Selects the Bitmap map type and adds it to the current material in the Material Editor sample window.
A Bitmap is an image produced by a fixed matrix of colored pixels, like a mosaic. Bitmaps are useful for creating many kinds of materials, from wood grains and wall surfaces to skin and feathers. You can also use an animation or video file instead of a bitmap to create an animated material.
3DS MAX supports the following file formats for input to the Material Editor:
Autodesk animation format (flc, fli, cel)
avi
bmp
Cineon/DPX
gif
ifl
jpeg
mpg
png
psd
rla
tga
tif
yuv
Bitmap parameters are divided among the rollouts listed on this page.