addRefCount() | peon::IUnknown | [inline] |
dropRefCount() | peon::IUnknown | [inline] |
getID() | peon::IUnknown | [inline] |
getSingleton(void) | peon::SceneRoot | [static] |
getSingletonPtr(void) | peon::SceneRoot | [static] |
ISceneObject() | peon::ISceneObject | [inline] |
ISingleton(void) | peon::ISingleton< SceneRoot > | [inline, private] |
IUnknown() | peon::IUnknown | [inline] |
m_id | peon::IUnknown | [protected] |
m_pRenderer | peon::SceneRoot | [protected] |
m_refCount | peon::IUnknown | [protected] |
m_vecPos | peon::ISceneObject | |
ms_Singleton | peon::ISingleton< SceneRoot > | [private, static] |
onRender() | peon::ISceneObject | [inline, virtual] |
onUpdate(float fElapsedTime) | peon::ISceneObject | [inline, virtual] |
SceneRoot(SceneRenderer *pRenderer) | peon::SceneRoot | |
setID(int new_id) | peon::IUnknown | [inline] |
setPos(Vector3 newPos) | peon::ISceneObject | [inline] |
~ISceneObject() | peon::ISceneObject | [inline, virtual] |
~ISingleton(void) | peon::ISingleton< SceneRoot > | [inline, private] |
~IUnknown() | peon::IUnknown | [inline, virtual] |
~SceneRoot() | peon::SceneRoot | |