00073                 static SceneRoot& getSingleton(void);
00074 
00090                 static SceneRoot* getSingletonPtr(void);
00091 
00092 
00093         };
00094 }
00095 
00096 #endif

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