addRefCount() | peon::IUnknown | [inline] |
dropRefCount() | peon::IUnknown | [inline] |
generateViewFrustum() | peon::SceneCamera | |
getID() | peon::IUnknown | [inline] |
ISceneObject() | peon::ISceneObject | [inline] |
isSphereInFrustum(float x, float y, float z, float fRadius) | peon::SceneCamera | |
IUnknown() | peon::IUnknown | [inline] |
m_id | peon::IUnknown | [protected] |
m_oFrustumPlanes | peon::SceneCamera | [protected] |
m_refCount | peon::IUnknown | [protected] |
m_vecLookAt | peon::SceneCamera | [protected] |
m_vecPos | peon::ISceneObject | |
m_vecUp | peon::SceneCamera | [protected] |
onMouseEvent(SDL_Event *pEvent) | peon::SceneCamera | [virtual] |
onRender() | peon::ISceneObject | [inline, virtual] |
onUpdate(float fElapsedTime) | peon::ISceneObject | [inline, virtual] |
rotateView(float X, float Y, float Z) (defined in peon::SceneCamera) | peon::SceneCamera | |
SceneCamera() | peon::SceneCamera | |
setID(int new_id) | peon::IUnknown | [inline] |
setPerspectiveProj(float fAspect, float z_min, float z_max) | peon::SceneCamera | |
setPos(Vector3 newPos) | peon::ISceneObject | [inline] |
setViewMatrix(Vector3 &vecEye, Vector3 &vecLookAt, Vector3 &vecUp) | peon::SceneCamera | |
updateView() (defined in peon::SceneCamera) | peon::SceneCamera | [virtual] |
~ISceneObject() | peon::ISceneObject | [inline, virtual] |
~IUnknown() | peon::IUnknown | [inline, virtual] |
~SceneCamera() | peon::SceneCamera | |