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VOPTIONS.HLP
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1991-08-31
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Command: Display/Graphics Options/Background < DGB >
Purpose: Set background color for several graphics modes
Information:
Background color must be selected prior to the display for
EGA and VGA graphics.
For CGA graphics, background color is also controlled during
weaving display with the arrow keys.
Comments:
CGA high-res background is always black.
Background color 0 equals Color 16, black.
See Also: Display/Modes/CGA/Foreground
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Command: Display/Graphics/Magnification < DGM >
Purpose: Switch--Magnification Mode for graphics displays
Information:
Magnification mode "activates" the Horizontal and Vertical
magnification factors also set from this menu.
Each thread is displayed as the number of screen pixels
equal to the magnification factor.
Comments:
If Thread Variable Magnification is also ON, the thread size
is further magnified by the Symbol number.
The Display Magnification switch is different from the
Print/Graphics/Magnification switch, however Thread Variable
Magnification affects both displays and printouts.
See Also: Display/Graphics Options/Thread Variable Mag.
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Command: Display/Graphics/Horizontal < DGH >
Purpose: Setting--Horizontal, warp, magnification factor
Information:
Each warp thread or design column is displayed as wide as
the number of screen pixels equal to the magnification
factor.
Comments:
If Thread Variable Magnification is also ON, the thread size
is further magnified by the Symbol number.
See Also: Display/Graphics Options/Thread Variable Mag.
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Command: Display/Graphics/Vertical Mag < DGV >
Purpose: Setting--Vertical, weft, magnification factor
Information:
Each weft thread or design row is as high as the number of
screen pixels equal to the magnification factor.
Comments:
If Thread Variable Magnification is also ON, the thread size
is further magnified by the Symbol number.
See Also: Display/Graphics Options/Thread Variable Mag.
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Command: Display/Graphics/Thread Variable Mag < DGT >
Purpose: Switch--Control variable magnification feature
Information:
When this switch is ON, graphics modes displays and
printouts multiply the size of the thread times the symbol
number for each thread.
Comments:
With Magnification OFF and Thread Variable Mag ON, a symbol-
number-5 warp thread will be 5 pixels wide.
With Magnification ON, a horizontal factor of 2, and Thread
Variable Mag ON, a symbol-number-5 warp thread will be 10
pixels wide.
See Also: Display/Graphics Options/Magnification
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Command: Display/Graphics/Warp Monochrome Pixels < DGA >
Purpose: Switch--Select warp as monochrome foreground
Information:
When this switch is ON, graphics modes displays use the
standard logic of showing the warp pattern. When it is OFF,
the weft is displayed as the lit pixel.
Comments:
Selecting Warp or Weft pixels toggles the opposite switch
OFF.
See Also: Display/Graphics Options/Weft Monochrome Pixels
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Command: Display/Graphics/Weft Monochrome Pixels < DGE >
Purpose: Switch--Select weft as monochrome foreground
Information:
When this switch is ON, graphics modes displays are opposite
to the usual: Weft pattern is illuminated.
Comments:
Selecting Warp or Weft pixels toggles the opposite switch
OFF.
See Also: Display/Graphics Options/Warp Monochrome Pixels
_______________________________________________________________
Command: Display/Graphics/Fast Pattern Only < DGF >
Purpose: Switch--Ignore all data On and graphpaper On
Information:
When this switch is ON, graphics modes displays show only
the pattern--regardless of what data is selected.
Comments:
This is the same as turning all data and graphpaper
switches off.
See Also: Print/Graphics Options/Fast Pattern Only
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Command: Display/Text Options/Warp Multi-Symbol < DTA >
Purpose: Switch--Control use of multiple warp symbols
Information:
When this switch is ON, Text mode displays show warp threads
as the character in the warp symbol set referenced by each
warp thread's Symbol number.
When OFF, the Single Warp Symbol is used to display the
pattern in Text mode.
Comments:
Warp Multi-Symbol does not affect the Thread Variable Mag
switch which triggers the use of the Symbol number as the
graphics thread size.
See Also: Display/Text Options/Weft Multi-Symbol
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Command: Display/Text Options/Weft Multi-Symbol < DTE >
Purpose: Switch--Control use of multiple weft symbols
Information:
When this switch is ON, Text mode displays show weft row
threads as the character in the weft symbol set referenced
by each weft thread's Symbol number.
When OFF, the Single Weft Symbol is used to display the
pattern in Text mode.
Comments:
Weft Multi-Symbol does not affect the Thread Variable Mag
switch which triggers the use of the Symbol number as the
graphics thread size.
See Also: Display/Text Options/Warp Multi-Symbol
_______________________________________________________________
Command: Display/Text Options/Draw-Down < DTD >
Purpose: Switch--Control draw-up or draw-down format
Information:
When this switch is OFF, Text mode displays and printouts
are Draw-Ups, showing the LAST weft row at the TOP. This is
the truest simulation of an actual weaving.
When Draw-Down is ON, the FIRST thread is shown at the TOP.
Comments:
Graphics modes do not offer Draw-down capability; they are
always "draw-ups."
See Also: Options/Format
_______________________________________________________________
Command: Display/Text Options/Wide Blocks < DTW >
Purpose: Switch--Control double wide text mode
Information:
When Wide Blocks is ON, the editors and displays in text
mode show two characters for every one. Since the standard
character matrix is roughly twice as high as wide, two
characters together yield a nearly square block.
When the switch is OFF, each pattern block appears as a
rectangle unless VGA/EGA 50/43 line mode is on.
Comments:
This is the same switch as the one accessed by
Edit/Modes/Wide Blocks.
See Also: Display/Text Options/VGA-EGA 50-43 line
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Command: Display/Text Options/VGA-EGA 50-43-line < ETV >
Purpose: Switch--Control text mode font style/lines
Information:
When VGA/EGA 50-43 line mode is ON, the editors and text
mode displays shift to 50- or 43-line mode. The font style
is square instead of rectangularly high--creating square
block characters and more lines per screen.
When the switch is OFF, double-wide mode is required to
make block characters appear square.
Comments:
This is one of the big advantages of an EGA or VGA system.
This is the same switch as available with Edit/Modes/VGA-EGA
50-43.
See Also: Display/Text Options/Wide Blocks
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