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Compounds | |
struct | AudioMgrInit |
Initialization structure for the IAudioManager class. More... | |
struct | AudioMgrStats |
Statistics structure for the IAudioManager class. More... | |
struct | AudioScriptInit |
Initialization structure for the IAudioScript class. More... | |
struct | DLSInit |
Initialization structure for the IDLS class. More... | |
class | IAudioBase |
Base class defining common interface of all managed audio components. More... | |
class | IAudioManager |
The audio manager controls all low-level audio components. More... | |
class | IAudioScript |
IAudioScript is the interface for DirectMusic script objects. More... | |
class | IDLS |
Interface structure for DLS collections. More... | |
class | IListener |
IListener represents the listener around which 3D sounds are oriented and positioned. More... | |
class | IMusicCallback |
Music callback interface. More... | |
class | IPlayable |
Base class defining common interface of all playable audio components. More... | |
class | ISegment |
ISegment is the interface for segment audio objects. More... | |
class | ISound |
ISound is the interface for 2D sound objects. More... | |
class | ISound3D |
ISound3D is the interface for 3D sound objects. More... | |
struct | ListenerInit |
This structure contains all parameters needed for the IListener initialization. More... | |
struct | ListenerProp |
This structure contains all the 3D properties of the listener. More... | |
struct | SegmentInit |
Initialization structure for the ISegment class. More... | |
struct | Sound3DInit |
Initialization structure for the 3D ISound3D class. More... | |
struct | Sound3DProp |
Property class representing all commonly modified run-time sound properties. More... | |
struct | SoundInit |
2D sound initialization structure. More... | |
struct | SoundProp |
2D sound properties structure. More... | |
Functions | |
IAudioManager* | AudioMgr () |
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AudioMgr() is used to access a single static audio manager object from anywhere in the code.
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