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peon::DiffusePrim Struct Reference

This scene primitive type is our basic starting point for getting geometry rendered to our screen. More...

#include <PrimTypes.h>

List of all members.

Public Attributes

float x
 x, y, z position of this vertex
float y
 x, y, z position of this vertex
float z
 x, y, z position of this vertex
float r
 diffuse color of this vertex
float g
 diffuse color of this vertex
float b
 diffuse color of this vertex
float a
 diffuse color of this vertex


Detailed Description

This scene primitive type is our basic starting point for getting geometry rendered to our screen.


The documentation for this struct was generated from the following file:
Generated on Thu Dec 1 01:55:41 2005 for Peon by  doxygen 1.4.1